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Nov 22 2011 12:42pm
Quote (Voyaging @ Nov 22 2011 11:41am)
The fact that I claimed that the main problem with Treachery was the difficulty to proc Fade, and you somehow tried to defend that and then said you weren't trying to defend that cause it's off-topic or something.

I don't get it either.


No. Fact is, Treachery without Fade proc > Fort. Treachery with Fade proc >> Fort.
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Nov 22 2011 12:43pm
Quote (Godest @ Nov 22 2011 02:42pm)
No.  Fact is, Treachery without Fade proc > Fort.  Treachery with Fade proc >> Fort.


Treachery without Fade proc < Fort (it has ONE decent mod (45IAS)), Treachery AFTER Fade has proc'd > Fort
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Nov 22 2011 12:46pm
Quote (Voyaging @ Nov 22 2011 11:43am)
Treachery without Fade proc < Fort (it has ONE decent mod (45IAS)), Treachery AFTER Fade has proc'd > Fort


Just look at the fucking numbers, the damage is very comparable in almost all the situations. This thread has NOTHING to do with the defense provided by each armor, the Fade proc, etc, hence my original comment you quoted. Throw in the faster attack speed combined with CB% on bosses, I'll take Treachery > Fort any day. The point of the thread was to point out how pointless the 300% ED is compared to a mere 45% IAS.
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Nov 22 2011 12:49pm
Quote (Godest @ Nov 22 2011 02:46pm)
Just look at the fucking numbers, the damage is very comparable in almost all the situations.  This thread has NOTHING to do with the defense provided by each armor, the Fade proc, etc, hence my original comment you quoted.  Throw in the faster attack speed combined with CB% on bosses, I'll take Treachery > Fort any day.  The point of the thread was to point out how pointless the 300% ED is compared to a mere 45% IAS.


#1 I have not claimed Fort has a higher dps.
#2 Who said we have CB%?
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Nov 22 2011 12:54pm
Quote (Voyaging @ Nov 22 2011 11:49am)
#1 I have not claimed Fort has a higher dps.
#2 Who said we have CB%?


1. Yes you are inferring that if you claim without the Fade proc from Treachery makes Fort better because once again merely the 45% IAS and 300% ED are being compared here. Either way, nothing else is important on Fort though failshocker will try to point out how useful the defense from Fort is and how CA is so GG. The LPL is minuscule and the resists are not needed (at least for my Mercs) from Fort.

2. Anyone who doesn't touch CB% on their Merc is a total tool. Main weapons either way are Infinity and Reaper's Toll. Infinity obviously has CB% and if you use a weapon with LL, GFace is the only way to go. No, CB% wasn't mentioned prior, but clearly it is a highly important mod when it comes to Mercs with higher attack speeds.
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Nov 22 2011 12:59pm
Quote (Godest @ Nov 22 2011 02:54pm)
1.  Yes you are inferring that if you claim without the Fade proc from Treachery makes Fort better because once again merely the 45% IAS and 300% ED are being compared here. Either way, nothing else is important on Fort though failshocker will try to point out how useful the defense from Fort is and how CA is so GG.  The LPL is minuscule and the resists are not needed (at least for my Mercs) from Fort.

2.  Anyone who doesn't touch CB% on their Merc is a total tool.  Main weapons either way are Infinity and Reaper's Toll.  Infinity obviously has CB% and if you use a weapon with LL, GFace is the only way to go.  No, CB% wasn't mentioned prior, but clearly it is a highly important mod when it comes to Mercs with higher attack speeds.


Seriously, fort has nothing else good? And you think Treachery does (Fade and IAS being the only 2 good mods, which happen to be extremely good, but still). Other than the 300% ED and Defense which is more important than you seem to think (not THAT important, but it helps), and other than the life per level which is NOT miniscule, nor are the resists, especially when using Andy's and/or facing a convic mob:

+7 repl life
+5% max lightning resist (this is a lovely mod)
Damage reduced by 7
Chilling armor proc
+1 to light radius (this is the main reason Fort is better)
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Nov 22 2011 01:16pm
7 rep life and damage reduced by 7 + the max light res and high defence already make the merc a almost invincible tank in pvm

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Nov 22 2011 01:19pm
Quote (Godest @ Nov 22 2011 12:54pm)
1.  Yes you are inferring that if you claim without the Fade proc from Treachery makes Fort better because once again merely the 45% IAS and 300% ED are being compared here.  Either way, nothing else is important on Fort though failshocker will try to point out how useful the defense from Fort is and how CA is so GG.  The LPL is minuscule and the resists are not needed (at least for my Mercs) from Fort.

2.  Anyone who doesn't touch CB% on their Merc is a total tool.  Main weapons either way are Infinity and Reaper's Toll.  Infinity obviously has CB% and if you use a weapon with LL, GFace is the only way to go.  No, CB% wasn't mentioned prior, but clearly it is a highly important mod when it comes to Mercs with higher attack speeds.


This is why insight is a joke. People pair it with fort and andy's...and you need andy's to hit a good attack speed anyhow. No CB anywhere on the build. So you go insight / fort noobs.
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Nov 23 2011 05:25pm
Quote (bioshocker @ Nov 22 2011 12:16pm)
7 rep life and damage reduced by 7 + the max light res and high defence already make the merc a almost invincible tank in pvm


When you have 7 x buffa chars, everything is invincible.
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Nov 28 2011 11:06pm
Interesting reading. Well, with the exception of the mass flaming going on, hah.

Just curious why anyone in the Fort camp aren't posting their evidence to support their opinions on the matter? I suppose what some people have already said here is true, that in the end it is pretty much irrelevant. If you enjoy Fort and are confident in its capabilities then by all means continue to use it and enjoy it.

As for the arguement that Fade doesn't proc easily, or necessarily convienently, why not take the element of when it procs out of the picture and just sit in some flames until it does, then go about your business?
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