Quote (Avelynn @ 17 Sep 2013 23:03)
Thank you so much Jaypee.
I'll admit I did forget to include the all-purpose melee helm Guiliaumes into the picture, but as I've posted, it kind of conflicts with the whole IAS setup. It could definitely be a candidate for a economy alternative as well, seeing as they might not be able to afford the gear for the full 125% IAS - or if someone wanted to try a higher WSM spear.
Mass LL% isn't needed as much since you're not effectively tanking a lot of damage at a time while swinging, thus my view on String.
And I simply overlooked the fact that Laying of Hands exists as another possible 20 ias alternative for those seeking to farm more demon filled areas.
Either way, I should have briefly touched on these 3 items at least, seeing as they are still fairly useful regardless.
Thank you so much for everyone else's support and input so far as well!
If I were you I'd repost the guide with the gear mentioned as there are few things which just have to be covered in order to call this guide 'complete'.
Firstable - setup gulli 15ias/15@, hlord, gores ,raven, stat/ar/res ring, nosfe (with nosfe u hit the same bp as with yours), loh, botd warpike - is not only cheaper but also ends up with A LOT better dmg - 100% chance for deadly strike (vs ~80%),
~50% crushing blow (vs 15%), also u can easly get 52fhr bp (2x fhr scs + fhr sk or 2x fhr sk) and its very helpful in fhr lock situations.
Also u should mention wsging from fhr locks
Also u should imo max jab (valky isnt that usefull, so nn more buffs for her) because in like 40% of the time u'll be facing either single targets or packs of so huge monsters that 2 or more of them wont be in your range anyway.
While fend is SUPER slow if attacking less than 2 targets so in this situations (and vs bosses ofcourse) jab is superior.
20 pts jab, 20 fend, ~18 crit, 20 valk, rest into penetration (ur ar will sux without it) - thats the perfect skill distribution IMO.
Also might merc should be mentioned as holy freeze one isnt crucial when it comes to safety, while some of us prefers much more offensive style (might aura gives extra ~20% dmg to you and doubles your merc dmg)
This post was edited by mysz15 on Sep 18 2013 01:24am