Quote (deathwinger @ Thu, Aug 13 2009, 01:57pm)
we know 100% sure that faster run walk from str glitched items, and from charms, won't be displayed on other clients (dead reckoning will use wrong velocity = desync movement)
I'm like 90% sure that other things, like faster cast rate, hit recovery, block rate, will also desync like this, which is little known.
So if ALL your gear is str glitched, you'll appear to cast with 0% fcr, but you're really casting at 99%. Sometimes, this will cause desync between client & server, and you'll see some people "double cast", because on your client a fake projectile is created when they are done casting, and the server sends you the *correct* information about the projectile. When your shield is strength glitched, there is no blocking animation at all on the client. Dunno what kinda effects FHR/FBR would have. But in general, what I'm seeing is that fully str glitched characters will desync a whole lot more
come to think of it, buddy of mine had inventory full of 3/20/5frw's and the desynch was unimaginably retarded. I thought he had a telly zon =/.