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Jun 13 2022 01:43pm
Quote (AvanineCommuter @ Jun 13 2022 09:26pm)
ES is great all around, but ES sorcs get destroyed by sins worse than vita (OW/PSN/Traps).

And most ES sorcs do suffer in SvS.

Vita sorcs are never really viable in PVP but that was when they sat at 3.5k life. 5.2k life is a much bigger tank than what was previously possible - and remember with dungos / enigma / Ber runes you can still get DR and run a respectable 4.6k life sorc.


yeah and here you would put on block and not holding a big useless staff

vita>es in svs

but thats all. in every other mu es>vita
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Jun 13 2022 01:55pm
Quote (AvanineCommuter @ Jun 13 2022 02:38pm)
Would love to see the numbers on this and just how much of a damage loss blizz with take without fathom. I imagine it would be quite substantial?


Fathom has 3/35 with a Facet compared to 0/20. Since the -20 on both sides cancel out (3 cm +1 facet vs -20 x4 facets). The tradeoff is that you're getting more +skills in the staff base to make up the loss on the armor. Likewise the armor is meant to offset the loss on the cold damage from not using Fathom. Helm would be NW for both, so you're still getting +25% CD either way.

For +skills, the difference would be Enigma, Fathom, Spirit for 7+1 Facet vs 7/7 Obsession with 4 Facets. So you cancel all that out which is -15% enemy cold res (Obsession build) vs +15% Cold Damage (Fathom). Assume that the person who's being sorbed has enough to cap Obsession, the Fathom would do more damage, but only by a bit after penalties.

Obsession still has the survivability of 25%, with FHR, Mana, Res, and FCR all taken care of from other sources. You're losing 45% FRW on the Sorc with no Enigma, but I assume with 1 pt to Blaze you can just keep that up since they buffed the FRW on that too. Enigma has also fixed in 8% DR too.

So TL;DR, math as follows

-15% Cold Res vs +15% CD
0 FRW vs 45% FRW
0% DR vs 8% DR
+25% max hp vs +5% max hp
0 str vs potential (up to) 0 Str depending on how vita Sorcs build

Obviously cost, accessibility, and everything else would need to factor in too. Damage vs Life is what you're choosing, since so many gear choices with Obsession focuses on getting +Life whereas traditional builds don't.

You could also swap in Enigma instead of Jewelers, since you'd probably benefit more on the +life and other mods too. You're just losing too much +CD then, though I assume with all gear you'd be still hitting like a truck. It would just depend on how much Cold damage is necessary and if your opponent has enough to Sorb to begin with.

Edit: Have had to correct my math far too much on this.

This post was edited by eric1014153 on Jun 13 2022 02:18pm
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Jun 13 2022 02:01pm
Quote (paweljonk @ Jun 13 2022 03:43pm)
yeah and here you would put on block and not holding a big useless staff

vita>es in svs

but thats all. in every other mu es>vita



Block? As in with stormshield? Lol. How much dex you investing on your sorc?
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Jun 13 2022 02:02pm
Quote (Bui6Pays40Percent4Wins @ Jun 13 2022 03:40pm)
Very substantional



Substantional is not a word.
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Jun 13 2022 02:04pm
Quote (AvanineCommuter @ Jun 13 2022 10:01pm)
Block? As in with stormshield? Lol. How much dex you investing on your sorc?


0 and i have maxblock
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Jun 13 2022 02:07pm
Quote (eric1014153 @ Jun 13 2022 03:55pm)
Fathom has 3/35 with a Facet compared to 0/20. Since the -20 on both sides cancel out (3 cm +1 facet vs -20 x4 facets).

For +skills, the difference would be Enigma, Fathom, Spirit for 7+1 Facet vs 7/7 Obsession with 4 Facets. So you cancel all that out which is -15% enemy cold res vs 20+% Cold Damage. Assume that the person who's being sorbed has enough to cap Obsession, the Fathom would do more damage, but only by a bit after penalties.

Obsession still has the survivability of 25%, with FHR, Mana, Res, and FCR all taken care of from other sources. You're losing 45% FRW on the Sorc with no Enigma, but I assume with 1 pt to Blaze you can just keep that up since they buffed the FRW on that too. Enigma has also fixed in 8% DR too.

So TL;DR, math as follows

-15% Cold Res vs 20% CD
0 FRW vs 45% FRW
0% DR vs 8% DR
+25% max hp vs 5%
0 str vs potential (up to) 0 Str depending on how vita Sorcs build

Obviously cost, accessibility, and everything else would need to factor in too. Damage vs Life is what you're choosing, since so many gear choices with Obsession focuses on getting +Life whereas traditional builds don't.

You could also swap in Enigma instead of Jewelers, since you'd probably benefit more on the +life and stuff anyway. You're just losing about too much +CD then, though I assume with all gear you'd be still hitting like a truck.



This is interesting, because pierce is the strength of cold sorcs. Unless the other player is overstacking your pierce regardless, then the higher display damage on fathom setup is only marginally better than the lower dmg / higher pierce setup with Obsession.

I used to play vita blizz in pubs, and most players don’t stack high enough to fully negate blizz - and I found even a 12k blizz was sufficient in most cases. Obviously vs good players you’d want up to 16-18k blizz, but at the cost of survivability. Would love to test these out in 2.4 and see if the extra pierce helps to make it a viable option even on blizz, which I had always assumed would not be the case since fathom is so OP for cold sorcs.
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Jun 13 2022 02:09pm
Quote (paweljonk @ Jun 13 2022 04:04pm)
0 and i have maxblock



How? You need 176 dex with eld SS at lvl 90. Where you getting that much +dex? Or are you using whitstans?

With shitty block rate, block is overrated on sorcs IMO.

This post was edited by AvanineCommuter on Jun 13 2022 02:10pm
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Jun 13 2022 02:09pm
Quote (AvanineCommuter @ Jun 13 2022 10:09pm)
How?


magic
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Jun 13 2022 02:10pm
Quote (paweljonk @ Jun 13 2022 04:09pm)
magic



Ok thanks for your input, this has been a great discussion.
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Jun 13 2022 02:12pm
Quote (AvanineCommuter @ Jun 13 2022 10:10pm)
Ok thanks for your input, this has been a great discussion.


Twitchthroe
Studded Leather
Defense: 57-60
Required Level: 16
Required Strength: 27
Durability: 32
+25 Defense
25% Increase chance of Block
20% Faster Hit Recovery
20% Increased Attack Speed
+10 To Dexterity
+10 To Strength
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