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May 6 2010 06:21am
Quote (Pari @ 6 May 2010 15:13)
its ok, though this is just basic for years

for europe, mb is simply a must in tvts, snatchii's build prefered
on east/west they mostly use fpk chars (i think) so nn mb

missing some cool stuff like 150-160 frw vs assas to completely counter them
missing explanation of performing good wsg
missing the use of blood golem which is boosted in 1.13 (read patch notes for the reason)


blood golem boost meaning you no longer take damage if it dies?
cant see any good use for it, it doesnt have any better resists than clay so wont get any other immunes and it has less life than clay anyway I think too
or is there something extra about it which I missed from patch notes?

This post was edited by tudey on May 6 2010 06:21am
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May 6 2010 06:21am
Quote (tudey @ May 6 2010 02:21pm)
blood golem boost meaning you no longer take damage if it dies?
cant see any good use for it, it doesnt have any better resists than clay so wont get any other immunes and it has less life than clay anyway I think too
or is there something extra about it which I missed from patch notes?


i think it has some magic res
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May 6 2010 06:23am
Quote (ghostfaic @ 6 May 2010 15:21)
i think it has some magic res


yea but summon res doesnt boost it apparently and I think it has less life overall so doesnt really make a difference
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May 6 2010 06:26am
Quote (tudey @ 6 May 2010 13:21)
blood golem boost meaning you no longer take damage if it dies?
cant see any good use for it, it doesnt have any better resists than clay so wont get any other immunes and it has less life than clay anyway I think too
or is there something extra about it which I missed from patch notes?


if you get hit while golem is alive you take less dmg
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May 6 2010 06:26am
Quote (Pari @ 6 May 2010 15:26)
if you get hit while golem is alive you take less dmg


really?
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May 6 2010 06:27am
Quote (tudey @ 6 May 2010 13:26)
really?


this was also the other way around in pre-1.13
if the golem got hit, you would lose life
1.13 removed the part that you would lose life if the golem got hit
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May 6 2010 06:32am
Quote (tudey @ 6 May 2010 13:26)
really?


Bone Spear does half the original damage every time it hits someone and pierces through.

So if the Spear hits the golem first and then you afterwards it would make perfect sense for it to do less dmg.

Quote (Pari @ 6 May 2010 13:27)
this was also the other way around in pre-1.13
if the golem got hit, you would lose life
1.13 removed the part that you would lose life if the golem got hit


Source? Sounds weird.

/e nvm I just read this was about Blood Golem and not how much Spear hits.

This post was edited by Tails chao on May 6 2010 06:36am
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May 6 2010 06:33am
Quote (Tails chao @ 6 May 2010 15:32)
Bone Spear does half the original damage every time it hits someone and pierces through.

So if the Spear hits the golem first and then you afterwards it would make perfect sense for it to do less dmg.


it would work the same way with clay then

Quote (Pari @ 6 May 2010 15:27)
this was also the other way around in pre-1.13
if the golem got hit, you would lose life
1.13 removed the part that you would lose life if the golem got hit

yea, the golem, not you
need to test it

This post was edited by tudey on May 6 2010 06:34am
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May 6 2010 06:34am
Quote (Tails chao @ May 6 2010 02:32pm)
Bone Spear does half the original damage every time it hits someone and pierces through.


If I had a stack of infinite minions.

Would the spear do no damage to me?

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May 6 2010 06:34am
Quote (tudey @ 6 May 2010 13:33)
it would work the same way with clay then


Maybe Blood Golem has different AI, leading it to have different movement?

I've never heard of the BG thing before so I have no idea, I just know that Bone Spear has that penalty.

Quote (ghostfaic @ 6 May 2010 13:34)
If I had a stack of infinite minions.

Would the spear do no damage to me?


Diablo 2 loves to round up, so I guess it would do one.

This post was edited by Tails chao on May 6 2010 06:35am
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