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Feb 21 2012 08:40am
Quote (Alone @ 21 Feb 2012 20:53)
i don't agree about following:
Multiple shot --> 1 skill point
Dodge --> 10 skills points

Multiple shot needs to have total skill of 23 to get maximum of 24 arrows.
Rest of the skills can go to Dodge, including you wont have lvl 94 but 96+.


I disagree with that.why waste so much points into multi? It's a 1 point wonder..
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Feb 21 2012 08:56am
Lvl 23 is highly recommended for the range

Multi deals a good chunk of damage and is what makes zons very difficult for classes like trappers and necs to rush
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Feb 21 2012 09:01am
Quote (Azn Masta @ 21 Feb 2012 23:56)
Lvl 23 is highly recommended for the range

Multi deals a good chunk of damage and is what makes zons very difficult for classes like trappers and necs to rush


I have tried maxing, I think base 1 point the AoE is more than enough coverage. By having so many points the mana needed is also not worth it, defeats the purpose of playing zons.

MAx dodges/Evade/Avoid is more practical

This post was edited by Jaxz on Feb 21 2012 09:02am
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Feb 22 2012 02:15pm
I don't always use Multi-Shot
But when I do, I like it to be base lv. 1




This post was edited by Habakkuk22 on Feb 22 2012 02:16pm
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Feb 26 2012 09:38pm
There is an update that should be done to the dueling strategy of this guide
Here it is:


Add these into the Amazon's stashed gear setups:
Get an 8% ll and 15% DR String of Earts
Get an 11% ll Crafted Blood ring with other supportive damage mods (+dex / +9 min)




GM Zon vs. Druid - .08 Vampire Gaze -- Jeweler's of Whale -- String of Ears -- Blood Ring 11% LL -- Phoenix Shield
This setup will provide 27% life leech against Druid Summon recasts
ZvD can be a very easy match up or one of the most difficult, depending on how experienced the Druid is
Experienced max FCR Vita Druids are usually more dangerous than max block Druids
Max block Druids lose a frame of FCR and believe it or not, matters everything for their ability to get away from Fury and Guided Arrow namelocks
You'll find that max block Druids are much easier to avoid and namelock than a good max FCR Vita Druid
Max FCR Vita Druids (If experienced), are fast at getting in and out, resummoning for cover and escpaing namelocks in general
A good Druid will never stay on-screen stomping you unless he has his summon cover up, this makes them very difficult to hit

Basics:
* Multi-Shot the Druid's summons down before he gets on-screen
* Learn well to WSG out of telestomping Druids, Tornado creates aweful frame locks to an Amazon
* Only move left, right and directly down while WSGing out of telestomps
* Namelock the Guided Arrow as soon as the summons are down but always be ready to WSG away preemptively

Techniques:
* Using javside to down summons - Important
If a Druid is too fast and sneaky to Multi-Shot down his summons on his approach, you'll need to use javside/Fury if he gets too close
Javside is important because (A) Damage Reduction on Stormshield, (B) Stormshield Blocks and (C) Fury hits hard and FHR locks well, which leads to:
* Maintaining namelocks while switching from Fury to Guided Arrow (See techinques in Bowa vs. Bowa), Use this same technique when the Druid retreats for his re-approach
* Standing by walls or in corners - This is a great way to better line up your Multi-Shots, it helps narrow down where the Druid will be comming from
Just don't stand too close to the wall or too far into the corner
* Strafing can sometimes work great vs. Vita Druids, considering he is the only target for strafe to hit


BMing a Druid:
Lacerator is just unfair vs. Druids (See Swordback And Lacerator Switch Glitch)
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Feb 26 2012 09:40pm
game to 5-0 this fucking zon
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Feb 28 2012 12:00pm
Quote (WitchfinderGeneral @ Feb 26 2012 10:40pm)
game to 5-0 this fucking zon


Why are you looking for this?


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Mar 3 2012 02:48am
Quote (Habakkuk22 @ Feb 26 2012 10:38pm)
There is an update that should be done to the dueling strategy of this guide
Here it is:


Add these into the Amazon's stashed gear setups:
Get an 8% ll and 15% DR String of Earts
Get an 11% ll Crafted Blood ring with other supportive damage mods (+dex / +9 min)




GM Zon vs. Druid - .08 Vampire Gaze -- Jeweler's of Whale -- String of Ears -- Blood Ring 11% LL -- Phoenix Shield
This setup will provide 27% life leech against Druid Summon recasts
ZvD can be a very easy match up or one of the most difficult, depending on how experienced the Druid is
Experienced max FCR Vita Druids are usually more dangerous than max block Druids
Max block Druids lose a frame of FCR and believe it or not, matters everything for their ability to get away from Fury and Guided Arrow namelocks
You'll find that max block Druids are much easier to avoid and namelock than a good max FCR Vita Druid
Max FCR Vita Druids (If experienced), are fast at getting in and out, resummoning for cover and escpaing namelocks in general
A good Druid will never stay on-screen stomping you unless he has his summon cover up, this makes them very difficult to hit

Basics:
* Multi-Shot the Druid's summons down before he gets on-screen
* Learn well to WSG out of telestomping Druids, Tornado creates aweful frame locks to an Amazon
* Only move left, right and directly down while WSGing out of telestomps
* Namelock the Guided Arrow as soon as the summons are down but always be ready to WSG away preemptively

Techniques:
* Using javside to down summons - Important
If a Druid is too fast and sneaky to Multi-Shot down his summons on his approach, you'll need to use javside/Fury if he gets too close
Javside is important because (A) Damage Reduction on Stormshield, (B) Stormshield Blocks and (C) Fury hits hard and FHR locks well, which leads to:
* Maintaining namelocks while switching from Fury to Guided Arrow (See techinques in Bowa vs. Bowa), Use this same technique when the Druid retreats for his re-approach
* Standing by walls or in corners - This is a great way to better line up your Multi-Shots, it helps narrow down where the Druid will be comming from
Just don't stand too close to the wall or too far into the corner
* Strafing can sometimes work great vs. Vita Druids, considering he is the only target for strafe to hit


BMing a Druid:
Lacerator is just unfair vs. Druids (See Swordback And Lacerator Switch Glitch)




Also:

If you want a 10/10 Rare Damage Ring for a Bowa, Here is what it would be:
Don't worry about STR bonus or +life on a bowa ring (as bowas will be swapping on wisps frequently anyway)
So the STR on the ring isn't reliable for maintaining gear and the +9 life rep is alot more HP in the end than +40 life
Over the course of even a 60 second duel


* +11 all resistance (prefix)
* +30 to lightning (prefix)
* +30 to cold (prefix)
(Total Resistance Statline of +41 light / +41 cold / +11 fire / +11 psn)

* +9 minimum damage (suffix)
* +9 life replenish (suffix)
* +15 dexterity (suffix)


This post was edited by Habakkuk22 on Mar 3 2012 02:49am
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Mar 12 2012 08:17am
You did a good job here.
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Mar 12 2012 10:19am
Bumpkins!
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