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Oct 1 2010 02:31am
Quote (Bryant @ 1 Oct 2010 09:39)
Yar.


And any outside ias needed? (from helm?)
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Oct 1 2010 09:26am
more tips on beating trappers ><

also, 85% lite resists and wisp is bm? i play east.
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Oct 1 2010 01:56pm
Quote (Drizx @ Oct 1 2010 12:31am)
And any outside ias needed? (from helm?)


If you're WSM bugging with suwayyah/feral, you need 42 IAS. That can come from anywhere except offhand claw. I suggest highlords.
If you're WSM bugging with suwayyah/runic, you need 19 IAS. If it's a fury, it's fine. If you have no IAS on runic fools claw, but you're using highlords, it's fine. Just get at least 19 IAS somewhere. I should say 20 though, since they only come in 10s (except IK combo, yea yea).
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Oct 1 2010 03:48pm
Quote (Bryant @ 1 Oct 2010 21:56)
If you're WSM bugging with suwayyah/feral, you need 42 IAS. That can come from anywhere except offhand claw. I suggest highlords.
If you're WSM bugging with suwayyah/runic, you need 19 IAS. If it's a fury, it's fine. If you have no IAS on runic fools claw, but you're using highlords, it's fine. Just get at least 19 IAS somewhere. I should say 20 though, since they only come in 10s (except IK combo, yea yea).


was thinking aswel that since i'm making a ghost, is it really needed to have max trap laying speed? to the 1 extra frame faster matter when you're only laying down 2-3 wof's?
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Oct 1 2010 03:50pm
Quote (Drizx @ Oct 1 2010 01:48pm)
was thinking aswel that since i'm making a ghost, is it really needed to have max trap laying speed? to the 1 extra frame faster matter when you're only laying down 2-3 wof's?


Yes, get 9 FPA (max).
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Oct 1 2010 03:57pm
Quote (Drizx @ Oct 1 2010 09:48pm)
was thinking aswel that since i'm making a ghost, is it really needed to have max trap laying speed? to the 1 extra frame faster matter when you're only laying down 2-3 wof's?


10fpa is certainly playable in pubs
9fpa is better

you can get good high damage setups while keeping 9fpa, the only time you should consider slower speeds is if you have some particularly nice claw with no way to get to the bp, in which case that is not optimal, but 10fpa is playable for pubs sure. I would recommend keeping a 9fpa setup stashed if you really wanna go 10fpa for some reason, and in the end get some kind of gg claw or setup that allows you to use 9fpa.
laying 3 traps is a long time in d2 terms btw, sometimes you don't get time to lay more than one before you have to mb or stomp in order to stop them from teleing away.
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Oct 1 2010 04:05pm
Quote (Ziecheik @ 1 Oct 2010 23:57)
10fpa is certainly playable in pubs
9fpa is better

you can get good high damage setups while keeping 9fpa, the only time you should consider slower speeds is if you have some particularly nice claw with no way to get to the bp, in which case that is not optimal, but 10fpa is playable for pubs sure. I would recommend keeping a 9fpa setup stashed if you really wanna go 10fpa for some reason, and in the end get some kind of gg claw or setup that allows you to use 9fpa.
laying 3 traps is a long time in d2 terms btw, sometimes you don't get time to lay more than one before you have to mb or stomp in order to stop them from teleing away.


oke thanks, also counts for a ghostsin right ? (0 dmg from traps)

edit: just confusing a bit I think cause i'm asking ghost questions in a hybsin thread :p sry for this ^^

This post was edited by Drizx on Oct 1 2010 04:06pm
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Oct 1 2010 04:10pm
Quote (Drizx @ Oct 1 2010 10:05pm)
oke thanks, also counts for a ghostsin right ? (0 dmg from traps)

edit: just confusing a bit I think cause i'm asking ghost questions in a hybsin thread :p sry for this ^^


yes, trapping is a vital aspect of any pvp assassin.
damage does not matter, just as important to use 9fpa on a sin where traps do damage as on one where they are purely stun tools. after all you need to get your traps to hit if you are to stun with them in either case.
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Oct 1 2010 04:13pm
really bad
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Oct 1 2010 09:05pm
Quote (drunken_tiger @ Oct 1 2010 11:26am)
more tips on beating trappers ><

also, 85% lite resists and wisp is bm? i play east.


wisp on a hybrid is bm. but in my opinion this is how pvp rules should be

trapper vs hybrids. = 1 wisp or Lo rune should be allowed

ghost v trapper = tgod should be allowed

hybrid vs ghost = 1 wisp or Lo rune should be allowed

this imo, makes the fight much more fair. otherwise, if u cant use wisp vs a trapper and u play a hybrid. the trapper will just l8z behind more powerful traps and kill you. (ww is useless if u cant wisp cuz as a hybrid u dont do enough damage to take the risk of jumping into traps as 1 mistake = u will lose the fight)

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