Quote (Orzel @ Sep 30 2021 09:09am)
Is there anyone here who really understands how this glitch works and can put it into simple words? I've went through the whole topic and could not find a simple explanation. To my understanding offhand in wolf build works like a stat stick
My bad I put explanation partially on different pages, cuz that time I didn't know anything either, I got my result step by step, and there's no way to re-edit the first page, sry about confuse.
I understand other rest more explanations are troublesome to find, I put the step of how it works and summary here again:
Mechanism:
Premise 1: Feral Rage skill can only use 1x weapon even barb hold 2x weapons,
Premise 2: The weapon Feral Rage will use is the one that the system identified as "main weapon"
Premise 3: how the game system identify main weapon way 1 - the one equipped first
Premise 4: how the game system identify main weapon way 2 - the one above glovesQuote (Orzel @ Sep 30 2021 09:09am)
why is this bug even needed for anything?
Why PB to make the bug sword: base speed, then 6x sockets is good, max the ias u can get.
Details:
1. when we equip all gears, boots side "+dex bug PB" gets equipped first, because its "-require +dex" mod. ATM it's identified as "main wp"
2. then with the +dex from boots weapon, gloves side Grief PB can be equipped now.
3. transfer into werewolf.
4. now, for the system, the main weapon it identifies is still glitch PB, reason I mentioned in step 1, so the system will use its attack speed.
5. but for Feral Rage skill ATM, it only sees Gloves side wp as its main weapon, here is Grief.
6. 2x "main wp identification" mechanism mixed, and any controversial things didn't happen, get benefit from both sides, so now: Feral Rage attacks with gloves side, speed uses boots side.Quote
Also need a way to find out if the added attack speed is working. Should be easy to tell right?
Yes it will work, since we use dual PB, sword masteries, so at least screen AR will be shown to us, and more ar from gears, charms, will also be counted and shown.
And also, for D2R testing, like s1 said last page, without Grief PB, u can also use things like Azurewrath etc, or Sur'd or Dol'd or Nef'd PB to see if enemy got the corresponding effect.
make sure to switch to BO and switch back.
I think like this:
rand PB with 2x Shael (to imitate Grief ias) + 4xDol (100% flee)
and be sure not to equip any other gears that get such effectQuote (Mylawl @ Sep 30 2021 10:35am)
The programming part and mechanics behind the bug is still not clear.
...
Well one way to try it is.. Keep a +dex charm or something that complements the 6 socket pb with -req and dex in your stash. Remove the 6 sockey pb and add the dex charm.
Then hit with your main weapon. There should be a noticeable difference.
Exactly, I mean without prof coder gives any deeper answer, nothing is clear in fact.. I've tried my best to do adverse inference with tests
Quote (cantero @ Sep 30 2021 08:51am)
To tell you the truth, i still don't understand how it works neither :rofl:
I think I had better start a new revised thread after finishing all tests, so put mechanism & steps on the beginning to avoid confusion. but now I hardly get time to access games to finish rest parts. Also I'm not good at explaining and organizing language, always confuses ppl. Even if I speak mother language in real life, no one understands wtf I wanna say haha..[/SIZE]
This post was edited by Ironboar on Sep 30 2021 01:51pm