Quote (ashwinthegrim @ Wed, Sep 2 2009, 05:28pm)
why 10k+ when 9k does the job? 9k hammers = 1.5k damage after pvp penalty.. one hammer with 1.5k damage when you lay mass hammer fields..
about your doom+fort+charge, that would be an awesome idea for a charger/hdin, but this is meant as a no-skill desynching hdin guide, so why bother with those when you can lay hammer fields and flash holy freeze to slow down..
cuz 12k does 2k pvp dmge = 2 hammers = death vs most. Not all.
Charge = a ez skill. Will help you from getting stomped by walking zons and give you a easier time vs most people.
A joderdin with charge as a backup is fucking sexy. Rapes anything without block.
Doom > wizzy by far.
tele charge ammy = sex.