Quote (mvm199 @ Tue, Aug 4 2009, 11:22am)
I rage and I suck.

perhaps you saw something like this:
Quote (MajinKaisa @ Sat, Feb 14 2009, 01:31am)
Equipment
I'm not going to do what you say for whatever reason but try my own thing Build:
now there are lots and lots of weapons and armors to consider, here's what kind of mod's you should be looking for
- your main weapon must be fast, if your secondary weapon is slow it will help your WSM if you use left hand bug, the faster you hit the more damage you will do and the more consistantly you can leach life, sources can be on armors too
- Magical effects, crushing blow (does a fraction of the monsters life as damage before the hit is counted), deadly strike (doubles your damage), and open wounds (does damage and prevents regeneration)
- +% and +xx enhanced damage, obviously the more the better, sort of self explainatory, the more damage your weapons do the more you can do with them. +% damage to demons or undead is helpful too
- +% and +xx enhanced defense, more defense lets you get hit less often, you have lots of +% edef from gear so the numbers will get a lot higher
- resistances, you'll want maxed litning and fire resists in hell, poison if you do nihl, and some physical never hurts
- ITD (ignore target defense) works against all mosnters except uniques, will greatly increase your chance to hit them, usually to the 95% rating
- -% target defense and -xx monster defense per strike, have similar effects as ITD but work against all monsters, -% is halved for uniques, use the chance to hit calculations to see if it will help, wont be shown on character screen
- AR (attack rating) helps you hit better no matter what
- ctc spells (chance to cast) casting spells on striking/attacking can be very useful, things like curses or even static field can increase your effective damage significantly
- auras active while equipped, paladin auras can be very powerful, I especially like sanctuary, remember your merc can give you might aura
- added magical/elemental damage, large amounts of these can be very effective against physical immunes if you dont have other means of dispatching them safely
- +skills, increasing your skill amount increases pretty much all of your stats as a barb, it shouldn't be ignored
- Life and Mana leach, life is more important to have more of, this is your primary means of keeping the red bulb full
- cbf (cannot be frozen) you pretty much have to have this
- elemental absorb, not really needed in every case, but its nice to have in stash if you need it
in the equipment section?