Quote (halo273 @ Nov 24 2011 05:00am)
hes right no tele = joke..
also the part vs a bva he can block your charge + bow
hammer dmg is on weakside etc
1 point foh + smite is a good combination if u tele since u can combine foh with swirles for stun
Assassins:
Trapper (Easy) - You can use Tgods, but the 5% light res increase from Fort is usually enough. These are easy duels. You have range advantage and if they get close, just charge them.I've gone entire duels without seeing the sin on my screen because my bow takes them out.
LOLOL wot are u facing toy trappers no mid range trapper is gonna stand and let u bow them down....
Hammerdins: (Easy to Moderate) Most of the time these are easy. Since you have homing arrows, their only advantage is desynching, especially if they can pull off a good desynch Tele+hammer. The key to this duel is just to stay mobile and don't make yourself an easy target. Bow them when you KNOW they aren't desynching close to you. Lay hammers around, and be ready to shift smite upwards for their tele-stomp. As long as you can avoid their desynch attacks, the duel is a piece of cake. Most of the time I just putz around and wait for them to tele stomp me then just smite them to death. Good Desynching hdins will be harder, but as long as you stay mobile and keep the pressure on with the bow, they'll either lose patience and tele-stomp you (=dead), or just run to town. Fast AA hdins with mercs will mostly likely kill you because they are able to telestomp instantly from anywhere on the map, preventing you from using your bow.
lolol again
no decent hammer rellies purely on sync chainlock + predictive tele> this wot realm is this again btw since ive seen attempts like these builds but never have lost on a hdin vs something like this.... bow slot is too much weaknesses its like barb using bow against hdin its a completely redundant technique and opens up chances to get stomped on bow slot...
again poor strats and prolly based on pub experience which this build imo will only fair well in...
Bone Necros (Moderate to Hard): If the nec agrees to not using bone prison, then you can use the normal setup with fort. Necs are probably our worst enemies because of their ability to do big fast damage while being very nimble. The main thing is getting to them first. I charge around a bit, keeping close to the walls if possible to avoid spirit trains. If they are offensive, I usually bow them until they get on my screen, then switch to hammers or charge if I can get a fast NL on them. You can duel them like a hdin or a smiter/charge. Charge definitely works if you can pull off a nice NL and switch to smite. Most good necs will be very fast and won't keep a NL charge on the for long. The best way to beat them imo is be unpreditcable and use every skill as much as possible. The bow can be used at a distance to keep them from spamming spirits from either side of the moor and pressure them to show up on your screen so you can lock onto them. If they are BM, grab your enigma or throw on your hdin setup and desynch hammer/tele-stomp them. There's really no set way that is more effective than another, again it depends on the skill level of the nec.
no tele vs nec again facing off vs crap players and even worst no mentioning of oak 1 of the most important aspecs of nec vs pala since it acts like a temp meat shield dirrecting and tanking bs meant for you and increasing hp/ reducing overall dmg u take... again no half brained nec will let you charge lock them down they will simply tele off screen to break namelock or run u round in circles spamming tele till ur dead...
again even vs bow charging them aimlessly is a waste of time since a good bowa knows how to walk vs charge in which case tele smite is a better option and use/ predict run pattern so u can tele slightly a head of their position ....
Sorry but overall looks like a poor build with duelling experience based on pub/ sub pub lvl players imo
I have done many private duels with very skilled duelers. Maybe they are not the absolute best example of what a character is capable of. Based on your reply, seems like you don't understand the uses of this character. Tele-smite is not an option because my smite is weak in situations where invested smiters would shine.
I have explained why tele is not used and why I prefer charging+Vigor for this particular build.
Vs Bva's (all 3 of them) Depending on their setup, they're just lower health bvc's that still get hit by hammers and smite. I should have said, "since hammer and smite can't be blocked" because I wouldn't ever charge a max block barb
Against pure trappers: Even the most skilled trappers still have big problems: I have range advantage, and aggressive play results in me charging them as soon as they're on my screen, or them running into my hammers I've laid after hitting them with my bow (outside of their traps range) Hybrid sins have a much better chance against me, but I have explained that fight.
Vs hdins: With the exception of modding AA hdins with mercs, it's very rare that any hdins give me a problem. Bow is much stronger than a bvc and when used cautiously, works very well. You "lolol" but didn't really point out what is wrong with the strat except that I must only pub
I'm so confused on your vs nec criticism. I DO say to use tele vs nec as an option (using oak is kinda a given) and I DO mention that necs will teleport away from charge. Did you read everything?
Zons have big problems with this build. Sure good ones negate my charges easily but that's why I switch to bow, I explain it in detail, not sure what you're reading/not reading to come to these conclusions. It's like you read the first part, then post.
I appreciate the comments though.
This post was edited by uptoolayte on Nov 24 2011 06:34am