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May 14 2006 04:45am
i hab question. where did you get info of claw block being 2 frames only? when i hear block-clonk on my assa she is stunned for a long-ass time. illusion?
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May 14 2006 05:35am
Quote (GIFF @ Sun, 14 May 2006, 11:45)
i hab question. where did you get info of claw block being 2 frames only? when i hear block-clonk on my assa she is stunned for a long-ass time. illusion?


No, its no illusion, you are totally right. To be honest, that info came straight out of my memory and I was stupid enough to not re-check it. Now I did, it appears that I am completely wrong; The info I was able to find says that Claw block operates at the same frames Shields do; I checked that claw block does respond to the same FBR breakpoints. So claw-block is 5 frames instead of 2 =(

So my first screw-up has been revealed. I suck.. do you forgive meh? Fortunately this one is not a really big deal.
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May 14 2006 05:50am
no offense but this guide is almost the same as koda's/seed

cept seeed uses bugged suwayyah + shide
and koda only uses shide

otherwise its nice (i like that diagram)
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May 14 2006 06:06am
This aint no guide, like I said at the beginning. The gear setup is only meant to display the main difference between a ghost and a bramble sin, as I stated; its a rough sketch. Apart from that, I dont really see how it can be the same as Koda's or Seed's though.

I wrote all this so people can learn more about Assassin basics without having to scroll through numerous info lacking guides, and so hopefully prevent xxxxxxxx topics with the same questions from being made.
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May 14 2006 07:03am
If you have nice fool's mod runic talon, with 2 sockets (UmUm), +2 Assa and Knockback, would it be viable as default, or kb is only needed vs smiters etc?

This post was edited by x0r on May 14 2006 07:07am
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May 14 2006 07:13am
that bm, trap, ww thing is sweet
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May 14 2006 07:27am
Quote (x0r)
If you have nice fool's mod runic talon, with 2 sockets (UmUm), +2 Assa and Knockback, would it be viable as default, or kb is only needed vs smiters etc?

Well, the "problem" is reaching 9frame traps. The fools needs to be worn as a primary claw, otherwise the AR isnt added to WW. This means that you cant benefit from the IAS on your chaos claw.

So you can only reach 9frame traps if the claw has 20%+ on its own or if you use a Valk (with 15% Ias jewel). If any of the previous, that claw sure is viable as default. Especially in pubs. High AR + High OW (just 16% less) + 9frame trap = awesome.

But; I advice not using knocback vs high fhr slippery characters, since you risk knocking them out of your trap-field thus giving them a chance to flee. So if you intend on using it instead of fury, get one without knockback. (mind that knockback is not a must anyways)



@ stoop14 Thanks, I think its quite cool aswell. Visuals >>>>>> Text ^____^

This post was edited by xepolite on May 14 2006 07:30am
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May 14 2006 07:30am
i find fool's claw unnessary... with enchant i never have trouble hitting people... (cuz i force them to run at me with mb) if they dont try to charge at me to kill me i'll mb them to death (i've done it several times b4 with dysench fohers/hdins) so the fool claw is not really needed
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May 14 2006 07:32am
ROFL UBER?
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May 14 2006 09:15am
Quote (xepolite @ Sun, May 14 2006, 01:27pm)
Quote (x0r)
If you have nice fool's mod runic talon, with 2 sockets (UmUm), +2 Assa and Knockback, would it be viable as default, or kb is only needed vs smiters etc?

Well, the "problem" is reaching 9frame traps. The fools needs to be worn as a primary claw, otherwise the AR isnt added to WW. This means that you cant benefit from the IAS on your chaos claw.

So you can only reach 9frame traps if the claw has 20%+ on its own or if you use a Valk (with 15% Ias jewel). If any of the previous, that claw sure is viable as default. Especially in pubs. High AR + High OW (just 16% less) + 9frame trap = awesome.

But; I advice not using knocback vs high fhr slippery characters, since you risk knocking them out of your trap-field thus giving them a chance to flee. So if you intend on using it instead of fury, get one without knockback. (mind that knockback is not a must anyways)



@ stoop14 Thanks, I think its quite cool aswell. Visuals >>>>>> Text ^____^


actually knockback should help keep them stunlocked, since you enter a hit recovery animation when knocked back.
the only bad part about using a fools mod claw as default is that you lose a potential +3 venom and +3 mind blast from fury.
why did i sell my um um fools runic talon of quickness? i am dumb.
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