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Aug 15 2008 03:13am
since you have 55% chance to cast firestorm (0,6 seconds delay) and compareably low physdam

just those two thinkgs simply spell lost damage and a hell lot of that
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Aug 15 2008 03:20am
Firesorm on phoenix is really really bad thing. And multiply shot > strafe..
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Aug 15 2008 05:57am
Quote (Ancalagon @ Fri, Aug 15 2008, 10:13pm)
since you have 55% chance to cast firestorm (0,6 seconds delay) and compareably low physdam

just those two thinkgs simply spell lost damage and a hell lot of that


Not sure on 55% CtC (i am assuming you are adding in the Torch with Phoenix)
0.6 sec delay is not bad, considering that Firestorm is still doing damage. Now if
you it was 0.6 delay without any damage at all, then I would not have chosen
it as a weapon.

Anyway, just a Guide.
----------------------------------------------------------------------------------------------

Quote (Sladeinflame7 @ Fri, Aug 15 2008, 10:20pm)
Firesorm on phoenix is really really bad thing. And multiply shot > strafe..


laugh.gif true, on Firestorm, but, this guide was created before they patched the Lagg Dupe method near the end of 1.10 season.
As for Multi being greater than Strafe, it is a matter of Preference.

If you have 24 Arrows from Multi, the 2 centre arrows are the only ones that cast any Procs, so the others are just dmg.
Multi shot is a mana guzzler, and since Freezing Arrow is a mana guzzler too, and only the 2 centre arrows receive the procs,
you will be potting mana alot more than normal, or you have to use alot of Mana Leech items.
Also, Multi's best attribute is the Spread and no "w8ing" time.

Strafe is best in Tunnels/Corridors, versus a single boss for getting a greater return on LL/ML, each arrow casts every proc.

But again, it is just a matter of Preference.
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Aug 15 2008 07:21am
firestorm does not only cause the game to crash but makes you loose damage

with a torch and phoenix you have a 55% chance to cast firestorm
with phoenix only 40% with torch 25%

there is a basic chance of 40% to cast it with phoenix, the remaining 60% can still have the effect of 25% casting from the torch
-icon_pointr.gif 25% of 60=15
40% + 15% = 55%

assuming you have a 3 frame strafe, you fire 8-9 arrows per second

now if a firestorm is triggered, you have to wait 0,6 seconds or 15 frames before you fire again

in this time, however you could fire 5 arrows if there would not be the firestorm

hence it follows that you ~ fire 1 or 2 arrows, trigger the firestorm and miss out on additional 5 arrows

the lvl 22 firestorm without synergies, does 321-357 fire damage icon_pointr.gif asverage fire damage of 339
an upped wws deals up to 89 - 108 weapon damage witrh no sockets filled =89 avdam
just firing 5 arrows in the time when you wait will mean 445 average damage, not even regarding off wepaon ed, ds,crit whatsoever (nor looking at ad on strike)

@ multi versus strafe: multi get`s groups faster also fire a densely spread multi through a tunnel=several arrows of the same multi hit the same monster--- adds up damage, there are other means of fighting bosses than either of the two and manaleach is easily acquired

@ anyway it is just a guide.....
it is no guide at all just some badly done idea

This post was edited by Ancalagon on Aug 15 2008 07:21am
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Aug 15 2008 08:42am
Quote (izParagonzi @ Fri, Aug 15 2008, 11:57am)


Strafe is best in Tunnels/Corridors, versus a single boss for getting a greater return on LL/ML, each arrow casts every proc.

But again, it is just a matter of Preference.


Yes, but do you always going mf in maggot lair? tongue.gif
Think the most of time multi is better, there are only few situacions when strafe is better, it is when few mob are around you... anyway nice guid wink.gif
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Aug 15 2008 09:48am
Quote (Sladeinflame7 @ Sat, Aug 16 2008, 03:42am)
Yes, but do you always going mf in maggot lair? tongue.gif
Think the most of time multi is better, there are only few situacions when strafe is better, it is when few mob are around you... anyway nice guid wink.gif


Thank you for the good comment on the build.
Maggot Lair lvl3 is a lvl85 mf area tongue.gif


Quote (Ancalagon @ Sat, Aug 16 2008, 02:21am)
firestorm does not only cause the game to crash but makes you loose damage

with a torch and phoenix you have a 55% chance to cast firestorm
with phoenix only 40% with torch 25%

there is a basic chance of 40% to cast it with phoenix, the remaining 60% can still have the effect of 25% casting from the torch
-icon_pointr.gif 25% of 60=15
40% + 15% = 55%

assuming you have a 3 frame strafe, you fire 8-9 arrows per second

now if a firestorm is triggered, you have to wait 0,6 seconds or 15 frames before you fire again

in this time, however you could fire 5 arrows if there would not be the firestorm

hence it follows that you ~ fire 1 or 2 arrows, trigger the firestorm and miss out on additional 5 arrows

the lvl 22 firestorm without synergies, does 321-357 fire damage icon_pointr.gif asverage fire damage of 339
an upped wws deals up to 89 - 108 weapon damage witrh no sockets filled =89 avdam
just firing 5 arrows in the time when you wait will mean 445 average damage, not even regarding off wepaon ed, ds,crit whatsoever (nor looking at ad on strike)

@ multi versus strafe: multi get`s groups faster also fire a densely spread multi through a tunnel=several arrows of the same multi hit the same monster--- adds up damage, there are other means of fighting bosses than either of the two and manaleach is easily acquired
Strafe down the corridor: 10 arrows hit 1 monster. Then Pierce, 9 arrows hit next monster. Then Pierce, 8 arrows hit next monster, etc
MULTI sucks in Corridors.


@ anyway it is just a guide.....
it is no guide at all just some badly done idea
laugh.gif you have failed in the berserker barb, by your own hands TWICE now, and you are failing here with your MULTI is better in corridors than STRAFE, honestly an EPIC FAIL AGAIN. So, do you really think your opinion here matters anymore? No, it doesn't, even all your calculations in the world make no difference in actually playing the game. You spend more time in the forums than gaming.


This post was edited by izParagonzi on Aug 15 2008 10:12am
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Aug 15 2008 05:28pm
you say defense rule son a zerker... funny
you say cast delay rules
you say warcry sucks .. ^^ should I go into more details... lol`ed

in the time that you strafe through a corridor, you can get 2-3 attacks per second.. with your mouse you can manage the spreading of the arrows...
and thus make a very narrow field of multi which leads to several arrows per multi hitting the targe...

you may get a 3 frame strafe, but you you can as well get 3+ arrows hit a monsters with multi and you can get more than 3 attacks per second with multi.........

Quote
10 arrows hit 1 monster. Then Pierce, 9 arrows hit next monster. Then Pierce, 8 arrows hit next monster, etc

by the way.. pierce means that the arrow actually pierces the target.. if you plays at 100% pierce all arrows pierce the target and not 9 of 10 and then 8 ofg 9 with the next monster

is this another venture into your dreamworld
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Aug 18 2008 05:49am
Quote (Ancalagon @ Sat, Aug 16 2008, 12:28pm)
you say defense rule son a zerker... funny
you say cast delay rules
you say warcry sucks .. ^^ should I go into more details... lol`ed
With a 1 base War Cry skill, you do not have the % chance to stun bosses. So it does suck, on another note, taking away damage/ar or life/mana or Radius/Length
Since you do not have the % chance to stun like an effective War Cry, why waste points, you know you failed miserably on that, also if you were to up the skill to make it worthwhile, then you might as well make a Singer barb instead of a Berserker Barb.
Defense can mean Life, also when monsters are Magic Immune you use Conc, and Def does matter, even if they are not magic immune, you can still use conc vs hordes to keep up your Defense.
By the way, you mentioned in my last post that you were going to use Leap Attack too? how moronic on a Berserk/Bo/Conc build, you just wasted another 3 skill points to try and win the argument, geeze you definately are tied up with calculations for damage that you forget the other fundamentals to make a good/great build, anyway, you still have not proved that your build is better in the Berserker guide.



in the time that you strafe through a corridor, you can get 2-3 attacks per second.. with your mouse you can manage the spreading of the arrows...
and thus make a very narrow field of multi which leads to several arrows per multi hitting the targe...
DOH, really, shit, try that in maggot lair, the centre 4 arrows will hit the first one, but, only the 2 centre arrows will hit second as the 2 outer will hit wall because of the angle, then repeat again, great, only thing is you have no targeting when keeping the spread in close, your cursor is on the edge of screen and you have to adjust to get clean shots, so you will not be getting all those arrows as you say hitting.
you may get a 3 frame strafe, but you you can as well get 3+ arrows hit a monsters with multi and you can get more than 3 attacks per second with multi.........
Large monsters Multi works well with, small monsters not so well, only 1 or 2 arrows hit from multi, more if in close, but then get a Glasscannon in Close to do more damage is kinda suicidal.


by the way.. pierce means that the arrow actually pierces the target.. if you plays at 100% pierce all arrows pierce the target and not 9 of 10 and then 8 ofg 9 with the next monster
I sill take in the 5% chance not to hit, so, if you do not hit with the arrow, it does not pierce, geeze, I guess thinking is not one of your strong suits

is this another venture into your dreamworld
I think you are in the Dreamland, it is called the "Calculas 100% Rulz" syndrome, you have no room for variables, alterations, outside factors.

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Aug 19 2008 08:54pm
~@~ izParagonzi ~@~
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~@~ izParagonzi ~@~
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