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Sep 21 2010 08:51am
Fucking right.
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Sep 21 2010 09:41am
Poison stack bug? What dat?

Also poison kills barbs if you have nat set trangs and facets. Your poison will last longer allowing hit and runs. ESP good for hybrids.

This post was edited by thecrazykiller on Sep 21 2010 09:43am
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Sep 21 2010 10:42am
Quote (FnK @ 13 Jul 2010 01:50)
you can wsg walk and still do timed teleports out


y but you can do that anyway lol, as long as you don't get caught by a trap.

ps. 65 fcr is not required vs necs if you have max mb, though it is nice.

Also OW is fucking boss on a wwsin, unlike Venom it hurts and it lasts for ages. UmUm is the best rune combination for any rare claw by FAR.

This post was edited by Tails chao on Sep 21 2010 10:46am
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Sep 21 2010 12:33pm
can poison kill a paladin with cleansing?
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Sep 21 2010 01:13pm
Quote (Conviction @ Sep 21 2010 06:33pm)
can poison kill a paladin with cleansing?


yes. poison java that has some survivability owns a pal with cleansing. or if the pally doesn't have good rezz and uses cleansing.
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Sep 21 2010 01:30pm
Quote (markilbaldacchino @ Sep 21 2010 05:51pm)
Fucking right.


Fucking idiot.

Quote (thecrazykiller @ Sep 21 2010 06:41pm)
Poison stack bug? What dat?

Also poison kills barbs if you have nat set trangs and facets. Your poison will last longer allowing hit and runs. ESP good for hybrids.



Quote (thecrazykiller @ Sep 21 2010 10:13pm)
yes. poison java that has some survivability owns a pal with cleansing. or if the pally doesn't have good rezz and uses cleansing.


rofl moron, get a clue.
didn't ddadams teach you anything by now? stop talking xD

This post was edited by Synonym on Sep 21 2010 01:31pm
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Sep 21 2010 01:35pm
Poison...

Only the first Frame can kill.
Like that, a Player cannot die being poisoned just once.
When the enemy has like 1 Life, any attack will be enough, doesn't matter what Poison Skill - any will do enough damage to get 1 Life away.


And neither Trang nor RBFs nor nat set have anything in common with increasing Poison Duration.
Poison Length is an own hidden Resistance for Players, which is also affected by the Hell-Malus. In the normal case, your Enemy has -100%, so your Poison lasts double as long, meaning double damage in the end.
Cleansing again is prett nasty for long Poison Skills, but even worse are Antidots.
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Sep 21 2010 01:38pm
Quote (drt1245 @ 11 Jul 2010 21:21)
Venom Sucks

http://classic.battle.net/images/battle/diablo2exp/images/ass/skillz/venom-bt.gif



Slight exaggeration. Venom is a useful skill, giving a good source of poison damage that works with all attacks. However, it's also one of the most overrated skills in Diablo II.

It is a widespread myth that the majority Whirlwind Assassin's damage comes from Venom and that physical damage is lesser and secondary. In fact, the opposite is true.

I'm going to compare 1-point Venom to 20-point Venom to show that maxing it is generally a waste of 19 skill points.
For the purpose of this comparison, I'm going to assume several things:
  • +25 skills from gear that raise Venom
  • Trang Oul's gloves are the only source of +% poison skill damage, proving +25% total
  • We are using an Assassin competent at tri-whirling
  • Our opponent has 75% poison resist
  • Our opponent has 0% poison length reduction. Since poison length reduction suffers a -100 penalty in hell, poison duration will be doubled
With 1 point in Venom, we will have level 26 Venom to cast.
Level 26 Venom: 595 - 615 poison damage
The +25% poison skill damage bonus is applied twice: 929.7 - 960.9
Take into account 17% PvP penalty: 158.0 - 163.4
Opponent has 75% poison resist: 39.5 - 40.8
Double duration in hell: 79.0 - 81.7
Average damage: 80.4 poison damage

With 20 points in Venom we will have level 45 Venom to cast.
Level 45 Venom: 1250 - 1270 poison damage
The +25% poison skill damage bonus is applied twice: 1953.1 - 1984.4
Take into account 17% PvP penalty: 332.0 - 337.3
Opponent has 75% poison resist: 83.0 - 84.3
Double duration in hell: 166.0 - 168.7
Average damage: 167.3



Average damage at Venom level 26: 80.4
Average damage at Venom level 45: 167.3
Difference: 86.9

So, for 19 skill points, you gain 86.9 damage per hit. That's 4.6 additional damage per skill point.


However, it's worse than that.

First, if your opponent has more than 75% poison resist, the poison damage will (of course) be further reduced. If, for example, someone uses 85% poison resist, the additional 19 points in Venom will yield a 52.1 damage increase (down from 86.9).

Second, your opponent might use poison length reduction. Many GM rule-sets don't put any cap on poison length reduction, and, as such, someone might use up to 175%, reducing your poison damage to an eighth of what it was. Even less extreme amounts of poison length reduction can significantly reduce Venom's damage.

Third and most significantly, if you do good tri-whirls, you will hit hit most characters far more frequently than once every 0.8 seconds (which is Venom's duration). Whirlwind has the potential to hit with both claws every 4 frames (0.16 seconds). This has several implications. If both claws hit on the same frame, Venom still does the same damage, so effectively, you're dealing half the damage per hit that you could potentially do. However, even if both claws do not hit on the same frame, it is completely possible (likely in many circumstances) that you will hit again within the next 0.8 seconds, thus re-applying Venom before it can deal all it's damage.


Conclusion:
Build your Assassin around fucking physical damage. Venom sucks.


Venom owns. Get some prebuff and it's dmg is like 3,5k..
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Sep 21 2010 02:10pm
Quote (TwentyOneGuns @ Sep 21 2010 11:38am)
Venom owns. Get some prebuff and it's dmg is like 3,5k..


Woo, go LCS damage!
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Sep 21 2010 02:12pm
Quote (Bryant @ 21 Sep 2010 23:10)
Woo, go LCS damage!


...Stfu, it's dmg is like 3,5k...!
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