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Jan 17 2010 01:32am
Quote (guarladan3 @ Jan 17 2010 10:25am)
again ty for opinions but most people really dont care about the math of things.....

yea warmth gives 2% more damage per lvl to enchant than fire mastery does.....


the build speaks for itself in game when dueling.

might not be 100% desrciptive but it is short sweet and to the point. if you read it and follow it it will work.


ty for saying gear is good tho....


I know I'd care about the math of things when I lose 10 boable life with a simple gear switch.
I know I'd care about the math of things when I lose 32life on each skiller when you tell me to choose 6str (=12life) skillers over 45lifers, again, boable life.
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Jan 17 2010 01:37am
with this build life does not really even matter..lol

once mana runs out your dead anyways....

i choose to use a 6str gc....you dont have to.
i choose to use fhr armor over whale....u dont have to. this build is a suggestion and theres always someone that will say it sucks or it is bad or it needs work but here is all the "math" i need to know...this shit works and the char is vouched...

as long as you read this and make it you wont have problems...if u start playing with it then u might as well not use it.

if u make it as i say to make it you will hit the breakpoints and stats i name. if oyu dont want those stats...then dont fckin make it...lol it is real simple...
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Jan 17 2010 01:50am
Quote (guarladan3 @ Jan 17 2010 10:37am)
with this build life does not really even matter..lol

once mana runs out your dead anyways....
i choose to use a 6str gc....you dont have to.
i choose to use fhr armor over whale....u dont have to. this build is a suggestion and theres always someone that will say it sucks or it is bad or it needs work but here is all the "math" i need to know...this shit works and the char is vouched...

as long as you read this and make it you wont have problems...if u start playing with it then u might as well not use it.

if u make it as i say to make it you will hit the breakpoints and stats i name. if oyu dont want those stats...then dont fckin make it...lol it is real simple...


If bolded = your mentality, don't play ES sorcs, of any kind.

This post was edited by Synonym on Jan 17 2010 01:50am
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Jan 17 2010 02:20am
Quote (guarladan3 @ Jan 16 2010 11:25pm)
again ty for opinions but most people really dont care about the math of things.....

Ty for consulting me with this (shitty) guide. If I would have known you were going to put very little effort in it, I would have asked you not to credit me. And the item build has been around for years, it's not original.

Quote (guarladan3 @ Jan 16 2010 11:25pm)
yea warmth gives 2% more damage per lvl to enchant than fire mastery does.....

ok retard, why are you so dumb? Did you fail algebra?

warmth does not give more damage

you get more damage if you split points between warmth and fire mastery

the formula to calculate the fire damage is:

[final damage] = [base spell damage] * [total synergy bonus] * [total mastery and gear bonus]^2

where
synergy bonus = warmth bonus
total mastery = fire mastery %
base damage = enchant damage (100 for sake of argument)

example:
level 15 warmth = 135% increase (15*9)
level 10 fire mastery = 93% increase
base damage = 100 (for sake of argument)

[final damage] = [100] * [1+135%] * [1+93%]^2
[final damage] = [100] * [2.35] * [1.93]^2
[final damage] = [100] * [2.35] * [3.73]
[final damage] = [100] * [6.07]
[final damage] = [607]


Hopefully you can see that base spell damage is constant, and to get maximum fire damage you need the highest value from the product of warmth bonus and fire mastery bonus.

So in that example i had +9 skills, 1 point into fire mastery, and 6 into warmth


This example is +9 skills with 3 into fire mastery and 4 into warmth
level 13 warmth = 117% increase (13*9)
level 12 fire mastery = 107% increase

= [2.17] * [2.07]^2
= 9.3

As you can see putting in all your points into warmth does not yield the most damage.


The mana regenerated for each point in warmth is pretty insignificant.
Mana Regenerated per second = (25 * [[256 * max_mana / (25 * 120)] * [%Mana Regeneration/100 + 1]) / 256
max mana = 3100
% mana regen = lvl warmth (lets say level 13, 174%)

= (25 * ((245 * 3100) / 3000) * (2.74)) / 256
= (25 * (253) * (2.74)) / 256
= 70 mana regenerated per second

each point into warmth increases regeneration by 4-5 mana per second



Quote
this build is a suggestion and theres always someone that will say it sucks or it is bad or it needs work but here is all the "math" i need to know...this shit works and the char is vouched...

This is why your piece of shit guide should not be stickied.

What you could have done was made two posts. One for the quick version, and one in depth. Instead you bastardized both, and say it's "vouched."
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Jan 17 2010 04:43am
Imo Prickster has the point... You reach your zeal bp without the last 15/15 jewel, you can sock it with 7/9/9/9 or such instead. (raven gives cbf, mana, cold dmg, ar and dex needed for mb, so I would still use it)
Also 100life armor + 2fhr light sks will be Cheaper and Better than 24fhr armor + 45lifer sks. (also that 6str sk is just stupid)
And one very important part is that 20fcr amu (when 17fcr is enough)...
I disagree only the wartmh part with prickster... I would more likely stat 10 to warmth and get that 45 mana per sec more (which is around 64% more mana reg) than a bit bigger fire dmg.
If you make a guide, it shouldn't be stickied before you can't improve it anymore. You can do it...
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Jan 17 2010 07:41am
Quote (guarladan3 @ 17 Jan 2010 05:58)
less spam...ty make a guide if u wish...


What aneas says is true...

Also, trappers are no way near easy for a sorc...let alone zeal sorc :rofl:

And you say a ww sin is the same as bvc?

No way, theyre at least as hard as a bva.

This post was edited by sevlo on Jan 17 2010 07:44am
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Jan 17 2010 12:58pm
build doesnt work
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Jan 17 2010 01:13pm
Quote (Dorieus @ Jan 17 2010 02:43am)
(raven gives cbf, mana, cold dmg, ar and dex needed for mb, so I would still use it)

soj adds

more mana
~800 max lightning damage
ar from enchant
thunderstorm damage
life from battle orders
ar/damage from zeal
mana regen from warmth
fire damage from enchant
boosted lightning mastery so you do more lightning damage from zeal/holy shock
increases shiver/chilling armor
less points invested into ES
less mana for teleport

Quote (Dorieus @ Jan 17 2010 02:43am)
I disagree only the wartmh part with prickster... I would more likely stat 10 to warmth and get that 45 mana per sec more (which is around 64% more mana reg) than a bit bigger fire dmg.

It's debatable. You can always play passively while your mana regenerates.


Quote (Dorieus @ Jan 17 2010 02:43am)
If you make a guide, it shouldn't be stickied before you can't improve it anymore. You can do it...

good point.
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