I've read some things about the cold damage and CFB. Most builds have none because of the MDR bug, and you need to do a certain amount to actually do the "cold check" to slow the enemy? (I don't fully understand this part yet) But having any elemental damage (even the light dmg from SoJ's, can reduce your physical damage significantly.
I'm enjoying having SoJs on my barb, but I think I need to change to dmg/ar/life/fcr rings to do more phys damage because of the MDR bug (Which again, I don't fully understand this either)
Well I can at least clarify this for you!

See that MDR at the bottom of phys dmg column?
This is the order of calcs, and at the very end, any excess MDR that was reducing elemental dmg will get converted to DR
I somehow kinda doubt that it's really a big thing for lld tho...
I mean, you can't really have a lot of MDR
Possibly enough to neglect low elemental dmg, but still there should be, at worst, barely any excess left, and reducing your final phys dmg by 2-3 flat dmg ain't much
edit:
an example, as I'm trying to see where it could make sense to not get CbF and use SoE instead...
I guess that a 15 MDR SoE is enough to neglect other melee builds with a small source of cold dmg.
Some 24 cold dmg, reduced to 4 after pvp penalty, then reduced to 1 after 75res
then SoE's 15 MDR has 14 excess, and thus reduces your final phys dmg by 14 on top of the 15% DR
Yeah I guess it makes sense haha
You would need a lot of cold dmg to go over 15MDR
edit 2:
I messed up the order of calcs above...
MDR is calculated after pvp penalty, but before res
24 cold dmg = 4 after pvp penalty
15mdr - 4 = 11 left (not 14)
So you would need 90+ elemental* dmg for it to go trhough the 15 MDR and apply its slow
*of a single type, because MDR is applied individually to each type
This post was edited by SinsOfTheSun on Jan 9 2026 02:38pm