Quote (tudey @ Jul 28 2011 05:57pm)
and what about a few extra shadows+guilli+gores?
i have... i tested more shad gcs and my damage decreased in comparison to more 32020s... despite what "on screen" shows.
As for gores + gface, my friend currently uses that one with 9x shadows:It hits pretty hard, but he has lower life compared to the dancers setup. In a straight up ww trade, he hits just a lil harder than me, but in overall game play where ow, fhr and stuff are involved, it would seem that the "extra" bonuses from gores isnt as optimal as regular just having "good" damage and more life to ow your opponent. (unless you rock amazing drakemiller cruel claws, then im sure it would be diff)
My theory is that:With 37%DS (highlords) and 15% (gface), over half of your hits will DS. The extra % gained from gores from wouldnt make a huge difference... at least not enough to jump the percentile to 3/4 hits.
As for cb... its already at 35% (over 1/3 hits).... unless u ww in a straight line most of the time where blows are stacked and traded, regular ww passes tend not to "cb" that hard... Averaging to like 1 cb per pass give or take. Unlike DS, CB only get huge bonuses early in the match when your opponent has higher life, over the course of the duel, it becomes steadily less useful.
I personally dont like the idea of using 2 more shadow gcs + gores vs the loss of 6x 32020s and shadow dancers (you lose a heck load of AR too which in turns = hits with chaos)
Quote (MoXeR @ Jul 29 2011 04:28am)
the goal of this build is dmg output on ww
he clearly has more
the goal of my build is to have the best overall damage/life/ar/etc output so that the sin can take on all other classes. if i wanted a purely damage char, i would have made an elephant sin
Quote (Sonic12 @ Jul 29 2011 06:09am)
old shit here, nothing new

By the way I was thinking about a forti build vs barbs and smiters with guli, angelic combo, gore, dmg claw with LO LO , but had no time to test it.
Gl with your sin
already tried it. fort doesnt offer you enough mobility and speed. barbs have 3 range ww and you only have 2. if the barb is good enough, he can position all his wws to barely jsut clip you and then avoid getting hit.
even in ghost v ghost, i've tested it. a properly played enigma sin will best the fort sin due to its ability to stun lock + drive by attacks as opposed to simply "bvb-ing" it out
ghost v ghost has evolved from the "SeeD" days, now includes trying to stun your opponents to get "free hits." its not like bvb when you just trade wws and spam mb at the end to get the kill
This post was edited by Azn Masta on Jul 29 2011 06:13am