Quote (SuperButt420 @ 11 Oct 2018 17:36)
Most hld builds have 0 mdr so the fire golem is viable.
Besides, you can always duel with clay golem until they're at 1 hp then cast a fire golem
And yeah, you only have a second or two to kill them with either skill before rep life puts them out of kill range so there's no reason not to use both
Quote (Goomshill @ 11 Oct 2018 18:43)
fire golem is one of the worst ways to finish someone at 1 hp. namelock firewall from 3 piece trangs is one of the best
you can pretty quickly figure out whether fire golem is actually going to hit people or not, and switch to the more practical gay golem after that. 95% of people its going to be useless. Like you notice, any regen at all and people will not die to hit once the poison wears off which is only a ~3.9 second window during which golem will only pulse a single time. But its not just that. Even 1 point of MDR of any piece of equipment negates it. Cyclone armor negates it. I think ES actually makes it round to 0 even without any MDR. Fire absorb negates it.
now there are a few builds that will be uniquely vulnerable to fire golem since they're running around with 0 regen, 0 absorb, 0 mdr, no cyclone/es. Non-hoto builds without rares/crafts, dungos, string, exile, angelics, regen boots, trangs, tals, viper, white, dwarf or phoenix. And those builds indeed may be vulnerable to dying at 1 hp to holy fire from fire golem. You might be able to probe with your golem for a single pulse to test it out, and then exploit that to your advantage. Just don't expect it to work on most chars.
namelock firewall on the other hand is pretty much instant death to anything but rising sun. Just overlapping a trangs firewall with some incidental +skills for ~10 frames with 75% fire resist will deal ~40-50 hp in damage
Quote (Worrywart @ 11 Oct 2018 19:25)
arach barbs have hoto+hoto on swap but they have 0 rep mainhand, for example
Don't listen to these guys. They know nothing.