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Aug 28 2004 01:56pm
longer swirly duration (needed for trap stun) and for damage.
A ww sin with confident mb can klll weak hammerdins with it alone, and against godly hammerdins it serves the same purpose as foh to a smiter, it lures them close, or they die... a namelocked 70 fcr max mindblast is almost as damaging as open wounds.
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Aug 28 2004 04:31pm
Well, getting back to my original point, and a few other people's aswell. All you have done with this build is make a totally dominant PVP character weaker and harder to use, that's it. Everyone by now knows that WW sins are just about the best PVP character there is save for the very best bone necro's. But basically ww sins are number 1 or 2 in the PVP pubby world. For anyone who doesn't think that by now, all I have to say is you have never made or played against a good one. I'll admit that your build adds a different element to the character, and would probably be fun to play. I admit that, but I think it's time you admit that your WW sin would lose more duels overall then the basic u-god WW sin.

One more thing, you say that most other WW sins get name locked with bone spirits when running instead of teleporting? What the hell do you think the shadow master is for??? Obviously when someone with an apparently good grasp of WW sins doesn't know about the most basic minion stacking in the game, the rest of the build will be under question. And would you quit mentioning mind blasting NUB characters to death. I totally agree that you can beat any Nub in the game, but couldn't any build? I think if I wanted to, I could make a throw necro or something and own nubs. When making PVP builds, you can only compare to other elite characters, and I personally feel that you take WW sins and open them up to losing to builds that other WW sins just would never lose too, not to mention that you don't have any extra advantage on the only 2 characters that are even a challenge for a WW sin. WW barbs, and bone necro's. Your build would be FAR worse vs ww barbs, and I'd say equal at best vs bone necro's, but probably worse cause your damage is so poor. So, you gain nothing, and lose lots... do the math

Points for creativity, but I'm sure you'll lose duels you should not be losing... smile.gif

This post was edited by wu-banger on Aug 28 2004 04:33pm
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Aug 29 2004 03:39am
to any1 who doubts this build... i had a build very close way bacc and it did great.... u very rarely lose gm.
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Aug 29 2004 01:58pm
If there's any good in Kodachi's guide, it's the emphasis on the longer swirlie time and 65% fcr icon_pointr.gif tactics more than equipment (.08 Valk ? highly unrealistic). Those 2 things were staples for the .09 sins and the sooner you master putting opponents into stun-recovery animation, the easier your life is going to be against max fcr casters.

DF is way too buggy to rely upon exclusively. First, DF is interruptible. Second, desynch causes way too much wiffing against high fcr casters. Third, Bone Prison/IM is a scary situation. Fourth, the SM casting delay is dangerous. Fifth, Blizz nerfed DFs' range noticeably. With all that said, I'd rather have a Bramble then Enigma.

The bad point: you'll be out of mana quickly if you try to out tele a caster. Also, Kodachi seems to exaggerate about killing hammerdins with high MB alone. Hope you have 16 rows of blue pots smile.gif Plus, they can Charge out of stun-lock, assuming they know what they're doing. Also, the WWsin's losing a lot of poison damage w/o Bramble or even Nat's. But as long as OW procs, and the caster doesn't pot, you can watch them die a slow death evil.gif .
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Aug 29 2004 02:36pm
nice guide it has logic in it
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Aug 29 2004 05:58pm
QUOTE (wu-banger @ Aug 28 2004, 10:31 PM)
Well, getting back to my original point, and a few other people's aswell. All you have done with this build is make a totally dominant PVP character weaker and harder to use, that's it. Everyone by now knows that WW sins are just about the best PVP character there is save for the very best bone necro's. But basically ww sins are number 1 or 2 in the PVP pubby world. For anyone who doesn't think that by now, all I have to say is you have never made or played against a good one. I'll admit that your build adds a different element to the character, and would probably be fun to play. I admit that, but I think it's time you admit that your WW sin would lose more duels overall then the basic u-god WW sin.

One more thing, you say that most other WW sins get name locked with bone spirits when running instead of teleporting? What the hell do you think the shadow master is for??? Obviously when someone with an apparently good grasp of WW sins doesn't know about the most basic minion stacking in the game, the rest of the build will be under question. And would you quit mentioning mind blasting NUB characters to death. I totally agree that you can beat any Nub in the game, but couldn't any build? I think if I wanted to, I could make a throw necro or something and own nubs. When making PVP builds, you can only compare to other elite characters, and I personally feel that you take WW sins and open them up to losing to builds that other WW sins just would never lose too, not to mention that you don't have any extra advantage on the only 2 characters that are even a challenge for a WW sin. WW barbs, and bone necro's. Your build would be FAR worse vs ww barbs, and I'd say equal at best vs bone necro's, but probably worse cause your damage is so poor. So, you gain nothing, and lose lots... do the math

Points for creativity, but I'm sure you'll lose duels you should not be losing... smile.gif

It's funny how you all doubt this build.. Meh, I've made over 5 ww sins and this one proves the best against the main-stream duelers in today's dueling scene. Before you doubt, why don't you try? Even wear an enigma/arach/08 valk on your bramble sin and see how much easier it is to take down necromancers and other defensive duelers. w/e
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Aug 29 2004 10:29pm
this was a kick ass guide thx.
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Aug 31 2004 11:28am
Another thing that Koda didnt bother to mention is that with feral+ runic as your Chaos/Fury, you can still cast traps at max speed even under slow or HF effects.

Also I feel the need to have +3 venom on claws is not that important... I would like +WB, WoF, DF, LS, MB on them.
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Aug 31 2004 11:49am
QUOTE (Cunny_funt3 @ Aug 24 2004, 05:04 AM)
Just FYI, (MANY MANY PEOPLE dont know this)
You can set your Hotkeys to :
q w e r
a s d f
z x

etc..It makes dueling ALOT easier than F1, f2 etc..
Just FYI, ya know smile.gif

hehe i used

asdf
zxcv

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Aug 31 2004 12:41pm
QUOTE (Kodachi_Ysaane @ Aug 24 2004, 01:41 PM)
I have beaten the best duelers on east NL with this sin. I can go in pubs or even casterpk and 1v7 the game with arach + valk set-up. Only against the best of the best will you ever need 1 piece of sorb/stack resist... and let me remind you that is legit GM pvp-east rules.

koda, since when is 2 ravens allowed in pvpeast rules? zz
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