d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Zeb's Multi-hybrid Paladin Guide > Updated Final Version
Prev123456Next
Add Reply New Topic New Poll
Member
Posts: 26,794
Joined: Jul 22 2005
Gold: 7,164.00
Nov 24 2011 06:02am
Quote (Snazzy @ Nov 24 2011 04:54am)
Only "rough" part is getting used to so many hotkeys.

My Mage used 13 hotkeys, but once I got used to it, it was almost second nature executing the swaps.

@OP, just ignore the raging 11 year old. Every guide has at least 1 kid like that. As before mentioned, the only crucial flaw is the CBF, but I'm sure you could find some way to gear swap to reduced / CBF gear if need be.

The main thing, is that you have fun with the build, and you do well with the build. That's what playing D2 comes down to.

Nice guide bud. ^_^

E; Gotta question, how much FRW do you have?
Idk if you pub mostly and run into a lot of BM situations where you either needed Tele or enough FRW to get out of Bone Walls and such.. But I would almost feel naked on a Paladin without Enigma. Only exception I've found is for GM Zealers.


Yeah really is a fun build once you learn to use. Really has no weaknesses vs any build of character, only skill level of opponent.

Frw would only be what I get from enigma and gores, which is plenty and I can always use my maxed vigor. Charge +vigor is very useful to get out of any situation.
Regarding necs, if I don't know them or think they would BM me, I just use my enigma setup which would get me better hammer/smite dmg, but make my charge/arrows less effective. Sometimes I'll ask the nec to gm 1vs1 and in most cases they'll agree to not use BP. Only other opponent where enigma is required is vs druid and I explain that in the guide. Otherwise, charge > teleport imo especially with this build.
Member
Posts: 26,794
Joined: Jul 22 2005
Gold: 7,164.00
Nov 24 2011 06:17am
Quote (halo273 @ Nov 24 2011 05:00am)
hes right no tele = joke..

also the part vs a bva he can block your charge + bow

hammer dmg is on weakside etc

1 point foh + smite is a good combination if u tele since u can combine foh with swirles for stun

Assassins:

Trapper (Easy) - You can use Tgods, but the 5% light res increase from Fort is usually enough. These are easy duels. You have range advantage and if they get close, just charge them.I've gone entire duels without seeing the sin on my screen because my bow takes them out.

LOLOL wot are u facing toy trappers no mid range trapper is gonna stand and let u bow them down....


Hammerdins: (Easy to Moderate) Most of the time these are easy. Since you have homing arrows, their only advantage is desynching, especially if they can pull off a good desynch Tele+hammer. The key to this duel is just to stay mobile and don't make yourself an easy target. Bow them when you KNOW they aren't desynching close to you. Lay hammers around, and be ready to shift smite upwards for their tele-stomp. As long as you can avoid their desynch attacks, the duel is a piece of cake. Most of the time I just putz around and wait for them to tele stomp me then just smite them to death. Good Desynching hdins will be harder, but as long as you stay mobile and keep the pressure on with the bow, they'll either lose patience and tele-stomp you (=dead), or just run to town. Fast AA hdins with mercs will mostly likely kill you because they are able to telestomp instantly from anywhere on the map, preventing you from using your bow.


lolol again

no decent hammer rellies purely on sync chainlock + predictive tele> this wot realm is this again btw since ive seen attempts like these builds but never have lost on a hdin vs something like this.... bow slot is too much weaknesses its like barb using bow against hdin its a completely redundant technique and opens up chances to get stomped on bow slot...

again poor strats and prolly based on pub experience which this build imo will only fair well in...



Bone Necros (Moderate to Hard): If the nec agrees to not using bone prison, then you can use the normal setup with fort. Necs are probably our worst enemies because of their ability to do big fast damage while being very nimble. The main thing is getting to them first. I charge around a bit, keeping close to the walls if possible to avoid spirit trains. If they are offensive, I usually bow them until they get on my screen, then switch to hammers or charge if I can get a fast NL on them. You can duel them like a hdin or a smiter/charge. Charge definitely works if you can pull off a nice NL and switch to smite. Most good necs will be very fast and won't keep a NL charge on the for long. The best way to beat them imo is be unpreditcable and use every skill as much as possible. The bow can be used at a distance to keep them from spamming spirits from either side of the moor and pressure them to show up on your screen so you can lock onto them. If they are BM, grab your enigma or throw on your hdin setup and desynch hammer/tele-stomp them. There's really no set way that is more effective than another, again it depends on the skill level of the nec.

no tele vs nec again facing off vs crap players and even worst no mentioning of oak 1 of the most important aspecs of nec vs pala since it acts like a temp meat shield dirrecting and tanking bs meant for you and increasing hp/ reducing overall dmg u take... again no half brained nec will let you charge lock them down they will simply tele off screen to break namelock or run u round in circles spamming tele till ur dead...

again even vs bow charging them aimlessly is a waste of time since a good bowa knows how to walk vs charge in which case tele smite is a better option and use/ predict run pattern so u can tele slightly a head of their position ....


Sorry but overall looks like a poor build with duelling experience based on pub/ sub pub lvl players imo


I have done many private duels with very skilled duelers. Maybe they are not the absolute best example of what a character is capable of. Based on your reply, seems like you don't understand the uses of this character. Tele-smite is not an option because my smite is weak in situations where invested smiters would shine.

I have explained why tele is not used and why I prefer charging+Vigor for this particular build.

Vs Bva's (all 3 of them) Depending on their setup, they're just lower health bvc's that still get hit by hammers and smite. I should have said, "since hammer and smite can't be blocked" because I wouldn't ever charge a max block barb :D

Against pure trappers: Even the most skilled trappers still have big problems: I have range advantage, and aggressive play results in me charging them as soon as they're on my screen, or them running into my hammers I've laid after hitting them with my bow (outside of their traps range) Hybrid sins have a much better chance against me, but I have explained that fight.

Vs hdins: With the exception of modding AA hdins with mercs, it's very rare that any hdins give me a problem. Bow is much stronger than a bvc and when used cautiously, works very well. You "lolol" but didn't really point out what is wrong with the strat except that I must only pub :(

I'm so confused on your vs nec criticism. I DO say to use tele vs nec as an option (using oak is kinda a given) and I DO mention that necs will teleport away from charge. Did you read everything?

Zons have big problems with this build. Sure good ones negate my charges easily but that's why I switch to bow, I explain it in detail, not sure what you're reading/not reading to come to these conclusions. It's like you read the first part, then post.

I appreciate the comments though.

This post was edited by uptoolayte on Nov 24 2011 06:34am
Member
Posts: 5,481
Joined: Dec 4 2005
Gold: 58.00
Nov 24 2011 04:58pm
with the use of grief u will still have okay enough smite dmg atleast about 4k + after aura

still a decent trapper does not let a pala bow them down trap + mb combined with fb is a good example of how to lock u up with bow out on switch... trappers have clawblock and fade and even though u can charge a trapper with good mb + sm mb it can still cause lockups...

Again no hammer with a brain is going to get bowed down.. im sorry regardless wot u think u mention hdins jodering all decent hdin these days chainlock/ good at predictive tele + namelocks with the exception of charging out of trap fields etc.so a half decent pala can simply delay namelock stomp you with bow switch a/ your fcr will suffer and b/ ur fhr will be lower.. Your strat only works if they joder 24/7... Which brings me back to main point only a bad hammer player would relly on joder 24/7..

It the fact that u said "If the nec agrees to not using bone prison, then you can use the normal setup with fort."

If ur killing any nec on this they should sell gear to akara and quit game.

tele is a must all the time so is oaksage since everyone knows nec>hdin gm both deal magic unresistable dmg difference is necs is very spammable and homing the only advantage a hdin has is high dmg i.e 14-15k hammer dmg can take a nec out in 2 hits and keeping oaksage up to redirrect some of the bs and invisible bs , tank a hit when u stomp and increase ur life efficiency...
Member
Posts: 26,794
Joined: Jul 22 2005
Gold: 7,164.00
Nov 25 2011 05:01am
Do you think I just stand there and bow? As my guide states many times, I only use my bow when it is advantageous to do so. Hdins don't stomp me without getting smited.
If you read my nec strategy I said its probably the hardest duel and that setups/strategies differ depending on opponent play style. Charging them with normal setup works better because of fort and I often catch them with a nice desynch charge. Necs require an unpredictable mix of all 4 attacks. I've dueled many necs and usually trade off wins.

I'd like to limit the discussions to how I can improve the build, and not this typical "build x will pwn you in the hands of a skilled player" well yeah that applies to every build. I'm more interested in contributing input.
Member
Posts: 1,790
Joined: Jan 12 2008
Gold: 384.00
Dec 8 2011 06:24am
Nice giude ill give it a go sometime in tvts will be fun :-)
Member
Posts: 45,192
Joined: Jun 11 2008
Gold: 972.69
Warn: 30%
Dec 8 2011 06:50am
Quote
Bow Dmg: 100-2400 (+84% Deadly Strike)

m8, this can not be the damage!

i think you should resurch a damage setup! (damage instead of dr% etc, max fana)
i think your bow damage > ama bow damage (if you try a little!)
then your bow attack becomes a killer skill instead of a anoying skill = 200%extra hammerfield effects

20ias/15str/12dex/40mana/20Cr/29Fr < knockback gloves
this ''mistake'' comes back several times in your gear chouses!
Member
Posts: 23,298
Joined: Nov 19 2005
Gold: 3.00
Dec 8 2011 06:52am
this is pretty funny if it wasnt serious
Member
Posts: 26,794
Joined: Jul 22 2005
Gold: 7,164.00
Dec 8 2011 08:52am
Quote (Tommyvv @ Dec 8 2011 05:50am)
m8, this can not be the damage!

i think you should resurch a damage setup! (damage instead of dr% etc, max fana)
i think your bow damage > ama bow damage (if you try a little!)
then your bow attack becomes a killer skill instead of a anoying skill = 200%extra hammerfield effects

20ias/15str/12dex/40mana/20Cr/29Fr < knockback gloves
this ''mistake'' comes back several times in your gear chouses!


it's 1000-2400 it's a typo.

Gloves help with last bow ias breakpoint. I Could put an ias ED jewel in bow I suppose, but I kinda like the OW.

Quote (franek @ Dec 8 2011 05:52am)
this is pretty funny if it wasnt serious


Thanks for your specific helpful info, I'll take this into consideration since it was so well thought out.
Member
Posts: 45,192
Joined: Jun 11 2008
Gold: 972.69
Warn: 30%
Dec 8 2011 09:25am
Quote (uptoolayte @ Dec 8 2011 02:52pm)
it's 1000-2400 it's a typo.

Gloves help with last bow ias breakpoint. I Could put an ias ED jewel in bow I suppose, but I kinda like the OW.



Thanks for your specific helpful info, I'll take this into consideration since it was so well thought out.


bye increasing bow damage i not mean, putting a ed jewel in bow!
or do you mean a 15ias 40ed jewel to compensate the lost of ias when take knockback gloves==> knockback gloves can also have ias
what i mean is that your mistake = loosing knockback over some stats/stack resist

and i think if you want more succes from hybrid din, you need to get rid of this all used tactic: tanking+life>
on a pure 1 skill foccus din you need this tanking, and on mirrow matches, not on rare-hybrid

atm:
weak target: dies from errows, have zero chance to kill you
medium target: get tiny agro from errow, is willing to take action, makes hammerfield have more succes thx to errows
stronk target: ignores your errow, and your becoming a ''normal'' hammer-smiter

you should mix in more errow damage/control(kb):
weak target: dies from 1-3errows / have some chance in killing you, couse you not overtank
medium target: can die from errow
stronk target: get agro from errow, is forces to take action, makes hammerfield have more succes thx to errows
Member
Posts: 23,298
Joined: Nov 19 2005
Gold: 3.00
Dec 8 2011 09:26am
Quote (uptoolayte @ 8 Dec 2011 16:52)
it's 1000-2400 it's a typo.

Gloves help with last bow ias breakpoint. I Could put an ias ED jewel in bow I suppose, but I kinda like the OW.



Thanks for your specific helpful info, I'll take this into consideration since it was so well thought out.
yea like your guide

Go Back To Strategy & Guides Topic List
Prev123456Next
Add Reply New Topic New Poll