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Jun 3 2021 02:46pm
Quote (addone @ Jun 3 2021 03:35pm)
Yea he hasn't taken account for all the rands with the inneficient pathing and he wants to introduce extra steps. Especially in a 7player rush good luck there bud by the time everyone joins internet connection speeds etc you should of rushed maggots.
But thanks for trying


I've toyed with the 'extra steps' ideas myself, its not a terrible idea. The biggest time saver you could have in a classic rush is an easier way to do hell trav, and just swapping onto a 2nd hammerdin while everyone is in-game would save more time than using the specialized all-in-one crusher sorc that can solo hell trav and kill toorc with static. And then the best thing going for that is you can swap chars while people run the A2 town gauntlet. But then you're making a whole 2nd char, a level ~75+ hammerdin with full gear just to marginally speed up one single part of the crush. Not worth the time to do it
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Jun 3 2021 02:50pm
Quote (addone @ Jun 3 2021 10:29pm)
You have to switch between accounts back and forth both the rushed and several times for the rushee. Typing games, walking from starting point takes longer btw since you have to restart every mule and rushee, then add all the human inefficiencies introducing the method probably have to explain why you doing it to new people. Maggot layer doesn't take long at all with larger map now it takes several frames faster.

Why don't you do a speed comparison with ALL factors involved. You probably too emotional about "your" method to account for the actual numbers

It's not my method, i just share the trick for the permanent mules, since i haven't seen it documented anywhere.
And about details, you can remove the waiting of the duriel chamber opening, the "here, take my cube" thing, and probably other things.
The purpose of this topic isn't to prove anything.
People are old enough to decide if they want to use it or not.
You used the word "emotional", not me.
Cheers.
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Jun 3 2021 02:54pm
Quote (Goomshill @ Jun 4 2021 08:46am)
I've toyed with the 'extra steps' ideas myself, its not a terrible idea. The biggest time saver you could have in a classic rush is an easier way to do hell trav, and just swapping onto a 2nd hammerdin while everyone is in-game would save more time than using the specialized all-in-one crusher sorc that can solo hell trav and kill toorc with static. And then the best thing going for that is you can swap chars while people run the A2 town gauntlet. But then you're making a whole 2nd char, a level ~75+ hammerdin with full gear just to marginally speed up one single part of the crush. Not worth the time to do it


Yea it kind of defeats the purpose. You could technically have multiple hdins/sorcs rushing tps to eliminate down time but usually you are limited by the rushed running speed anyway. You can set it up to get a rush record maybe
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Jun 3 2021 03:02pm
Quote (xhul @ Jun 4 2021 08:50am)
It's not my method, i just share the trick for the permanent mules, since i haven't seen it documented anywhere.
And about details, you can remove the waiting of the duriel chamber opening, the "here, take my cube" thing, and probably other things.
The purpose of this topic isn't to prove anything.
People are old enough to decide if they want to use it or not.
You used the word "emotional", not me.
Cheers.


Again you are assuming, maths don't care about your feelings you either do a comparison with ALL factors involved or don't make claims

Quote (xhul @ Jun 3 2021 08:31am)
ACT 2 QUICK RUSH GUIDE

Welcome
I decided to write this guide because it appears not so many players are actually aware of that method.
Basically, it allows to entirely skip far oasis and maggot's lair.
That's significant if you ask me, especially if you rush often.


Quote (xhul @ Jun 4 2021 03:41am)
Hello there.
No, the duriel mule is just a game opener, that is used to speed up act 2 rushing.
The actual rush takes place in the section called "USING A DURIEL MULE TO QUICK RUSH".


What you have here is a trap where you think that making a mule to make up a significant time save is actually many extra steps and factors (which have been already pointed out to you) which don't make it significant at all. In fact it makes it slower. Thanks have a good day

This post was edited by addone on Jun 3 2021 03:13pm
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Jun 3 2021 03:12pm
Quote (addone @ Jun 3 2021 11:02pm)
Again you are assuming, maths don't care about your feelings you either do a comparison with ALL factors involved or don't make claims

I don't pretend to know the maths as much as you do, that's the difference between you and me.
Again, if you have a problem with my method, just don't use it.
Diablo 2 is a video game, you should chill a bit.
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Jun 3 2021 03:18pm
Quote (xhul @ Jun 4 2021 09:12am)
I don't pretend to know the maths as much as you do, that's the difference between you and me.
Again, if you have a problem with my method, just don't use it.
Diablo 2 is a video game, you should chill a bit.



Quote (xhul @ Jun 4 2021 08:50am)
It's not my method, i just share the trick for the permanent mules, since i haven't seen it documented anywhere.
And about details, you can remove the waiting of the duriel chamber opening, the "here, take my cube" thing, and probably other things.
The purpose of this topic isn't to prove anything.
People are old enough to decide if they want to use it or not.
You used the word "emotional", not me.
Cheers.


Hey look bud you are all kinds of inconsistent, it's OK to be wrong. We here to fact check.
If this method was legit better or significant time save as you put it then I would be all over it. Unfortunately it isn't. Like I said thanks for providing a different insight to the game

This post was edited by addone on Jun 3 2021 03:24pm
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Jun 3 2021 03:45pm
Quote (addone @ Jun 3 2021 11:18pm)
Hey look bud you are all kinds of inconsistent, it's OK to be wrong. We here to fact check.
If this method was legit better or significant time save as you put it then I would be all over it. Unfortunately it isn't, like I said thanks for providing a different insight to the game

Well, it's kinda "half my method", since permanent mules don't seem to have been documented (temporary mules yes), but i know i'm not the only one playing with quest flags.
And about being right or wrong, i stopped using those words long ago, so we're definitely not living in the same world.
But if you're a lawyer or something, i can understand your insistence.

EDIT :

Some truth holders have respectfully pointed out that the data i provided is useless.
If you agree with that, keep in mind bumping it will make it visible much longer.
You're on your own from now on.
Cheers.

This post was edited by xhul on Jun 3 2021 04:29pm
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Jun 3 2021 04:31pm
Quote (xhul @ Jun 3 2021 05:45pm)
Well, it's kinda "half my method", since permanent mules don't seem to have been documented (temporary mules yes), but i know i'm not the only one playing with quest flags.
And about being right or wrong, i stopped using those words long ago, so we're definitely not living in the same world.
But if you're a lawyer or something, i can understand your insistence.

EDIT :

Some truth holders have respectfully pointed out that the data i provided is useless.
If you agree with that, keep in mind bumping it will make it visible much longer.
You're on your own from now on.
Cheers.


Thanks for the laugh, your level of projection is strong
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Jun 3 2021 04:53pm
Cool topic. Thanks for the 'RalTirTalSol'.
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Jun 3 2021 11:34pm
It’s good idea if you want to make a lot of normal socket quest lol
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