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Jul 1 2010 05:33am
Quote (FnK @ Jul 1 2010 06:28am)
The more points you put in MB, the more SM casts it. And afaik it's been confirmed by experienced assassin players that the difference between 1-->2 isn't significant compared to any other x-->x+1


What I've been doing is teleporting around monsters with them barely on my screen, and every other time i teleport, SM cast MB at the monsters. I didnt notice this when i only put one point into MB. So Idk, if 3 can make a more significant difference, then how often would SM cast mb?

Another question is, does 0 - 1 to mb make a big difference in how often SM cast mb? if not, i might as well just get mb from my claw instead of putting a skill point into it, since SM uses all skills anyways.

This post was edited by MegaVovaN on Jul 1 2010 05:36am
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Jul 1 2010 07:16am
Quote (reyrol @ Jun 29 2010 08:13pm)
you are clueless sry to say ^^

first off im not asking for advice since my assa beats everything ^^

second, goodluck beating a good bvc or charge/zealer or even smiter /hammerdin with 1/4 of the ww dmg of a bvc, no matter how much u precast, i dont precast btw.
VS melees u need traps + ow unless u using d2pk stuff on closed like the guide, gl with it.

third, 1hit ow makes 6X the dmg of a ethereal cruels claw with a deadly strike hit VS 95% es sosos, therefore, how superior is OW vs dmg when they are 75%block on top of that? hit & run

forth > any conclusion diferent to this means, either u play on private realms with 5ls fools 4xx dmg claws or play pub vs garbage pvpers.

and last atm, my amu isnt useful for hybsin? Ôô how do you reach 167str % 115dex with all points in vita, and how u reach 175%@ with 10x max ar lifers

AH & forgot, my ghost setup gives 5.8k traps :rofl:


5.8k traps is decent but once they throw on the tgod, ur done. u'll need at least around 6.5k-7.5k (around what i have) to do decent damage vs barbs.

and im not sure what the argument here is cuz i'm a bit lazy to read but heres my 2cents:

vs barbs/pallies i tend to use the fools and use ow + traps to do the majority of my damage (unless the barb is an idiot and lets me ww him or the pally is dumb and just charges at me)

vs everything else, i find having a good damage claw (gclaw + my fools) + DOD works better than the bleed technique.

it really depends on the oponent, u cant say 1 style is better than the other cuz circumstances vary and having knowledge of when to use what is the more efficient method

Quote (MegaVovaN @ Jul 1 2010 07:33am)
What I've been doing is teleporting around monsters with them barely on my screen, and every other time i teleport, SM cast MB at the monsters. I didnt notice this when i only put one point into MB. So Idk, if 3 can make a more significant difference, then how often would SM cast mb?

Another question is, does 0 - 1 to mb make a big difference in how often SM cast mb? if not, i might as well just get mb from my claw instead of putting a skill point into it, since SM uses all skills anyways.


the diff really isnt that much, i'd honestly take the trap damage boost over 1 more pt mb

This post was edited by Azn Masta on Jul 1 2010 07:16am
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Jul 1 2010 07:18am
Quote (Azn Masta @ Jul 1 2010 08:16am)




the diff really isnt that much, i'd honestly take the trap damage boost over 1 more pt mb


so are u saying if i can get mb from my claws, i shouldnt put a point into mindblast or putting just 1 point?

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Jul 1 2010 07:19am
Quote (FnK @ 1 Jul 2010 13:28)
The more points you put in MB, the more SM casts it. And afaik it's been confirmed by experienced assassin players that the difference between 1-->2 isn't significant compared to any other x-->x+1




This is interesting. Is it something you can back up theoretically or are you just basing it on experience?


it's simple, from 10 to 20 it makes more difference from 1 to 10 and every point in between
this has been tested
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Jul 1 2010 07:27am
Quote (reyrol @ 30 Jun 2010 01:13)
you are clueless sry to say ^^

first off im not asking for advice since my assa beats everything ^^

second, goodluck beating a good bvc or charge/zealer or even smiter /hammerdin with 1/4 of the ww dmg of a bvc, no matter how much u precast, i dont precast btw.
VS melees u need traps + ow unless u using d2pk stuff on closed like the guide, gl with it.

third, 1hit ow makes 6X the dmg of a ethereal cruels claw with a deadly strike hit VS 95% es sosos, therefore, how superior is OW vs dmg when they are 75%block on top of that? hit & run

forth > any conclusion diferent to this means, either u play on private realms with 5ls fools 4xx dmg claws or play pub vs garbage pvpers.

and last atm, my amu isnt useful for hybsin? Ôô how do you reach 167str % 115dex with all points in vita, and how u reach 175%@ with 10x max ar lifers

AH & forgot, my ghost setup gives 5.8k traps  :rofl:


Ad hominem, nice start. I won't even bother to point out the irony, though.

No Assassin beats everything, saying that your Hybrid beats good Necs would be a big joke. If you think otherwise then it's kind of obvious that you need a lot of advice. ^^

With 1/4 the damage of a BvC? Are you neglecting LS or is your idea of a "Ghost set-up" literal? It's not very difficult at all to beat a BvC or especially a Paladin with a ww-focused Hybrid.

While it's a completely random number pulled out of your ass, you're right that OW>physical damage vs 95 es sorcs when their mana is full. Have you ever tried breaking through their mana? It's really not difficult at all when you're using LS and chaining with DClaws/LS chains.

You don't need a 5 LS mass damage claw, a 2-3 LS mass damage claw works perfectly fine. I also don't pub much at all, otherwise I wouldn't ever use 20/11s on any of my characters.

No, your amulet is useless for a Hybrid since maximising Vit is never the most important thing for an Assassin. Gaining HL's 37 DS is waaay better than any statistical boost that amulet gives. As for res, just use a few 20/11s of that element. You will still do much more phys damage with HL's DS and res from charms, rather than giving up the DS bonus and getting slightly more +max from charms. Not that you should be using 10/76/45s anyway, 3/20/20s are way more versatile.

5.8k traps on a shadow discipline based hybrid is terrible... I almost hit that with a stalker.

Quote (MegaVovaN @ 1 Jul 2010 12:23)
i'm not sure if putting 3 would make SM cast a significant amount more mindblast than putting 2, but for sure 2 points is a lot better than 1.

I've just used a token to respec my hybrid so that i can put in 2 pts to mb, and i noticed SM now cast mb a lot more, which is very useful, since SM auto-aims.


No, more points into mindblast makes the effect even bigger than the previous point. Putting 2 is pointless, either max it or leave it at 1 pt.

This post was edited by Tails chao on Jul 1 2010 07:28am
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Jul 1 2010 07:29am
very nice guide
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Jul 1 2010 07:34am
Quote (MegaVovaN @ Jul 1 2010 09:18am)
so are u saying if i can get mb from my claws, i shouldnt put a point into mindblast or putting just 1 point?


u can very much leave it at base and use a claw to get it. however remember that if u ever plan on switching out claws, it will not prove useful so make sure its on a chaos than and not the fools/fury

i personally do not do that becuase i use a glcaw + a regular claw (fury/fools) with df/ls mods

Quote (skyfiresace @ Jul 1 2010 09:29am)
very nice guide


thank you :)

This post was edited by Azn Masta on Jul 1 2010 07:34am
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Jul 1 2010 08:01am
Also, how often do you use dragon claws? Or is it reserved for dueling necros? If its only reserved for bonemancers, i'm not really sure if its valuable enough for 2 skill points.

This post was edited by MegaVovaN on Jul 1 2010 08:02am
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Jul 1 2010 08:07am
Quote (MegaVovaN @ Jul 1 2010 10:01am)
Also, how often do you use dragon claws? Or is it reserved for dueling necros? If its only reserved for bonemancers, i'm not really sure if its valuable enough for 2 skill points.


i only use it vs necros. whether u get it or not is up to u.

as for the question about mb. if u can get it on claw, u dont need it. if u dont, 1 pt is enough
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Jul 1 2010 10:47am
Quote (reyrol @ Jun 30 2010 12:13am)
you are clueless sry to say ^^

first off im not asking for advice since my assa beats everything ^^

second, goodluck beating a good bvc or charge/zealer or even smiter /hammerdin with 1/4 of the ww dmg of a bvc, no matter how much u precast, i dont precast btw.
VS melees u need traps + ow unless u using d2pk stuff on closed like the guide, gl with it.

third, 1hit ow makes 6X the dmg of a ethereal cruels claw with a deadly strike hit VS 95% es sosos, therefore, how superior is OW vs dmg when they are 75%block on top of that? hit & run

forth > any conclusion diferent to this means, either u play on private realms with 5ls fools 4xx dmg claws or play pub vs garbage pvpers.

and last atm, my amu isnt useful for hybsin? Ôô how do you reach 167str % 115dex with all points in vita, and how u reach 175%@ with 10x max ar lifers

AH & forgot, my ghost setup gives 5.8k traps  :rofl:


meh, disagree with a bunch of this..

barbs yes you usually want to avoid whirling unless you sense they won't react in time or something for a single hit, usually its more baiting tactics vs barbs. although it is nice if the physical hits do sting them a bit more.. some barbs have problems balancing tgods/dr/fcr vs hybrids, if you just show that your physical damage is more of a threat it might make the barb use a setup that he would rather not use. Im not saying to try to outwhirl barbs straight up, but having a heavier hitting whirl is not a bad thing.
pallies you should be whirling no question about it, and having higher damage helps. if you aren't using whirl vs charge/zeal/smite/hammer whatever.. well, your loss. amazing ability to use vs them. I don't even have to explain this. if you don't know how to buffwhirl toss telestomping smiter/zealots or how to get unanswered hit attempts vs smite/zealot pallies trying to come at you.. there is more for you to learn.
es maxblock sorcs yes you can hit and run and finish off with traps if that's your gameplay style. personally I prefer to just pounce on them and lock up their fhr/block and just break through their es with physical damage in the mix. admittedly they will more likely die from ow/venom/ls damage before that happens but I'd rather just pounce on them and not let them go, so either setup will work vs them, but why not add in physical damage into the mix anyways and save yourself a trip to the stash, keep a high damage setup on vs everything.
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