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Sep 20 2010 01:45pm
still up lool
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Sep 20 2010 01:45pm
Quote (fredisferreira @ Sep 20 2010 07:42pm)
i hope ur talky about 1v1, cuz in tvt leap is ver important.

concerning oak, i can vouch that it will screw up most of necs adv in this duel if the barb can lock well

also eero i dont know how u dared to mention bear as it would be very bm imo(just like wolves/vives/nec skellys)


leap is useful in 1v1 too, but it's EXTREMELY overrated by the majority


oh and olba go cry then, cause I did in fact mean nat's peace/wisp, and it works.

p.s. clan_iraq what kind of retards are you duelling who can't guess when you get a lock just outside their screen?

p.p.s. fredisferreira bear is not bm, but it's not really that useful

This post was edited by FnK on Sep 20 2010 01:46pm
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Sep 20 2010 01:47pm
Quote (tudey @ Sep 20 2010 01:43pm)
You said a while ago that guilli did do a little bit higher overall damage

I don't get any extra life or mana from using arreats and just 1-2% extra frw



Higher overall damage in the amounts so insignificant that as you put it- it would take the same amount of hits to kill someone (ie no difference). Same as the +life on arreats
But you get even more life in a gm duel by not having to devote 4 inventory slots to a cube :)
I'd take arreats over guillaimes with the life/damage canceling each other out for the +resists alone. Having +34% resists on the helm means not getting raped by their 1 point FoH because your gillhelms reduced you to shitty resists
And thats against "pure hammerdins" in a "1v1 gm" duel, both things that don't exist on D2 anyway. Hammerdins are virtually always hybrids, and could charge you to death with a wizspike if they really needed to (their only method of nking :3), and the rest are mages/libbys/etc, and nobody is 1v1 nor gm
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Sep 20 2010 01:48pm
Yep the oak thing is usefull as hell ;D
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Sep 20 2010 01:48pm
Quote (FnK @ Sep 20 2010 01:45pm)
what kind of retards are you duelling who can't guess when you get a lock just outside their screen?


By not sitting on it like an obvious duck for 10 seconds and letting them realize it.
Just catch someone with an unsummon as you're moving and they teleport along the edge of your screen and hold it for only a fraction of a second. Thats all it takes to make someone think they are in safety range of your teleport. A half a second maybe.


Quote (Steffer @ Sep 20 2010 01:48pm)
Yep the oak thing is usefull as hell ;D


only pathetic euro fags use charged items in duels
If someone uses natures piece or hoto charges vs me, I'm liable to use gavel of pain or life tap wand vs them

This post was edited by Goomshill on Sep 20 2010 01:49pm
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Sep 20 2010 01:49pm
Quote (FnK @ Sep 20 2010 07:45pm)
leap is useful in 1v1 too, but it's EXTREMELY overrated by the majority


oh and olba go cry then, cause I did in fact mean nat's peace/wisp, and it works.

p.s. clan_iraq what kind of retards are you duelling who can't guess when you get a lock just outside their screen?

p.p.s. fredisferreira bear is not bm, but it's not really that useful


well idc but i think it would be anyway, but if u say it dies in 1 teeth then zero care if bm or not^^

and leap ofc is useful at alot of matchups but it can make u lose aswell if u overuse it
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Sep 20 2010 01:49pm
Quote (Goomshill @ 20 Sep 2010 22:47)
Higher overall damage in the amounts so insignificant that as you put it- it would take the same amount of hits to kill someone (ie no difference). Same as the +life on arreats
But you get even more life in a gm duel by not having to devote 4 inventory slots to a cube :)
I'd take arreats over guillaimes with the life/damage canceling each other out for the +resists alone. Having +34% resists on the helm means not getting raped by their 1 point FoH because your gillhelms reduced you to shitty resists
And thats against "pure hammerdins" in a "1v1 gm" duel, both things that don't exist on D2 anyway. Hammerdins are virtually always hybrids, and could charge you to death with a wizspike if they really needed to (their only method of nking :3), and the rest are mages/libbys/etc, and nobody is 1v1 nor gm


bo cube is gm like...everywhere lol

and no, you don't get more life by using charms instead

there's plenty of 1v1, plenty of gm, plenty of pure hammers at europe at least

Quote (fredisferreira @ 20 Sep 2010 22:49)
well idc but i think it would be anyway, but if u say it dies in 1 teeth then zero care if bm or not^^

and leap ofc is useful at alot of matchups but it can make u lose aswell if u overuse it


yea that's exactly what he said xD?

This post was edited by tudey on Sep 20 2010 01:50pm
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Sep 20 2010 01:49pm
Quote (Goomshill @ 20 Sep 2010 20:47)
Higher overall damage in the amounts so insignificant that as you put it- it would take the same amount of hits to kill someone (ie no difference). Same as the +life on arreats
But you get even more life in a gm duel by not having to devote 4 inventory slots to a cube :)
I'd take arreats over guillaimes with the life/damage canceling each other out for the +resists alone. Having +34% resists on the helm means not getting raped by their 1 point FoH because your gillhelms reduced you to shitty resists
And thats against "pure hammerdins" in a "1v1 gm" duel, both things that don't exist on D2 anyway. Hammerdins are virtually always hybrids, and could charge you to death with a wizspike if they really needed to (their only method of nking :3), and the rest are mages/libbys/etc, and nobody is 1v1 nor gm


Cube bo is gm on all 3 realms, well, on NL at least.
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Sep 20 2010 01:50pm
Quote (Goomshill @ Sep 20 2010 07:48pm)
By not sitting on it like an obvious duck for 10 seconds and letting them realize it.
Just catch someone with an unsummon as you're moving and they teleport along the edge of your screen and hold it for only a fraction of a second. Thats all it takes to make someone think they are in safety range of your teleport. A half a second maybe.


The thing is 9 times out of 10 teling directly instead of locking with unsummon is better
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Sep 20 2010 01:51pm
Quote (Goomshill @ 20 Sep 2010 22:48)
By not sitting on it like an obvious duck for 10 seconds and letting them realize it.
Just catch someone with an unsummon as you're moving and they teleport along the edge of your screen and hold it for only a fraction of a second. Thats all it takes to make someone think they are in safety range of your teleport. A half a second maybe.




only pathetic euro fags use charged items in duels
If someone uses natures piece or hoto charges vs me, I'm liable to use gavel of pain or life tap wand vs them


so by this logic if you use tgods against someone you could just as well use 2 wisp + tgods + 2 lo...?
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