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Mar 14 2005 03:08am
One last question then; how much mana do you need if you dont want to pot like crazy?
I tried one in sp, and it seems like mb+traps eat mana like mad... =/
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Mar 14 2005 08:13am
well with my sin (not 100% shadow though but using traps/mb) i rarely need to use manapots. altough when tele comes in i think you need more mana. i dont think you should sacrefise gear for it though, since my assa uses angelic combo and this one 2x perf raven you'll have 80 mana more. i think its enough in most cases (xcept uber defensive sorc's or defensive teleporters in general but their lame anyway)
edit:
QUOTE
MB + tele/ww is incredibly overpowered, and dragon flight is -AMAZING- vs. sorcs
yeah i love the controll you can get over your target. you can just lock them in place and keep them there long enough to either kill em or do some serious dmg happy.gif
trap/mb lock is also really cool in team vs team.. you pin them down while your friend is hitting the crap out of him. (works good with blizz/barbs almost everything)

This post was edited by >re< on Mar 14 2005 08:18am
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Mar 17 2005 12:35am
This guide is more of a wwsin than hybrid since ur what lvl 9 ls? is doing NO dmg like 1-122?

I once duelled the one of the top ww sins on uswest ladder when i had my hybrid, and in a gm duel hyrbid > wwsin.

But ur guide has some really good ideas which I'm gonna try to use on my next hybrid.

With all ww sins the biggest probs are barbs, and melee pallies which ur guide doesn't really address differently than other wwsins.

This post was edited by incognito129 on Mar 17 2005 12:38am
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Apr 18 2005 09:40pm
The single most effect tactice against smiters and zealers is to not try and tank them, but to ww away from them, and if they refuse to attack you just mb and trap them. I can beat most smiters and zealers doing this and I have only 5.2k AR. If I bothered to invest in a decent fools claw and enchant myself I assume that I could beat all but the godlists ones.
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Apr 18 2005 10:04pm
yeah it seems like an ok guide just dont like how alot of it is absorb focused
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Apr 19 2005 05:45pm
QUOTE (paradoxf2b @ Apr 19 2005, 03:40 AM)
The single most effect tactice against smiters and zealers is to not try and tank them, but to ww away from them, and if they refuse to attack you just mb and trap them. I can beat most smiters and zealers doing this and I have only 5.2k AR. If I bothered to invest in a decent fools claw and enchant myself I assume that I could beat all but the godlists ones.

get a few ar/life gcs. My hybrid sin with gcs+angelics+enchant has more than 20k ar. I've owned 40k def pallies with him.
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Apr 20 2005 08:09am
Like getting them in stunlock with mb+traps, cause I guess your teleport is a bit too slow to keep up?

Also, how ping-sensitive are ghostsins? I know barbs are very dependant on low-ping, and the reason I haven't tried a ghostsin is because I fear they will be even worse. My connection is ~100 ping, it sucks... =/
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Apr 20 2005 08:53am
Dam Good guide u covered just about all of it
BUT 2 things..
Max fade cause its dr
Bramble build > ghost any day of the week for pure ww sin dueling
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Apr 20 2005 09:03am
QUOTE (SnoopyPimp @ Apr 20 2005, 03:53 PM)
Dam Good guide u covered just about all of it
BUT 2 things..
Max fade cause its dr
Bramble build > ghost any day of the week for pure ww sin dueling

Maxing fade is a total waste, there is a dr-cap you know...

And he did mention that bramblesins have an advantage over enigmasins in sin vs sin.
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Apr 20 2005 11:09am
a Engima sin has much more advantage over a Bramble sin

Hence why QQ-You (SuB) was placed at number#2 on East WWsin ladder over 3,4,5,6,7 (all Bramble sins I believe)

I've dueled a couple Bramble sin myself...Simply they cant match my mobility with Engima -build.

Basically the whole duel revolves around me MB/Trap lock them....

A Bramble-Sin have to tele+kick+WW to deliever his dmg but a Engima can follow WW immediately after his Teleport not to mention Engima sin holds a 200-500 life advantage over most Bramble sin I have 3900 on lvl 89 Engima now... =(

Bottom Line is, Engima build has exactly 77str w/o Enigma which allows her to wear Bramble Dusk as well...so I dont see what disavantage a Engima-build has...

Namelocking on a Bramble Sin is a joke, Engima Sin can NL 1-2screen away and follow with teleWW, Bramble can only hope to get close with DF or simply by runniing towards her opponent.

>_< I personally regret I put pts into dragon flight...such a waste, much better to use them in Fade, Light Sentry, or Shaodw Master

well hybrid vs Ghost of cuz if the Ghost is unprepared vs a 6-7k Light Sentry attack he will lose...but if the Ghost just put on absorb/res..her potency is not reduced by a bit in HvG duels yet your main attack is completely nullified.

The beauty of the Ghost sin lies not only in her ability to MB lock but also that shitty ass dmg trap, dude who's going to put resist vs a 1-200 dmg trap? 1-8 dmg after PvP penalty is still good enough on a character focusing on OW/Venom... a lvl 90 character can OW 500-600 dmg and most of the time it is that last 1 life on your opponent that you need to deal with.

OK let me be more clearly... Since your trap dmg is crap you never expect it to do any real damage..so anything it does is like a bonus for you. Yet if you go trap tree thats your bread and butter skill if it is nullified...you are as easy as a baby.

Among the duels, the ones that I have win by WW as last hit only happens vs Zealot, Sorc; most of the time Shadow Master, Trap, MB kills for me.... Those skills are what we called in Economical terms: Marginal Contribution...or simply for the 11-yr old on this forum... 1-pt Wonder!

To my Carrot friend (happy.gif) :

well I have 920 mana on my sin >.< But iI think on other realm it is very possible to match that since no on is going to rely on that duper ammy and ppl actually do get to use craft 2sin/15+fcr/100mana ammy and 2sin/3ores/30ias.20dex/60life/20fcr circlet ^^

Seriously Ghost is so fun to play, Windy, Sorcs or 125fcr HOZ hammerdin are retarded vs her, the only casters that the wwsin need to actually be really focused on is vs Necro, full DR hammerdin, and some FOHer...but if I mule over like 3-6 20/11lr scs to switch out 2xShadow FOHer are kinda ez...

btw Hell has really Psn length reduction penalty....I believe 100% so Venom deals more dmg in Hell than NM





This post was edited by Strength_Honor on Apr 20 2005 11:37am
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