Quote (young2093 @ Mar 27 2012 07:34am)
Sacrifice a cast speed break point for additional AR that isn't even necessary for that situation? You sacrifice tons of potential mods by using Griffons with a second Angelic ring.
60/35 is plenty of Open Wounds, while leaving potential mods for keeping a decent physical damage output.
Malice is shit. Fury is for Assassins 5 years ago over valuing Venom damage.
Edit: If you can get Visionary on your Circlet and a nice rare ring, it will tromp the shit out of dual Angelic rings/Griffons.
I can't get visionary. Can you explain to me with a little math why is helm + fcr ring is better then Angelic full + Griffon.
I though most of the damage bonus came from Highlords, and not the helm.
Problem is, why are people refusing max AR ? I saw people pump dex, put expensive rare jewels with stats and AR, spend 2k fg for fcr ring with AR and dex and adds, and all that to have LESS AR then with angelics (a lot less) and the damage that is not so much bigger (especially if you dont wear highlords).
Angelics should give more damage then highlords + rings vs high deff characters. I'm not saying you can't win a paladin with ghost, far from it, I'm just searching for an optimal setup.
And what seems to be the problem with full angelics ? ED in helm ?
If you are hitting through high deff you need AR. Especially if that high deff faggot sports a max block shield. So all your hits that go through are divided by 4.
So if you have 50% chance to hit with Fools and 33 % with chaos, that's basically 12.5% cth with fools and 8.25% with chaos. (no angelics high end gear)
If you have 66% chance to hit with fools and 50% with chaos, that is 16.5% cth with fools and 12.5% with chaos including block. So including upper setup that has Highlords, that would still be lower then the damage with angelics.
Remember, claw mastery is 23%DS. Plus you can wear gores for added DS OW CB.