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Nov 29 2009 04:10pm
Quote (SoE_RiP @ 28 Nov 2009 15:04)
I have a question.

If i take grief ba -25 psn + botd ba and i take some psn sc so my dommage is very important ?


not sure if that is a question or even a complete sentance but ill try to answer..

grief will proc venom, which will nerf the durration of poison charms
same dps, just lower durration, but for single target it wont matter since you are re-applying constantly anyway..

if you're referring to the p-nova damage, it is insignificant in anything other than normal mode regardless because there is no dmg modifiers to it and well, it is low..
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Dec 9 2009 04:26pm
up for discussion
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Dec 11 2009 02:22pm
Awesome layout for the guide, made it really easy to understand!
Thanks!! ^_^
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Dec 20 2009 11:44am
just c/p'd my draft into word from notepad and saw that it is 19 pages long and like 6.6k words, maybe i should shorten this...
as it seems, 1.13 takes away all the challenge that a melee character faces anyway... boring no IM..

oh, and fix the technical mistake
0.01 fg to the first person to post what that mistake is

This post was edited by MajinKaisa on Dec 20 2009 11:44am
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Dec 20 2009 12:51pm
Quote (MajinKaisa @ 20 Dec 2009 20:44)
just c/p'd my draft into word from notepad and saw that it is 19 pages long and like 6.6k words, maybe i should shorten this...
as it seems, 1.13 takes away all the challenge that a melee character faces anyway... boring no IM..

oh, and fix the technical mistake
0.01 fg to the first person to post what that mistake is


Dunno, i would not call a challenge 1 hit death..

Mistake in your guide for the patch 1.13? :)
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Dec 20 2009 12:59pm
Quote (Sladeinflame7 @ 20 Dec 2009 14:51)
Dunno, i would not call a challenge 1 hit death..

Mistake in your guide for the patch 1.13? :)


well there are two things that uffect (i don't care to remember the correct usage of effect and affect so i use uffect to encompass both)
1- mastery is more uffective
2- no iron maiden means the game is super easy now...

but there is another technical mistake
it will be fixed in the abridged repost
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Dec 20 2009 01:02pm
Why grief-death..?? dual grief does more damage and gets maximum attack speed from first strike. And has lower str req.
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Dec 20 2009 01:11pm
Quote (MajinKaisa @ 20 Dec 2009 21:59)
well there are two things that uffect (i don't care to remember the correct usage of effect and affect so i use uffect to encompass both)
1- mastery is more uffective
2- no iron maiden means the game is super easy now...

but there is another technical mistake
it will be fixed in the abridged repost


Melee chars were always slower than casters even w/o IM, at least now i could play my summoner in CS..

"Mistake in your guide for the patch 1.13?"

I mean not the mistake on thread name.. I mean mistake is because of new patch 1.13? :) if so then about UT experience you mean, no?

Quote (yaf @ 20 Dec 2009 22:02)
Why grief-death..?? dual grief does more damage and gets maximum attack speed from first strike. And has lower str req.


Death has CB and DS, both 50%, is that not enough to choose Death a one of the weapons?

This post was edited by Sladeinflame7 on Dec 20 2009 01:13pm
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Dec 20 2009 01:36pm
Quote (Sladeinflame7 @ 20 Dec 2009 15:11)
Melee chars were always slower than casters even w/o IM, at least now i could play my summoner in CS..

"Mistake in your guide for the patch 1.13?"

I mean not the mistake on thread name.. I mean mistake is because of new patch 1.13? :) if so then about UT experience you mean, no?



that anal not technical :P

Quote (yaf @ 20 Dec 2009 15:02)
Why grief-death..?? dual grief does more damage and gets maximum attack speed from first strike. And has lower str req.


little thing called CB
for the monsters that take more than 1 hit to kill, it helps a lot
why increase the dmg vs monsters who die in 1 hit anyway?
death still does considerable damage, it will do 1.5x the damage that an ebotd would do, so yeah, thats a LOT when you add CB

its a balance issue, you have to keep tabs on speed, chance to hit, ease of use, and damage, in the most cases this is the best damage
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Dec 20 2009 01:56pm
Quote (MajinKaisa @ Dec 20 2009 10:36pm)
little thing called CB
for the monsters that take more than 1 hit to kill, it helps a lot
why increase the dmg vs monsters who die in 1 hit anyway?
death still does considerable damage, it will do 1.5x the damage that an ebotd would do, so yeah, thats a LOT when you add CB

its a balance issue, you have to keep tabs on speed, chance to hit, ease of use, and damage, in the most cases this is the best damage


Crushing blow doesnt stack with amount of players, its not that useful in big games(except against bosses). So from regular monsters it takes 1/18 in 8 player games. And in small games damage isnt much of an issue, but attack speed is(maximum frenzy speed from first hit), which makes grief better.

Moreover, grief does 12% more dmg(if both wapons are perfect and 80ds with grief setup), has demon damage, and itd & -25% defense.

The other big thing: maximum frenzy speed from first hit(this helps a lot)

You might be right or I might be right, but someone would need to do a few dozen timed baals or other benchmark with both setups to see how they compare, my point is just that 2xgrief is a formidable alternative and in some(or many) situations better

This post was edited by yaf on Dec 20 2009 02:03pm
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