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Aug 13 2009 10:32am
Quote (sorowfulhatred @ Thu, 13 Aug 2009, 19:30)
Strength glitch provides more than just making the char look nekked?

God I've been gone too long.


yes

one thing it does it improves your synch a lot
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Aug 13 2009 10:33am
Quote (tudey @ Thu, Aug 13 2009, 12:32pm)
yes

one thing it does it improves your synch a lot


bnet liekz nekkedz so it r helpur rite?
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Aug 13 2009 10:37am
Quote (the_nub @ Thu, 13 Aug 2009, 19:33)
bnet liekz nekkedz so it r helpur rite?



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Aug 13 2009 10:47am
Quote (tudey @ Thu, Aug 13 2009, 12:37pm)
http://www.demotivateus.com/posters/english-do-you-speak-it-demotivational-poster.jpg


sry lrnd 2 tipe frum internet
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Aug 13 2009 10:49am
Quote (the_nub @ Thu, 13 Aug 2009, 19:47)
sry lrnd 2 tipe frum internet


ok
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Aug 13 2009 12:57pm
Quote (sorowfulhatred @ Thu, Aug 13 2009, 11:30am)
Strength glitch provides more than just making the char look nekked?
God I've been gone too long.


we know 100% sure that faster run walk from str glitched items, and from charms, won't be displayed on other clients (dead reckoning will use wrong velocity = desync movement)
I'm like 90% sure that other things, like faster cast rate, hit recovery, block rate, will also desync like this, which is little known.

So if ALL your gear is str glitched, you'll appear to cast with 0% fcr, but you're really casting at 99%. Sometimes, this will cause desync between client & server, and you'll see some people "double cast", because on your client a fake projectile is created when they are done casting, and the server sends you the *correct* information about the projectile. When your shield is strength glitched, there is no blocking animation at all on the client. Dunno what kinda effects FHR/FBR would have. But in general, what I'm seeing is that fully str glitched characters will desync a whole lot more
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Aug 13 2009 01:28pm
oh yeah and dancers wouldn't be a terrible idea if you went MB/dr on a shaman, ofc. You end up with some extreme FHR problems anyway;
30% dancers
20% helm
12% 1x gc
5% 1x sc

vs using treks, saving 26 str, losing 25 dext, gaining 15 post-vita bo, but losing another 2 scs

all that sacrifice just to net you 1 frame lower FHR :x
Really, making it with an MB/DR build just leaves things like fhr/resists/damage/life so low, is why I never recommended it.

This post was edited by deathwinger on Aug 13 2009 01:29pm
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Aug 13 2009 03:08pm
Quote (deathwinger @ Thu, 13 Aug 2009, 20:57)
we know 100% sure that faster run walk from str glitched items, and from charms, won't be displayed on other clients (dead reckoning will use wrong velocity = desync movement)
I'm like 90% sure that other things, like faster cast rate, hit recovery, block rate, will also desync like this, which is little known.

So if ALL your gear is str glitched, you'll appear to cast with 0% fcr, but you're really casting at 99%. Sometimes, this will cause desync between client & server, and you'll see some people "double cast", because on your client a fake projectile is created when they are done casting, and the server sends you the *correct* information about the projectile. When your shield is strength glitched, there is no blocking animation at all on the client. Dunno what kinda effects FHR/FBR would have. But in general, what I'm seeing is that fully str glitched characters will desync a whole lot more


u liek mudkipz?_?
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Aug 13 2009 03:11pm
Quote (darkkobra @ Thu, Aug 13 2009, 04:08pm)
u liek mudkipz?_?


fried or grilled
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Aug 13 2009 03:13pm
Quote (deathwinger @ Thu, 13 Aug 2009, 23:11)
fried or grilled


cum“d
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