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Aug 11 2009 03:39am
Quote (Fookass @ Tue, 11 Aug 2009, 12:35)
n00b -.-

btw couldn't trapper who's getting sorb'd just fireblast them?  might not work though, idk


chargers, not really ^^
you can mb many absorbers down but not chargers
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Aug 11 2009 03:45am
VERY detaliled guide, im sure it was a lot of work.
Gz.
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Aug 11 2009 05:11am
Quote (deathwinger @ Tue, Aug 11 2009, 06:51am)
Fireball sorc guides are a whole lot of bull shit to make a rediculously [sic] terrible build look good.

They are a nice try

100's (?) of players have tried them before you, you didn't invent it.
and there's a real good reason they have to sit in town afk to do nothing??


yes, your logic is impressive.
Shamans are already a popular build I've seen about a dozen of them so far, not common yet like cookie cutters, but everyone already knows they work.


Cookie cutter chars are cookie cutter, because they've been tried and proven to bet he most effective killers.
There's nothing wrong with cookie cutter.

Your "Shaman", which is basiclly just a TG fissure druid that has the balls to exit town..
is ineffective, it took me all of 5 seconds to devise a simple, effective way to destroy this build 5-0.
It has so many weaknesses it's rediculous.

Its not an attack vs you, so don't take it personal.
Its just a simple fact, this char doesn't work.. so dont give it so much hype.

This post was edited by XoDiaC on Aug 11 2009 05:17am
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Aug 11 2009 05:31am
you know that with a 99 fcr non block build 8k + life with a 0 skill oak is achieveable ?

yes I read your entire the extra life is myth stuff and sure oak does die loads of times..HOWEVER you should atleast choose it in some match-ups..

also mention spirit of barbs..

examples..

smiter. : bear isnt gonna hurt these guys much..charge high def etc..most often due to you not having wolves they can just charge you..if they charge you and you have oak you will have 8 k life and not just that 4.5 k..
nova necro : basic knowledge : oak = immune to poison aka 8 k life = twice as hard to die..
psn java : see above...
foher : he can kill your oak but you can just recast it..if he hits you you will also have 8k life ( ofc I know this is trivial bs cos fohers are easy with cyclone and summons but still worth mentioning oak )
v/t : see both foher and smiter
bvc's..bear isnt gonna hit these guys..might aswell make his high life useful and get spirit of barbs..they will try to zerk you when you use it making for an easier duel..
same goes for assas using whirl but to a lesser extent..
zealers..same..

if anything a shaman should learn to use his vast array of summons fitting themselves to whichever occasion may occur..
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Aug 11 2009 05:45am
"The extra life from oaksage is a myth"

did he really say this shit?

LOL
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Aug 11 2009 05:47am
Quote (XoDiaC @ Tue, Aug 11 2009, 07:45am)
"The extra life from oaksage is a myth"

did he really say this shit?

LOL


His points about Oak Sage are actually one of the better parts of the guide.

This post was edited by drt1245 on Aug 11 2009 05:48am
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Aug 11 2009 05:52am
Quote (drt1245 @ Tue, Aug 11 2009, 11:47am)
His points about Oak Sage are actually one of the better parts of the guide.


Oak is still amazing for keeping alive during rand spam, and against chars that rush you directly.

Oak is only vulnerable when you try to telestomp, but if you're a smart druid you should only telestomp when you know you can either make a kill or escape unharmed.

I duno, just seems like a no brainer to me, oak is awesome.
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Aug 11 2009 05:55am
Quote (XoDiaC @ Tue, 11 Aug 2009, 13:52)
Oak is still amazing for keeping alive during rand spam, and against chars that rush you directly.

Oak is only vulnerable when you try to telestomp, but if you're a smart druid you should only telestomp when you know you can either make a kill or escape unharmed.

I duno, just seems like a no brainer to me, oak is awesome.


He never said it isn't awesome or that you shouldn't use it when playing a winddruid, but he feels it's overrated as you have a 'fake' sense of your actual life. Oak will die very often when you get hit, meaning the extra life he gives you completely goes to waste.

However, there are quite a few scenarios where Oak is handy. When relying on grizzly for damage, HoW seems a more logical choice as it applies when you attack, not when you get hit.

I see his point. For that reason I never really got the use of +2 druid helmets on windies. +6 tornado pelts or +3 ele/20 fcr circlets seem more logical.
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Aug 11 2009 05:59am
Quote (XoDiaC @ Tue, Aug 11 2009, 12:52pm)
Oak is still amazing for keeping alive during rand spam, and against chars that rush you directly.

Oak is only vulnerable when you try to telestomp, but if you're a smart druid you should only telestomp when you know you can either make a kill or escape unharmed.

I duno, just seems like a no brainer to me, oak is awesome.


he has a point about oak sage man..its life is indeed only added in some situations..in all others it's just part of your meatshield..I pointed this out in my earlier post that in some matchups oak sage is better..

ofc comparing it's usefulness on a shaman and on a pure ele druid is futile..pure els use wolves more often..oak gives each wolf more life making for a better meatshield..

He should use it as I referred to it..use it vs certain builds where it is useful..use spirit of barbs aswel vs characters wiuth whirlwind..when you then do get hit by a hybrid assa for example use oak sage while being defensive to thus minimize the effects of dot..

the fact that he sais it sucks and should never be used is over the top ofc but sayig it's useless vs some builds isnt a false accusation..

Quote (Wuben[NM] @ Tue, Aug 11 2009, 12:55pm)
He never said it isn't awesome or that you shouldn't use it when playing a winddruid, but he feels it's overrated as you have a 'fake' sense of your actual life. Oak will die very often when you get hit, meaning the extra life he gives you completely goes to waste.

However, there are quite a few scenarios where Oak is handy. When relying on grizzly for damage, HoW seems a more logical choice as it applies when you attack, not when you get hit.

I see his point. For that reason I never really got the use of +2 druid helmets on windies. +6 tornado pelts or +3 ele/20 fcr circlets seem more logical.


the use of pelts imo is a waiste to begin with on a windy..163/99 is the way to go and using a pelt for those builds is pretty useless since you get the same dmg as circ+ hoto but with less res and depending oin teh circ less stats..

as for 2 druid skills on circs ..has everything to do with magic vs rare.. I prefer a rare circ with 2 druid , 40+ life , xx str, xx res with 1 socket over a magic 3 ele/20 fcr 2os

This post was edited by impiousbe on Aug 11 2009 06:02am
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Aug 11 2009 06:18am
Quote (impiousbe @ Tue, 11 Aug 2009, 13:59)
the use of pelts imo is a waiste to begin with on a windy..163/99 is the way to go and using a pelt for those builds is pretty useless since you get the same dmg as circ+ hoto but with less res and depending oin teh circ less stats..

as for 2 druid skills on circs ..has everything to do with magic vs rare.. I prefer a rare circ with 2 druid , 40+ life , xx str, xx res with 1 socket over a magic 3 ele/20 fcr 2os


For a MB switch, one can resort to the use of a pelt.

However, I see and agree with your points regarding magic vs rare. Pretty dumb from my side.
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