Quote (VickIsSick07 @ Thu, Feb 22 2007, 12:56am)
Is open wounds nerfed for missles? I am thinking about using Lacerator and double upped swordback hold shield if not rofl. That is 83% open wounds right there.
open wounds does more dmg as you lvl up. when it says like 25% open wounds.. that's just your chance to cause it to happen. not 83% more dmg from it. =P
Open Wounds
This is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open Wounds Items stack in most cases.
Duration: 200 frames (that is 8 seconds).
The damage per frame seems to be the following (where Clvl is the attackers level, that is the player's level usually):
Clvl=1-15: (9*Clvl+31)/256
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
If you prefer per second, just multiply by 25:
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Some examples:
Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage. Clvl 30: 42.6 per sec over 8 seconds for a total of 340.6 damage. Clvl 50: 99.7 per sec over 8 seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over 8 seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8 seconds for a total of 2133.6 damage.
Also, the damage is divided by 4 for a player target. In addition, for a missile versus a player target one should divide the damage by 8 instead.
Finally, versus bosses and champions (could be just bosses or special bosses) the damage is divided by 2.
It is possible to get up to 100% chance for Open Wounds. Anything above 100% is discarded.
not sure if weapon switching affects OW dmg, something I have yet to test out.
lol.. sup vio. ^_~
This post was edited by foxnews on Feb 22 2007 02:16am