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Apr 2 2010 02:51pm
3ls runic fury or this:

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os

or:

99 to 208(sicissors quhab,so i can up it)
289ar
1os

obv doing this i would use chaos runic on boot side

This post was edited by NoxBoX on Apr 2 2010 02:59pm
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Apr 2 2010 09:23pm
Quote (Madmaxio @ Apr 2 2010 02:42pm)
ok so  what do u think is better for hybrid vs pallies and barbs?
Magic 3 ls 40 ias 2 x umed fools gt with low base dmage or this fools s.s. :

http://img717.imageshack.us/img717/8770/ghostitems.jpg


that fools is absolute shit. no one in their right mind would use that claw.... at least has to have 1 soc for um rune

Quote (Madmaxio @ Apr 2 2010 02:38pm)
missing 3 points to traps ^^


cuz i'd totally need all that extra trap damage on my ghost right?..... inb4ucomplainaboutshadowskills

i still get 61% block/50%dr/4.6klife/and a shitload of other important stuff

Quote (NoxBoX @ Apr 2 2010 04:51pm)
3ls runic fury or this:

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os

or:

99 to 208(sicissors quhab,so i can up it)
289ar
1os

obv doing this i would use chaos runic on boot side


all of those are horrible. use the fury for now until u can get a decent fools

This post was edited by Azn Masta on Apr 2 2010 09:24pm
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Apr 2 2010 10:15pm
Quote (deehoC @ 2 Apr 2010 08:52)
Fade gives 1% DR for every skill level. e.g Level 20 fade after items = 20% DR, 50 fade is 50% Dr. It doesn't matter if it's hard points or from gear/charms/etc.


thats what i thought lol thanks.
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Apr 3 2010 04:20am
I would like to know how much + max light res is allowed in hyb vs hyb GM rules ?
I think its a good place to ask for it.
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Apr 3 2010 05:19am
Quote (Sonic12 @ Apr 3 2010 06:20am)
I would like to know how much + max light res is allowed in hyb vs hyb GM rules ?
I think its a good place to ask for it.


None.
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Apr 3 2010 07:38am
Quote (Azn Masta @ Apr 2 2010 10:23pm)
that fools is absolute shit. no one in their right mind would use that claw.... at least has to have 1 soc for um rune



cuz i'd totally need all that extra trap damage on my ghost right?..... inb4ucomplainaboutshadowskills

i still get 61% block/50%dr/4.6klife/and a shitload of other important stuff



all of those are horrible. use the fury for now until u can get a decent fools


i think you stated before its easyer to kill players with physical damge rather than ow,this claw has more min-max then fury(after being up'd ofc)+more ls damge

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os
Member
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Apr 3 2010 08:58am
Quote (NoxBoX @ 3 Apr 2010 15:38)
i think you stated before its easyer to kill players with physical damge rather than ow,this claw has more min-max then fury(after being up'd ofc)+more ls damge

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os


not worth that little extra damage
Member
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Apr 3 2010 09:08am
Quote (NoxBoX @ 3 Apr 2010 15:38)
i think you stated before its easyer to kill players with physical damge rather than ow,this claw has more min-max then fury(after being up'd ofc)+more ls damge

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os


the claw base sucks
Member
Posts: 49,932
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Apr 3 2010 09:51am
Quote (Sonic12 @ Apr 3 2010 06:20am)
I would like to know how much + max light res is allowed in hyb vs hyb GM rules ?
I think its a good place to ask for it.


Quote (NoxBoX @ Apr 3 2010 09:38am)
i think you stated before its easyer to kill players with physical damge rather than ow,this claw has more min-max then fury(after being up'd ofc)+more ls damge

57 to 110 damge(sicissors quhab,so i can up it)
2sin
2ls
1os


the two below me are both correct

Quote (Sonic12 @ Apr 3 2010 06:20am)
I would like to know how much + max light res is allowed in hyb vs hyb GM rules ?
I think its a good place to ask for it.


zero.

imo:
hyb v hyb = zero +res
hybrid v ghost = 1 wisp allowed
ghost v trap = tgod or wisp allowed
hybrid v trap = 1 wisp allowed

now, before anyone makes a crying comment about tgod vs trapper on a ghost... i'll say right now from experience that a well played trapper will STILL beat a ghost even if it tgods. just gotta have good enough timing. however, until the trapper masters that timing, the matchup will be more more fair with tgod as it allowed the ghost to tank more than say just wisp. with wisp alone, the ghost will die so fast, it will be a joke. all the trapper needs is 1-2 mistakes and its over (which isnt that hard beacuse baiscally the trapper can sit in safety traps and wait etc

ps. yes, i play hybrids, trappersm and ghost so i know how it plays out

This post was edited by Azn Masta on Apr 3 2010 09:52am
Member
Posts: 32,368
Joined: Feb 2 2007
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Apr 3 2010 09:57am
Quote (Azn Masta @ 3 Apr 2010 17:51)
the two below me are both correct



zero.

imo:
hyb v hyb = zero +res
hybrid v ghost = 1 wisp allowed
ghost v trap = tgod or wisp allowed
hybrid v trap = 1 wisp allowed

now, before anyone makes a crying comment about tgod vs trapper on a ghost... i'll say right now from expereicne that a well played trapper will STILL beat a ghost even if it tgods. just gotta have good enough timing. however, until the trapper masters that timing, the matchup will be more more fair with tgod as it allowed the ghost to tank more than say just wisp. with wisp alone, the ghost will die so fast, it will be a joke. all the trapper needs is 1-2 mistakes and its over (which isnt that hard beacuse baiscally the trapper can sit in safety traps and wait etc


those rules which you think should be used just favour hybrids, the char you use
hybrid v trap 1 wisp allowed, now the trapper does ~as much damage as your hybrid and you have ww on top of that, great rules :thumbsup:

the ghost v trap part is fine thou, just becouse ghost doesnt do any damage with traps. I think tg might be a bit much for that thou, a wisp could be allowed

This post was edited by tudey on Apr 3 2010 09:58am
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