Quote (Piedpiper18 @ Oct 14 2010 10:37am)
Okay I found the fools I was looking for. Now here's a question about ar:
How is ar for ww calculated? As it is now, my gchaos is in my glove side. So when I choose ww, my ar is just at 4k. Is this right?
I expected the ar for both claws to increase actually. How does it work?
I really hope this doesn't mean I'll just be hitting a lot with only my fools and not the gclaw.
E: Hmm I just WSM bugged and it boosted the ar. Does this mean that I won't get the fools ar bonus if I don't WSM bug?
On screen AR is taken from whatever your primary claw is. Since the default primary is glove side and your gchaos is on gloves, that's the AR you saw. When WSM bugging, what you're doing is setting your bootside to primary. Once you WSM bug and set your fools claw as primary, you'll see that claw's AR.
As far as how AR is calculated between claws, it's actually sketchy. The game code says that each claw is calculated separately so putting fools on offhand is essentially the same. However, there have been tests where it showed that might not be the case. For now, keep fools claw as primary always. It gives the most consistent hit results.
Quote (tudey @ Oct 14 2010 10:44am)
wsm bug makes fools primary
you get it either way but wsm bug just makes it visible on screen
and it should be just for fools claw not for chaos
but there was a test that had a bit suprising results. looked like fools worked only in primary and that ar would be split between both of claws. but its hard to say if its like that, think there was some other test with different results. but iirc most people think that it applies to only fools claw and that's how it should work too
I see I need to type faster
This post was edited by Bryant on Oct 14 2010 12:48pm