Quote (xhul @ Jun 4 2021 08:50am)
It's not my method, i just share the trick for the permanent mules, since i haven't seen it documented anywhere.
And about details, you can remove the waiting of the duriel chamber opening, the "here, take my cube" thing, and probably other things.
The purpose of this topic isn't to prove anything.
People are old enough to decide if they want to use it or not.
You used the word "emotional", not me.
Cheers.
Again you are assuming, maths don't care about your feelings you either do a comparison with ALL factors involved or don't make claims
Quote (xhul @ Jun 3 2021 08:31am)
ACT 2 QUICK RUSH GUIDE
Welcome
I decided to write this guide because it appears not so many players are actually aware of that method.
Basically, it allows to entirely skip far oasis and maggot's lair.
That's significant if you ask me, especially if you rush often.
Quote (xhul @ Jun 4 2021 03:41am)
Hello there.
No, the duriel mule is just a game opener, that is used to speed up act 2 rushing.
The actual rush takes place in the section called "USING A DURIEL MULE TO QUICK RUSH".
What you have here is a trap where you think that making a mule to make up a significant time save is actually many extra steps and factors (which have been already pointed out to you) which don't make it significant at all. In fact it makes it slower. Thanks have a good day
This post was edited by addone on Jun 3 2021 03:13pm