Quote (MoXeR @ Oct 19 2010 12:09am)
Wouldnt it be better to use a feral/runic Chaos to WSM and a high dmg fools of any claw typ ( ofc with 3 ls and maybe 2 sin mod) ?
Ofc the Fools wont hit the same dmg like the Chaos but its has a better chance to hit since the ar boost only counts only on the fools claw.
Imo this would deal more dmg and we also have a bigger pool of claws to choose!!
True / False? and why!
btw I actually read every single post in this tread so plz give me a satisfying answer
thx
E: Im on euscl and we have no gclaws! Keep that in mind when reading this.
Putting fools claw on offhand is a bad idea.
Supposedly the game is designed where each claw is counted individually, but hey don't we have something called the Lying Character Screen too?
Keep fools on primary which is a sure way to know your fools is hitting well. In the case of WSM bugging, it has to be a fast claw. If not WSM bugging, it still has to be a fast claw anyways so just remember to always have a fast claw fools.
If you have a nice eth rep high ed fools suwayyah i guess you could use it on offhand for a crazy damage build where you don't need AR. Other than that, fools primary always.
Quote (Soka_Gakkai @ Oct 19 2010 08:40am)
if I am not wrong after reading the guide, the reason is because in order to gain the full ar mods on fools for ww, fools has to be on the primary side. But in co-junction with traps laying speed, wsg works only if runics/feral is on the primary side and suwayyah on secondary. Which boils down to no other option than to only choose runics/feral for fools and suwayyah for chaos.
Something like that, yea.