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Apr 22 2005 10:20am
blink.gif 65fcr MB/Tele >>> Bramble

and Chu_pamela if you have nothing intelligent of your own to say...I guess quoting someone is ok... Dont worry it is not your fault that you are retarded...blame your parents for smoking too much crack...

To Moro ( Thank you for teaching me the word "creton" ^^)

Huh for me to duel casters...I usually setup some traps around my opponent and tele around them...if my shadow master MB him I just NL MB/Trap then tele over for a WW follow by more MB/Trap... Most sorcs die in under 2 sec...

The necro are kinda hard...cuz the minions... and iBS/IM... never unstack your SM when you not WW over him... and if you can nl..tele over hit with MB then start dragon clawing

sleep.gif

for BM duels, I think a Bow Merc or Spear Merc would be of great help... one more body to absorb some BS, Lightning and FireBall...

This post was edited by Strength_Honor on Apr 22 2005 10:28am
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Apr 22 2005 12:48pm
QUOTE (Strength_Honor @ Apr 22 2005, 05:20 PM)
To Moro ( Thank you for teaching me the word "creton" ^^)

Huh for me to duel casters...I usually setup some traps around my opponent and tele around them...if my shadow master MB him I just NL MB/Trap then tele over for a WW follow by more MB/Trap... Most sorcs die in under 2 sec...

The necro are kinda hard...cuz the minions... and iBS/IM... never unstack your SM when you not WW over him... and if you can nl..tele over hit with MB then start dragon clawing

It's "cretin" laugh.gif

Do you find sorcs hard to beat (not the crappy ones, but fairly good sorcs) or are they a walk in the park?

Aren't necs easy since they have crap fhr? I mean, just lock with mb+traps and ww away, as with druids? Mb would also take care of the summons right?

I loved pure summoners with my old wwsin btw, just cast CoS and they wont attack. HA-HA =)
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Apr 22 2005 01:15pm
huh necro is hardest cuz of his "BS" BS dmg ^^. and golem slow =(

Sorcs, Wind druids are very very easy.

the moment my Shadowmaster MB'ed them or they cast a spell they are dead.

all I do vs sorcs is hold down the right click and with my right hand and left 4 fingers press ASDF

a=MB
s=LS
d=WW
f=tele

and I have only 4k AR with wisp/raven and 6.5k-7k with Raven*2
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Apr 22 2005 03:41pm
QUOTE (morotsjos @ Apr 22 2005, 10:48 AM)
QUOTE (Strength_Honor @ Apr 22 2005, 05:20 PM)
To Moro ( Thank you for teaching me the word "creton" ^^)

Huh for me to duel casters...I usually setup some traps around my opponent and tele around them...if my shadow master MB  him I just NL MB/Trap then tele over for a WW follow by more MB/Trap... Most sorcs die in under 2 sec...

The necro are kinda hard...cuz the minions... and iBS/IM... never unstack your SM when you not WW over him... and if you can nl..tele over hit with MB then start dragon clawing

It's "cretin" laugh.gif

Do you find sorcs hard to beat (not the crappy ones, but fairly good sorcs) or are they a walk in the park?

Aren't necs easy since they have crap fhr? I mean, just lock with mb+traps and ww away, as with druids? Mb would also take care of the summons right?

I loved pure summoners with my old wwsin btw, just cast CoS and they wont attack. HA-HA =)

based on my experiences sorcs are easy there's only like one i couldln't kill
the 6 frame fhr necs aren't as easy it's hard to ww and maintain a stunlokc at the same time
druids are usually easy but if you're dueling in nightmare and they have max blokc it gets harder than usual
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Apr 22 2005 07:04pm
QUOTE (Strength_Honor @ Apr 22 2005, 06:20 PM)
and Chu_pamela if you have nothing intelligent of your own to say...I guess quoting someone is ok...

Chu_pamela is somekind of spam bot to post random quotes so he gets fg and 15 fg = ist in euro scl =tongue.gif
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Apr 23 2005 10:07am
challenge to the duels, then this is the one for you. I can see that it would require more hot keys and a few more skills to use effectively. It might be fun. But, if your looking for a WW sin that is purely for winning, then of course go with the u-god WW sin and just kick everyones ass without
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Jun 7 2005 08:05pm
Hi I've played assassins exclusively since the 1.09 patch in dueling leagues such as gosupvp/pvpeast.

I've been reading the posts on this topic and it seems that people seem to undervalue the importance of the MB lock.
Although WW is a dandy physical skill, we must not forget what makes the assasin so superb at killing casters, zons, and melee-ers other than barbs.

Those who feel that bramble is more valuable than an enigma armor either does not know enough about assassins or faces 2nd rate PvPers. In 1.09, the good assasin could mb+df lock off the blink of an eye. As far as I can remember, only few assassins on the eastern realm had this down pat. To say that extra 50% psn dmg outweights mobility and tracking ability is nonsense. In the 1.10 patch, DF was severely nerfed because its range was reduced greatly. Only teleport which is offered by the Enigma armor offers the same name-locking abilities that were available in the 1.09 patch. Because DF cannot teleport off the screen, it is damn near impossible to catch a good teleporting sorc/nec. I almost laughed when people claimed they could dispatch of good necros and sorcs with simply kicking with a DF. Simply kicking with a DF while a caster teleports around will simply lead u to miss, especially if the caster is knowledgable and teleports south to avoid getting kicked by the DF. It is required that you MB first to throw the caster out of his/her teleporting rhythm and THEN to kick/tele. However this is quite impossible now due to the fact that any good caster will teleport off the your screen as soon as your MB hits them, and your DF will be out of range. Only through the use of teleport will you be able to teleport off the screen and into them while maintaining your namelock. This also applies to smart zons who shoot and then run away with a shield out, waiting for the moment when you don't make your WW short enough. THIS IS WHY THE TELEPORT IS SO IMPORTANT. Some may see it as a mere transportation tool, but enlightened assassin duelers know that it is the DF of 1.10.

It seems namelocking is a lost art nowadays. One of the greatest strengths of the assassin was the ability to keep the enemy in perpetual stun animation while u hacked away at him. Now it's just "YOU FUCKIN` AA!" I have quite a time calmly convincing the horror-struck "prima-donna" necros, sorcs, and druids that they are victims of ignorance as I demonstrate teleporting around them and then namelocking them on the edge of the screen. The fact that I don't just teleport on top of them usually shuts them up.

Simply DFing a sorc or nec while they are in teleport will not bring you good results, unless you are facing a ridiculously retarded pub sorc/nec. Although I do not know this guy Koda, I'm pretty sure he knows what he's talking about. Althought I frown at the expensive duped items, i do agree about MOBILITY > DAMAGE. What good is your extra 50% psn dmg when you can't catch the damn guy in the first place?

BUT, this doesn't mean I dismiss the usefullness of bramble against hammerdins, meleers, and such. I always keep a bramble in my stash incase another ww sin challenges :]

*note: well i forgot to add that this build is pretty expensive and not recommended for novice duelers. if you have a crappy vid card or connection...forget about it because you won't be able to catch fast teleporters whizzing about your screen.

This post was edited by jintek on Jun 7 2005 08:12pm
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Jun 7 2005 09:37pm
QUOTE (jintek @ Jun 7 2005, 06:05 PM)
Hi I've played assassins exclusively since the 1.09 patch in dueling leagues such as gosupvp/pvpeast.

I've been reading the posts on this topic and it seems that people seem to undervalue the importance of the MB lock.
Although WW is a dandy physical skill, we must not forget what makes the assasin so superb at killing casters, zons, and melee-ers other than barbs.

Those who feel that bramble is more valuable than an enigma armor either does not know enough about assassins or faces 2nd rate PvPers. In 1.09, the good assasin could mb+df lock off the blink of an eye. As far as I can remember, only few assassins on the eastern realm had this down pat. To say that extra 50% psn dmg outweights mobility and tracking ability is nonsense. In the 1.10 patch, DF was severely nerfed because its range was reduced greatly. Only teleport which is offered by the Enigma armor offers the same name-locking abilities that were available in the 1.09 patch. Because DF cannot teleport off the screen, it is damn near impossible to catch a good teleporting sorc/nec. I almost laughed when people claimed they could dispatch of good necros and sorcs with simply kicking with a DF. Simply kicking with a DF while a caster teleports around will simply lead u to miss, especially if the caster is knowledgable and teleports south to avoid getting kicked by the DF. It is required that you MB first to throw the caster out of his/her teleporting rhythm and THEN to kick/tele. However this is quite impossible now due to the fact that any good caster will teleport off the your screen as soon as your MB hits them, and your DF will be out of range. Only through the use of teleport will you be able to teleport off the screen and into them while maintaining your namelock. This also applies to smart zons who shoot and then run away with a shield out, waiting for the moment when you don't make your WW short enough. THIS IS WHY THE TELEPORT IS SO IMPORTANT. Some may see it as a mere transportation tool, but enlightened assassin duelers know that it is the DF of 1.10.

It seems namelocking is a lost art nowadays. One of the greatest strengths of the assassin was the ability to keep the enemy in perpetual stun animation while u hacked away at him. Now it's just "YOU FUCKIN` AA!" I have quite a time calmly convincing the horror-struck "prima-donna" necros, sorcs, and druids that they are victims of ignorance as I demonstrate teleporting around them and then namelocking them on the edge of the screen. The fact that I don't just teleport on top of them usually shuts them up.

Simply DFing a sorc or nec while they are in teleport will not bring you good results, unless you are facing a ridiculously retarded pub sorc/nec. Although I do not know this guy Koda, I'm pretty sure he knows what he's talking about. Althought I frown at the expensive duped items, i do agree about MOBILITY > DAMAGE. What good is your extra 50% psn dmg when you can't catch the damn guy in the first place?

BUT, this doesn't mean I dismiss the usefullness of bramble against hammerdins, meleers, and such. I always keep a bramble in my stash incase another ww sin challenges :]

*note: well i forgot to add that this build is pretty expensive and not recommended for novice duelers. if you have a crappy vid card or connection...forget about it because you won't be able to catch fast teleporters whizzing about your screen.

wow nice paragraphs too bad it wasn't posted earlier when all the dragon flight for life kids were sitll around this forum
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Jun 8 2005 10:19am
u can use an eth gothic plate bramble to prebuff a base str ghostsin ^^, only req 60 str
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Oct 11 2005 09:22pm
interesting guide
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