Quote (Azn Masta @ 29 Jul 2011 21:02)
its going to be:
GFace + Shadow Dancers (15x 32020s + 4x Shadows)
35% CB
52% DS
300+ AR
60+ Life (after bo)
18 Physical Damage (Raw - Not what's on screen)
More Kick Damage
More Defense
48% FHR BP
Gface + Gores Riders (9x 32020s + 6x Shadows)
50% CB
67% DS
10% OW
27% FHR BP
The 2 extra shadow gcs in gores setup dont add anything more than what shadow dancers already provide... you basically are MAKING UP for the 2 shadow skills lost from not using dancers.
Conclusion:
Without gface, the boosts from gores is really nice. However, if you already use Gface, the %'s already pretty good. If you using gores as well, you start see diminishing returns
actually you get more defense with gores, even non upped ones have a bit more defence than dancers and upped ones have 1/3 more
kick damage is irrelevant - you don't kick
you could get 48 fhr with gores too if you want that, its more life lost then though
its 18 max, so 9 average
you didn't include critical strike to the double damage %. its what, 20% or so? then you have 61% and 73% double damage chance. gore setup has ~7.5% higher average damage if damage would be the same otherwise (its not, but lets just assume it is)
however, that 9 average physical damage adds about 5.5% damage to your fools claw. how much average damage does gchaos have? but well the extra damage % will be lower, im guessing something between 2-4%.
so at this point gores has a bit higher average damage, but ow and cb haven't been factored in yet
good approximation for average cb damage per hit through the duel is (max life/2)*(1/10)*(1-dr%)*cb%
if opponent has 4.8k life and 50 dr: average hit that procs cb is 120. so with gores extra damage per hit is on average 60 while with dancers its 42. so 18 pvp damage more per hit from cb with gores. i cba calculate the percentage value of total damage for that but it's probably somewhere around 3-6% more damage with gores from cb. not so much but its something at least. I think its probably
somewhere between 5% and 15% (it could probably jump to 20% if you play hit n run and let ow run for its full duration before procing it again) extra damage overallOW is kinda difficult to calculate properly but if you assume that ow has time to do the full duration each time it procs and does 500 damage then its average 50 pvp damage more per hit from ow, which is like 8-15% extra damage or so. however if you trade hits and hit multiple times in row then the effect of extra ow becomes pretty minimal
but yea well i guess its pretty clear that gores do have a pretty fair bit more damage even when i can't give exact numbers without calculating everything through and through
i don't know if its enough more to overcome the slightly lower ar and life. the extra defence somewhat makes up for the lost ar though
I really think you should try both setups ingame and see which works the best. To me on paper that gore setup does kinda look better and would allow you to use gores vs everyone else as well, which i don't think that dancer guilli setup lets you do, or does it?
Quote
Conclusion:
Without gface, the boosts from gores is really nice. However, if you already use Gface, the %'s already pretty good. If you using gores as well, you start see diminishing returns
I want to comment a bit on this. While you do get some dimishing returns, the difference between guilli and no guilli doesn't make a huge difference to how much gores boost damage. You see some dimishing returns right from the start but going from hl+critical strike to hl+guilli+critical strike is not that much bigger jump than adding gores to the mix as well. For CB it is a bit bigger difference though
This post was edited by tudey on Jul 29 2011 12:49pm