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Feb 19 2026 04:33am
125fcr on a hammerdin is much more important because

1. he needs multiple hits to kill
2. he needs to constantly telestomp and switch positions to make up for the terrible blessed hammer blind spots
3. he doesnt have a big size revive that stops him from going into FHR recovery frames

the warlock doesnt have these problems

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Feb 19 2026 04:47am
125fcr on a hammerdin is much more important because

1. he needs multiple hits to kill
2. he needs to constantly telestomp and switch positions to make up for the terrible blessed hammer blind spots
3. he doesnt have a big size revive that stops him from going into FHR recovery frames

the warlock doesnt have these problems


Right, but warlock can get to 125% while still dealing the same effective damage compared to 75%.Its Not as Important on warlock. But with the right gear it is doable and will still increase your dps and movement, so why not go there?

For pure MF 75% is better. But then you should Just run toombreaver with mf gear.

When you want to use a big Stick like Doom or Death and can afford gg gear it is definitly worth to go for 125.

If you aren’t super rich Just go 75% and Stack mf

This post was edited by Junglist69 on Feb 19 2026 05:07am
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Feb 19 2026 05:27am
Edit: maxroll updated the es guide and basicly goes for the same forti/highlords 125fcr setup I suggested in my Post:

Death is worse than you think , considering your crit mastery is useless when having 95% ds.

Forti in an eth thundermaul does the same or more base damage as death in an eth decap while reaching 125fcr with ease and still having 78% effective crit from deadly strike + crit chance.

You basicly don‘t loose any damage with forti weapon and 125fcr
Compared to lets say Death and 75% fcr while increasing your atack Speed and movement and also gaining some great Defensive Stats on forti…. Its Just better in every way. Same damage, faster Casting and even better defensive stats…

So without Max mf 125>>>>75 with the right setup.
And if you want mf, use 75% but toombreaver

There is no reason to run 75% with Death/doom/BOTD when you can afford the gear needed for 125%…

Its not that expensive either using forti, since you only Need an 20fcr helm. You can use the new rw untill good circlet


To quote the article:

The Standard Echoing Strike Warlock has fully unlocked his potential and is running at peak efficiency. Maintaining the 125% FCR breakpoint is a high priority. Fortitude Thunder Maul is used for four reasons:
Massive Enhanced Damage in a Thunder Maul base.
Deadly Strike (chance to deal double damage).
The FCR on weapon allows us to reach the max breakpoint.
All Resistance on the weapon, which is hard to cap on the build.
With Mastery Critical Strike Chance and Deadly Strike, you reach 78.3% chance to critically strike. An alternative of Insight reaches 89.35% to critically strike. This would account for a 6% increase in damage while Fortitude has 36% higher base damage. As well as benefitting from 10% more off weapon enhanced damage from Strength.

This post was edited by Junglist69 on Feb 19 2026 05:56am
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Feb 19 2026 05:57am
Edit: maxroll updated the es guide and basicly goes for the same forti/highlords 125fcr setup I suggested in my Post:

Death is worse than you think , considering your crit mastery is useless when having 95% ds.

Forti in an eth thundermaul does the same or more base damage as death in an eth decap while reaching 125fcr with ease and still having 78% effective crit from deadly strike + crit chance.

You basicly don‘t loose any damage with forti weapon and 125fcr
Compared to lets say Death and 75% fcr while increasing your atack Speed and movement and also gaining some great Defensive Stats on forti…. Its Just better in every way. Same damage, faster Casting and even better defensive stats…

So without Max mf 125>>>>75 with the right setup.
And if you want mf, use 75% but toombreaver

There is no reason to run 75% with Death/doom/BOTD when you can afford the gear needed for 125%…

To quote the article:

The Standard Echoing Strike Warlock has fully unlocked his potential and is running at peak efficiency. Maintaining the 125% FCR breakpoint is a high priority. Fortitude Thunder Maul is used for four reasons:
Massive Enhanced Damage in a Thunder Maul base.
Deadly Strike (chance to deal double damage).
The FCR on weapon allows us to reach the max breakpoint.
All Resistance on the weapon, which is hard to cap on the build.
With Mastery Critical Strike Chance and Deadly Strike, you reach 78.3% chance to critically strike. An alternative of Insight reaches 89.35% to critically strike. This would account for a 6% increase in damage while Fortitude has 36% higher base damage. As well as benefitting from 10% more off weapon enhanced damage from Strength.


Fort is best for 125 fcr (max speed)
Botd is best for 75 fcr (max tank/damage)
Having 250% to undead botd and 350% to demons LOH is noticable in p8 terror zone imo

edit:
i think with gg items u can have 125 fcr AND botd/tank build, looking into it
fort is mandatory if you want 125 fcr

This post was edited by Silenkiller on Feb 19 2026 06:24am
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Feb 19 2026 06:13am
Fort is best for 125 fcr (max speed)
Botd is best for 75 fcr (max tank/damage)


Guess you Are right but you can also use Doom instead of BOTD on 75%fcr

Can be made in an eth thundermaul too, has almost the same ed(up to 395) but also gives 20 deadly strike and + 2 skills wich is Great for echoing strike Build. So i think looking at damage Doom is Even better than BOTD on 75%. You Need the dualleech on a ring though.
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Feb 19 2026 06:17am
Guess you Are right but you can also use Doom instead of BOTD on 75%fcr

Can be made in an eth thundermaul too, has almost the same ed(up to 395) but also gives 20 deadly strike and + 2 skills wich is Great for echoing strike Build. So i think looking at damage Doom is Even better than BOTD on 75%. You Need the dualleech on a ring though.


damage is close enough that i prefer the 30 all stat and dual leach - then you can run new opalvein rings --> 10% fcr/40%ed/all res per ring

This post was edited by Silenkiller on Feb 19 2026 06:18am
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Feb 19 2026 06:31am
Guess you Are right but you can also use Doom instead of BOTD on 75%fcr

Can be made in an eth thundermaul too, has almost the same ed(up to 395) but also gives 20 deadly strike and + 2 skills wich is Great for echoing strike Build. So i think looking at damage Doom is Even better than BOTD on 75%. You Need the dualleech on a ring though.

damage is close enough that i prefer the 30 all stat and dual leach - then you can run new opalvein rings --> 10% fcr/40%ed/all res per ring



Edit after your Edit :D : Look at my initial post. You can get to 125 with botd/doom. You Just Need to Drop highlords for an 2/15+ amu.
You will loose 30% deadly strike. Then the 20ds on Doom will be worth even more compared to botd.

Setup:

125 Doom/botd

Fcr sources.

20% circlet
15-20% amu (depending on tome roll)
25-30% on tome(depending on amu roll)
10% ring 1
10% ring 2
20% arach
20% mage/to gloves

This way you get to 125% fcr while still beeing able to keep an ~400% ed thundermaul.

You only end up loosing 30% deadly strike from highlords compared to 75% setup.

With BOTD you end up with 15% ds from only gores. Still having the crit Chance of 30% + from levitation.

With Doom you still have 20% ds on your weapon, giving you 35% with gores + 30%+ from Levitation.

All in all 125 without weapon fcr is doable. But doom will outshine Botd, cause the extra 20% deadly strike is worth much more on 125 fcr than it is on a 75% setup where you can get deadly strike from highlords.

Like i mentioned in my initial post: with gg gear 125% doom setup might be the fastest clear overall. It looses Like only 30% deadly strike while still Rocking insane damage with Max fcr.

I think for pure clearspeed:

125% doom with gg circlet/amu > 125% forti with highlords > 125% BOTD with gg circlet m/amu

Although it is very close between forti and doom

For mf:

75% with 3 isted eth tombreaver.

Death is Just bad compared to Doom/forti/botd. At 75% with highlords you make your crit Chance useless. At 125% with an fcr amu you end up with the same deadly Strike as forti (since forti has 20 and can still use 30 from highlords) while having worse damage/defensive stats on death

This post was edited by Junglist69 on Feb 19 2026 06:59am
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Feb 19 2026 07:34am
how you guys manage the attack rating? Is enough the bonus from mastery + strike to hit in terror hell?

This post was edited by FeeDee on Feb 19 2026 07:34am
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Feb 19 2026 07:50am
Edit after your Edit :D : Look at my initial post. You can get to 125 with botd/doom. You Just Need to Drop highlords for an 2/15+ amu.
You will loose 30% deadly strike. Then the 20ds on Doom will be worth even more compared to botd.

Setup:

125 Doom/botd

Fcr sources.

20% circlet
15-20% amu (depending on tome roll)
25-30% on tome(depending on amu roll)
10% ring 1
10% ring 2
20% arach
20% mage/to gloves

This way you get to 125% fcr while still beeing able to keep an ~400% ed thundermaul.

You only end up loosing 30% deadly strike from highlords compared to 75% setup.

With BOTD you end up with 15% ds from only gores. Still having the crit Chance of 30% + from levitation.

With Doom you still have 20% ds on your weapon, giving you 35% with gores + 30%+ from Levitation.

All in all 125 without weapon fcr is doable. But doom will outshine Botd, cause the extra 20% deadly strike is worth much more on 125 fcr than it is on a 75% setup where you can get deadly strike from highlords.

Like i mentioned in my initial post: with gg gear 125% doom setup might be the fastest clear overall. It looses Like only 30% deadly strike while still Rocking insane damage with Max fcr.

I think for pure clearspeed:

125% doom with gg circlet/amu > 125% forti with highlords > 125% BOTD with gg circlet m/amu

Although it is very close between forti and doom

For mf:

75% with 3 isted eth tombreaver.

Death is Just bad compared to Doom/forti/botd. At 75% with highlords you make your crit Chance useless. At 125% with an fcr amu you end up with the same deadly Strike as forti (since forti has 20 and can still use 30 from highlords) while having worse damage/defensive stats on death


you'll eventually die with this build tho
thats nogo for me, stormshield mandatory so impossible

edit: also, 75 fcr --> 125fcr is 10 to 9 frames teleport man, thats 10% lmao 10% teleport speed increase yeah its not even noticeable to me



zero skillers hah

This post was edited by Silenkiller on Feb 19 2026 07:56am
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Feb 19 2026 07:55am
how you guys manage the attack rating? Is enough the bonus from mastery + strike to hit in terror hell?


warlock doesnt need ar for echostrike
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