Quote (Lightman @ Jul 20 2011 12:57am)
refer to FAQ #5 & #7
5. I see Fortitude has a lot more gfg defense, like +30% less chance to be hit. Why isn't that better?
Answer: Well, although this is true, and although receiving less strikes means less likelihood to be interrupted / being thrown into FHR animations, this is only true regarding melee physical attacking / ranged physical attacking mobs. A quick look at an online bestiary will show you that the greatest majority of the game mobs throughout the acts constitute of magic/elemental damage mobs, and even those who melee attack have, for the most part, a magical/elemental attack as well. Knowing this, and taking life stealing into account, this factor is simply not worth relying on.
refer to line 4 of mine
"Yes fade does add more resistance when it taps but merc will die before it ever taps and the fortitude will add enough resistance to tank a conviction aura venom lord in chaos sanctuary"
fort is better vs melee and vs casters/elemental, because of the automatic 30 all res and not waiting on tap
and about FAQ #7
ofc its jsp/10

still imo fort>treach and ive used both