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Jul 16 2009 01:26pm
Quote (Aube @ Thu, Jul 16 2009, 03:24pm)
In your V/t guide posted in the past month you were using 37scs as well


i hadn't posted that guide as a V/T guide.. that was a smiter guide.. and if you have comments about it, let's share it in a different topic or in pm.. let's not spam Bui's guide with our conversation..
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Jul 16 2009 01:26pm
Quote (Aube @ Thu, Jul 16 2009, 03:24pm)
In your V/t guide posted in the past month you were using 37scs as well


eh give him a break. he knows better now. please keep the comments on topic :)

Quote (Ziecheik @ Thu, Jul 16 2009, 03:22pm)
well, if youre dueling by some rules that don't allow it go ahead and play by whatever rules make your pvp circle happy. seriously though, its bm by east rules now? has east deteriorated into just baddies since I left a few years ago or something? (not that it wasn't full of baddies then)


yes unfortunately, east has come to a point where "no life tap is allowed in 1v1 gm pvp" only in teams

This post was edited by Azn Masta on Jul 16 2009 01:27pm
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Jul 16 2009 01:30pm
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Jul 16 2009 01:33pm
I'd like to add that "major charge lock" only occurs when you die while charging with holyshield on.
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Jul 16 2009 01:34pm
Quote (acyroma @ Thu, Jul 16 2009, 03:33pm)
I'd like to add that "major charge lock" only occurs when you die while charging with holyshield on.


o yea ofc, but then again, who plays a smite without holyshield right? so its kinda redundant lol :lol:
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Jul 16 2009 01:36pm
Fair enough lol, just thought i'd mention it :D
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Jul 16 2009 01:37pm
Quote
5. SKILL ALLOCATION

20 points into Fanaticism
20 points into Smite
20 points into Holy Shield
1 point in charge
1 point in salvation
1 point in conviction
Distribute the remaining points between Fist of heavens and Holy shock evenly.(This isn't a V/T, but we will be using these skills sparingly. Reason, there is nowhere else these can be put to better use. You'll have sufficient defense with your gear and holy shield, so defiance is pointless, you can tank barbs with 20k ar. One interesting choice would have been the resist lightning/cold/fire auras, but those can be gained by gear/charms, so FoH is a good alternative attack)


Quote (ashwinthegrim @ Fri, Jun 26 2009, 02:28pm)

basically i'm a pure smiter with a weaker foh supplement.

looks like a vt skill allocation to me ^^

well like It's not ''better'' because you find it work better. so saying things like ''fcr isn't useful against a lot of chars.. all the ones that don't teleport for example..'' when you didnt test yourself is pointless

This post was edited by Aube on Jul 16 2009 01:37pm
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Jul 16 2009 03:40pm
Quote (Aube @ Thu, Jul 16 2009, 03:37pm)
looks like a vt skill allocation to me ^^

well like It's not ''better'' because you find it work better. so saying things like ''fcr isn't useful against a lot of chars.. all the ones that don't teleport for example..'' when you didnt test yourself is pointless


honestly tho, the only time i found 75%fcr teleport was needed was vs sorcs and necros and maybe druids. i do fine with minor/no tele vs other classes
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Jul 16 2009 03:46pm
Why can't everyone make their guides well thought out?

I don't have this character, nor do I plan on making one, but now I know exactly what they are and how to play for and against them.

You explained everything amazingly.
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Jul 16 2009 03:55pm
Quote (Azn Masta @ Thu, Jul 16 2009, 05:40pm)
honestly tho, the only time I found 75%fcr teleport was needed was vs sorcs and necros and maybe druids. i do fine with minor/no tele vs other classes


I agree but under 30 fcr its way too slow imo. Spirit/TO do the job very well for a regular setup. It allow you to have 86 fhr all the time even if its not ''needed'' but more fhr is just better. You can still get high life/dmg/high dr/res while having huge flexibility.
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