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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Future Of Zons. > Telly/psn/vita/mb/valk/creativity/pownt
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Jun 15 2008 02:07pm
Quote (RoTTeN @ Sat, Jun 14 2008, 04:39pm)
Really N1 guide
I like the idea to use tele on bowies (=


First time I played this zon in at least 2 weeks, and I annihilated.

This post was edited by sorowfulhatred on Jun 15 2008 02:07pm
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Jun 16 2008 12:29am
Poon
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Jun 16 2008 12:34am
Quote (marvel. @ Thu, Jun 12 2008, 08:41pm)
i saw 20 valk then i hit back on my browser


LOL steve
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Jun 16 2008 12:46am
Marvel is right as usual, though.

At most you want slvl 17 valk with + skills for warpike..
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Jun 16 2008 01:52am
Quote (Legolas-III @ Mon, Jun 16 2008, 01:46am)
Marvel is right as usual, though.

At most you want slvl 17 valk with + skills for warpike..


pompous. If I remember correctly, he was the one who made a telly jabber with maxed valk. Nader mentioned it.

The point of this build was missed.

I maxed valk because that is what I wanted. (around about 4k life, vnice dmg, inherits all my base passives, tanks, and like shadow master---can sorb.)

This particular zon build does not lose to others in a level playing field, and surpasses all previous builds in potential. Pallies are no longer a problem, ele damage is no longer a problem, few things discourage this zon from winning 100% of the time.



And as far as team duels go (as marvel mentioned to me within pms, as I called him out on being a complete ass in my thread), Rasheeda is almost always MvP, as one arrow with open wounds and critical strike will do 2-4k phys, 300 life over 8 seconds (rounded), and 6k+ psn dmg over 6 seconds. that's 1/4th-1/2th +/- almost any character's life in this game. The maxed valk is to save my ass, which in turn prolongs my being able to fire arrows and pretty much passively damage opponents while I run, attack elsewhere, or do whatever the fuck I want.

Then Marvel.'s argument would be "why max valk when I could put points in more deserved places?"... like what? magic arrow? nty. By maxing my dodges I would gain 1-2% dodge, max. By maxing critical i would gain 1-2% (on top of my 72% already), and I will have maxed ga for phys dmg/mana consumption by lvl 94.

huh?


The point is none of you have put it into use in the way that I have, and therefore theorize as to how it's not worth it, without actually testing the reality of it. Things always look differently when laid in front of you then when being used. Valk is essential to this particular build, the end. (she takes hits, gives hits -which my arrows have the tendency to lower life.. duh-, and sorbs @ higher levels. The zon's equivalent to clay golem)


Quote (xD|mike- @ Mon, Jun 16 2008, 01:34am)
LOL steve


nn encourage people who have never seen nor made my build.

This post was edited by sorowfulhatred on Jun 16 2008 01:54am
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Jun 16 2008 02:56am
You're not the only one who's made a telezon before.

First, the valk issue. The damage/life/ar/defense you gain on a valk from leveling it above 17 is rather minimal. Instead you can invest those points in multi, LF, LB, and other passives. Many attacks simply bypass summon stack making it even less effective.

Onto actual damage:

You're dealing 5075 poison damage. That's 422 damage over 6 seconds with max resists in hell.

Open wounds will give you approximately 300-350 damage.

Both of those damage sources take a rather long time to apply by comparison.

Your physical damage is low, 200 per hit being generous.


I don't know who you're dueling but amazons are blessed with having slow cast rates even with your 99 fcr switch. Hoping to maintain range with teleport won't normally happen. Once you eliminate the main advantage of range, you're left with a bowazon dealing low instant damage and your poison/ow will go to a waste.

I understand the situation may be different in a tvt situation, though. This is mainly because you won't be exposed to nearly as much immediate danger which gives you time to apply ow/poison more effectively.

I'm not saying this isn't a good build, merely that it isn't the "end all best way to build a bowazon" as you seem to have made it appear. As other guides have stated, there is no one way to build a bowazon.

This post was edited by Legolas-III on Jun 16 2008 02:59am
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Jun 16 2008 08:56am
Quote (Legolas-III @ Mon, Jun 16 2008, 03:56am)
You're not the only one who's made a telezon before.

First, the valk issue. The damage/life/ar/defense you gain on a valk from leveling it above 17 is rather minimal. Instead you can invest those points in multi, LF, LB, and other passives. Many attacks simply bypass summon stack making it even less effective.

Onto actual damage:

You're dealing 5075 poison damage. That's 422 damage over 6 seconds with max resists in hell.

Open wounds will give you approximately 300-350 damage.

Both of those damage sources take a rather long time to apply by comparison.

Your physical damage is low, 200 per hit being generous.


I don't know who you're dueling but amazons are blessed with having slow cast rates even with your 99 fcr switch. Hoping to maintain range with teleport won't normally happen. Once you eliminate the main advantage of range, you're left with a bowazon dealing low instant damage and your poison/ow will go to a waste.

I understand the situation may be different in a tvt situation, though. This is mainly because you won't be exposed to nearly as much immediate danger which gives you time to apply ow/poison more effectively.

I'm not saying this isn't a good build, merely that it isn't the "end all best way to build a bowazon" as you seem to have made it appear. As other guides have stated, there is no one way to build a bowazon.


Did you read the guide at all?

It's not a regular telezon, however the second of two psn builds on east. I highly doubt with your attitude towards the build (and damage) that you've even made one which brings me back to the point I made before.. Calculations are wonderful, but it just isn't the same as actually implementing the character itself.

I think I used to duel with you as well (I think you had a zon named grand-elf or something??)

As far as damage, very few people have maxed poison resists, let alone maxed dr. Assuming duelers use the best of any combination is a paper and pen miscalculation.

You can talk with ink if you want to know more about the potency of this build, as his telly zon doesn't compare (in the same way). The truth of the matter is that this build > phys damage telly zon builds, which would make it a superior choice 90% of the time. The killing power isn't as quick, however when you live 10x's as long and take almost infinitely more hits while STILL dealing 900 minimum dmg to life, there's really nothing opposing you.

If you have any character East/nl, I'd be more than happy to show you.
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Jun 16 2008 01:27pm
true story.
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Jun 16 2008 01:31pm
this thing is utterly horrible. too low damage to kill any good char in bm, high poison dmg from charms keeps you from gming in any serious channel/league.

plus you die to me constantly
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Jun 16 2008 01:40pm
Quote (Milbauer @ Mon, Jun 16 2008, 02:31pm)
this thing is utterly horrible. too low damage to kill any good char in bm, high poison dmg from charms keeps you from gming in any serious channel/league. (If you're bm, why even make league dueling apart of your argument. The only league there is is melee, and I'm not melee. Cry elsewhere)

plus you die to me constantly


psn is legit. It's apart of the game, itself, unlike text re-writes.

+ I don't even know who you are, if you're going to call me out you should probably state who your chars are/proof, since right now all you're doing is bull-shittnig smile.gif






I also forgot to mention within the guide that psn% affectors such as psn facets and trangs DO IN FACT affect psn dmg. Dmg shown in character screen IS CORRECT. (unlike with traps..)
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