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Mar 20 2011 05:28am
Quote (saharC @ Mar 19 2011 09:05am)
i dont get why would u do it ?
2 hits>5? o.o''
sry for smartassing


read first post...
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Mar 20 2011 05:39am
Quote (ranorn @ 15 Mar 2011 23:02)
Have you thought about swapping the paladin torch for a torch that isnt paladin so you get stats but no skills


you indeed are smarter than we, the SnG Trolls XD
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Mar 20 2011 11:53am
Quote (bob(Cs2) @ Mar 19 2011 03:21am)
Kill yourself for having no grasp of typing skill.

@topic - I don't like the idea. The 5 hits of Zeal are not put there to piss you off lol, they are there to do more damage and more hits in the same small amount of time.

However, only pumping 5 or 10 into zeal isn't a terrible idea, but lvl 1 zeal is a big nono


You don't get the point of the topic do you

Only the first attack on zeal is uninteruptible. If your opponent puts you into a blocking, hit recovery or other status animation, any remaining hits will 'whiff', in reality not even attacking. So if someone interrupts you on attack #2, you'll fail to attack on #2, #3, #4, & #5.
So normally 1/5 of your attacks are uninteruptible. With level 1 zeal, you only attack twice, meaning 1/2 of your attacks are uninteruptible. Against an opponent hitting 5 times, its likely that you'll lock him up very badly while not getting locked up yourself, ever.

The question is whether the loses to your damage, attack, hp, defense and speed are worth the extra interruption resistance.
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Mar 20 2011 11:59am
4 Points in zeal is enough.
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Mar 20 2011 12:02pm
Quote (Dragon_MMA @ Mar 20 2011 12:59pm)
4 Points in zeal is enough.


Quote (Goomshill @ Mar 20 2011 12:53pm)
You don't get the point of the topic do you

Only the first attack on zeal is uninteruptible. If your opponent puts you into a blocking, hit recovery or other status animation, any remaining hits will 'whiff', in reality not even attacking. So if someone interrupts you on attack #2, you'll fail to attack on #2, #3, #4, & #5.
So normally 1/5 of your attacks are uninteruptible. With level 1 zeal, you only attack twice, meaning 1/2 of your attacks are uninteruptible. Against an opponent hitting 5 times, its likely that you'll lock him up very badly while not getting locked up yourself, ever.

The question is whether the loses to your damage, attack, hp, defense and speed are worth the extra interruption resistance.


re-read this, the reason he doesnt want 5 hits is the same of him not needing ,3 or 4 hits.



Goom, I'd be happy to single player duel you if you want, Ive a random zealot if you want to check.


Cant say on that one, only testing could tell.

Have you considered skipping the fanat for conc, which has comparable damage and increased reduced chance of being uninturrupted? splitting the difference on 1 point no skill zeal, and traditional zeal swapping conc in @ lower ar.
Grief pb is really ias friendly for zeal.

This post was edited by Master_Zappy on Mar 20 2011 12:15pm
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May 6 2011 06:27pm
hello
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