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Jul 29 2011 05:57am
Quote (tudey @ Jul 28 2011 05:57pm)
and what about a few extra shadows+guilli+gores?


i have... i tested more shad gcs and my damage decreased in comparison to more 32020s... despite what "on screen" shows.

As for gores + gface, my friend currently uses that one with 9x shadows:
It hits pretty hard, but he has lower life compared to the dancers setup. In a straight up ww trade, he hits just a lil harder than me, but in overall game play where ow, fhr and stuff are involved, it would seem that the "extra" bonuses from gores isnt as optimal as regular just having "good" damage and more life to ow your opponent. (unless you rock amazing drakemiller cruel claws, then im sure it would be diff)

My theory is that:
With 37%DS (highlords) and 15% (gface), over half of your hits will DS. The extra % gained from gores from wouldnt make a huge difference... at least not enough to jump the percentile to 3/4 hits.

As for cb... its already at 35% (over 1/3 hits).... unless u ww in a straight line most of the time where blows are stacked and traded, regular ww passes tend not to "cb" that hard... Averaging to like 1 cb per pass give or take. Unlike DS, CB only get huge bonuses early in the match when your opponent has higher life, over the course of the duel, it becomes steadily less useful.

I personally dont like the idea of using 2 more shadow gcs + gores vs the loss of 6x 32020s and shadow dancers (you lose a heck load of AR too which in turns = hits with chaos)


Quote (MoXeR @ Jul 29 2011 04:28am)
the goal of this build is dmg output on ww
he clearly has more


the goal of my build is to have the best overall damage/life/ar/etc output so that the sin can take on all other classes. if i wanted a purely damage char, i would have made an elephant sin

Quote (Sonic12 @ Jul 29 2011 06:09am)
old shit here, nothing new ;)

By the way I was thinking about a forti build vs barbs and smiters with guli, angelic combo, gore, dmg claw with LO LO , but had no time to test it.

Gl with your sin


already tried it. fort doesnt offer you enough mobility and speed. barbs have 3 range ww and you only have 2. if the barb is good enough, he can position all his wws to barely jsut clip you and then avoid getting hit.

even in ghost v ghost, i've tested it. a properly played enigma sin will best the fort sin due to its ability to stun lock + drive by attacks as opposed to simply "bvb-ing" it out

ghost v ghost has evolved from the "SeeD" days, now includes trying to stun your opponents to get "free hits." its not like bvb when you just trade wws and spam mb at the end to get the kill

This post was edited by Azn Masta on Jul 29 2011 06:13am
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Jul 29 2011 06:37am
Quote (Azn Masta @ Jul 29 2011 12:57pm)
if i wanted a purely damage char, i would have made an elephant sin


:thumbsup:
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Jul 29 2011 07:27am
wsm bugged wf/runic SUCKS, runic chaos primary is a horrible idea.

wf/runic with 89 ias+no wsm is really good though if you have the right claw
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Jul 29 2011 08:37am
Quote (Azn Masta @ 29 Jul 2011 14:57)
i have... i tested more shad gcs and my damage decreased in comparison to more 32020s... despite what "on screen" shows.

As for gores + gface, my friend currently uses that one with 9x shadows:
It hits pretty hard, but he has lower life compared to the dancers setup. In a straight up ww trade, he hits just a lil harder than me, but in overall game play where ow, fhr and stuff are involved, it would seem that the "extra" bonuses from gores isnt as optimal as regular just having "good" damage  and more life to ow your opponent. (unless you rock amazing drakemiller cruel claws, then im sure it would be diff)

My theory is that:
With 37%DS (highlords) and  15% (gface), over half of your hits will DS. The extra % gained from gores from wouldnt make a huge difference... at least not enough to jump the percentile to 3/4 hits.

As for cb... its already at 35% (over 1/3 hits).... unless u ww in a straight line most of the time where blows are stacked and traded, regular ww passes tend not to "cb" that hard... Averaging to like 1 cb per pass give or take. Unlike DS, CB only get huge bonuses early in the match when your opponent has higher life, over the course of the duel, it becomes steadily less useful.

I personally dont like the idea of using 2 more shadow gcs + gores vs the loss of 6x 32020s and shadow dancers (you lose a heck load of AR too which in turns = hits with chaos)




the goal of my build is to have the best overall damage/life/ar/etc output so that the sin can take on all other classes. if i wanted a purely damage char, i would have made an elephant sin



already tried it. fort doesnt offer you enough mobility and speed. barbs have 3 range ww and you only have 2. if the barb is good enough, he can position all his wws to barely jsut clip you and then avoid getting hit.

even in ghost v ghost, i've tested it. a properly played enigma sin will best the fort sin due to its ability to stun lock + drive by attacks as opposed to simply "bvb-ing" it out

ghost v ghost has evolved from the "SeeD" days, now includes trying to stun your opponents to get "free hits." its not like bvb when you just trade wws and spam mb at the end to get the kill


yea but im pretty sure the damage gained from gores makes up to it
i don't know if its worth it all things considered, but it's superior damage-wise at least. worth trying imo
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Jul 29 2011 08:38am
kinda funny how most of the discussion in a ghost guide comment section is about a mirror match lol :s
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Jul 29 2011 08:43am
Quote (Tails chao @ Jul 29 2011 10:38am)
kinda funny how most of the discussion in a ghost guide comment section is about a mirror match lol :s


cuz everything else is already "good" lol, the only thing left really is "gvg"

Quote (tudey @ Jul 29 2011 10:37am)
yea but im pretty sure the damage gained from gores makes up to it
i don't know if its worth it all things considered, but it's superior damage-wise at least. worth trying imo


yep, its not a bad idea at all. damage wise its slightly better than dancers, but like i mentioned above, in the scheme of all things, its not much of a bonus.... not to mention you'd have to end up using 2x more shadow gcs to make up for loss of dancers, which will then make you lose out on life and/or block, DR, and AR etc.

circlet + gores > circlet + dancers in ghost v all, but i like to build my char to be flexible for both gva and gvg.

circlet + gores < gface + dancers in ghost v ghost. this was tested 3x already by yours truely and another friend

the speed gained, isnt enough to make up for the loss in fhr (ability to get out of locks to stomp ww) and raw power for ghost v ghost. in ghost v all, the diff with gores or dancer is so minor that it wouldnt change the outcome of matches anyway. no need to make easy matches even easier, its better to focus on making harder matches easier instead

This post was edited by Azn Masta on Jul 29 2011 08:50am
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Jul 29 2011 09:00am
Quote (Razor @ 29 Jul 2011 10:10)
No.
The goal of Bui's build is the best OVERALL output (9 fps trap laying speed; max DR; 62% WB; 14k+ AR; 4650+ life; etc.) to beat ANY sort of char build while using affordable stuff.


currently the only difference between his ghost and his hybrid sin are 12x3/20/20 and 20 points in clawmastery and a gface
only cause it deals more dmg doesnt mean its a glass char
anyways do what you feel is the best for your build

Quote (Azn Masta @ 29 Jul 2011 15:43)
cuz everything else is already "good" lol, the only thing left really is "gvg"



yep, its not a bad idea at all. damage wise its slightly better than dancers, but like i mentioned above, in the scheme of all things, its not much of a bonus.... not to mention you'd have to end up using 2x more shadow gcs to make up for loss of dancers, which will then make you lose out on life and/or block, DR, and AR etc.

circlet + gores > circlet + dancers in ghost v all, but i like to build my char to be flexible for both gva and gvg.

circlet + gores < gface + dancers in ghost v ghost. this was tested 3x already by yours truely and another friend

the speed gained, isnt enough to make up for the loss in fhr (ability to get out of locks to stomp ww) and raw power for ghost v ghost. in ghost v all, the diff with gores or dancer is so minor that it wouldnt change the outcome of matches anyway. no need to make easy matches even easier, its better to focus on making harder matches easier instead


and what about gface + gore?
gface gives 30 fhr
replacing the 6 3/20/20 for 2 shadows 45 in gvg's
fixed

This post was edited by MoXeR on Jul 29 2011 09:17am
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Jul 29 2011 10:37am
Quote (DrakeMillers @ 29 Jul 2011 07:22)
http://i.imgur.com/tLaYT.gif

bro da best overall setup uses warfist and runic bro. warfist and ferals is really good too, but it hits a lower dragon claw bp

dam bro u best lrn some basics b4 u open ur mouth in the presents of legends




FU who ever said anything else

Quote (Bryant @ 29 Jul 2011 17:52)
"Replenishes Quantity"
On a claw. Nice.


You didnt get the point did you?

This post was edited by MoXeR on Jul 29 2011 10:57am
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Jul 29 2011 10:52am
Quote (MoXeR @ Jul 29 2011 09:37am)
http://oi54.tinypic.com/vsbzf7.jpg

FU who ever said anything else


"Replenishes Quantity"
On a claw. Nice.
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Jul 29 2011 11:30am
Quote (MoXeR @ Jul 29 2011 11:00am)
and what about gface + gore?
gface gives 30 fhr
replacing the 6 3/20/20 for 2 shadows 45 in gvg's
fixed


already tested that. as i said before, i lose a lot of AR from doing that (about 250 or more AR depending on your base AR). In the GvG mode, chaos hand claw will only get around 6k-6.1k with 15x 32020s. If you take off 6 of those 32020s, the AR drops a good chunk (like 300 or something, bringing u down to 5700ish AR)

My ghost has like 3100 defense in ghost v ghost mode.... the 5700AR is slightly low in my opinion. and like i also said mentioned: CB is only useful to a certain extent (in the beginning of the duel mainly), and DS is helpful but the 15% gained wont really increase the % of hits overall. right now over 2/4 of our hits are already DS, the extra 15 from gores wont help that much more. so basically, all u gain from it is the 10% ow.... at the cost of 300AR, life, Max damage, extra FHR, and defense... not worth it overall in my eyes

Quote
I personally dont like the idea of using 2 more shadow gcs + gores vs the loss of 6x 32020s and shadow dancers (you lose a heck load of AR too which in turns = hits with chaos)

the goal of my build is to have the best overall damage/life/ar/etc output so that the sin can take on all other classes. if i wanted a purely damage char, i would have made an elephant sin


Quote
My theory is that:
With 37%DS (highlords) and  15% (gface), over half of your hits will DS. The extra % gained from gores from wouldnt make a huge difference... at least not enough to jump the percentile to 3/4 hits.

As for cb... its already at 35% (over 1/3 hits).... unless u ww in a straight line most of the time where blows are stacked and traded, regular ww passes tend not to "cb" that hard... Averaging to like 1 cb per pass give or take. Unlike DS, CB only get huge bonuses early in the match when your opponent has higher life, over the course of the duel, it becomes steadily less useful.

I personally dont like the idea of using 2 more shadow gcs + gores vs the loss of 6x 32020s and shadow dancers (you lose a heck load of AR too which in turns = hits with chaos)


This post was edited by Azn Masta on Jul 29 2011 11:32am
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