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Jul 12 2010 08:25am
Quote (drt1245 @ Jul 12 2010 12:52am)


Maybe you missed him chaining the hybridsin...




one chainlock in 10 minute of duel, clearly godly and offwhore nec, he rox no doubt

well seriously this nec is not so bad, he juste play too defensive and he doesnt use teeth at all, but his move/lock are okey
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Jul 12 2010 11:18am
i want to hear moar theorycraft on how a hybridsin or ghost or whatever kills a bvc with tgods
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Jul 12 2010 11:19am
Quote (Synonym @ Jul 12 2010 03:06am)
this shit topic still open? -,-

kidding, sup.


^_^
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Jul 12 2010 11:22am
Quote (Tails chao @ 12 Jul 2010 16:51)
you dont really need to wsg out too much unless you screw up, you can get out of loads of locks simply by walking and timing teleports in frame windows where you're not stunned. a lot of the time wsg'ing out when you don't need to makes you an open target, especially when the sin can whirl.


just use 152 fhr and you get out of pretty much every lock without even having to walk a single step lol
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Jul 12 2010 11:22am
Quote (Goomshill @ Jul 12 2010 05:18pm)
i want to hear moar theorycraft on how a hybridsin or ghost or whatever kills a bvc with tgods


full trap for he if hyb
mb kill for he if ghost (aka zero chance if descent baba)
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Jul 12 2010 11:22am
Quote (Goomshill @ 12 Jul 2010 18:18)
i want to hear moar theorycraft on how a hybridsin or ghost or whatever kills a bvc with tgods


lol

Quote (tudey @ 12 Jul 2010 18:22)
just use 152 fhr and you get out of pretty much every lock without even having to walk a single step lol


It's easy to do it with 86 too, 152 just makes it overkill xD

This post was edited by Tails chao on Jul 12 2010 11:22am
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Jul 12 2010 11:26am
Quote (Tails chao @ 12 Jul 2010 03:04)
Well I was gonna say you'd probably dislike playing it vs my Trapper since I play superlame vs sins. ~~ But I don't have any other chars really, except I'm pw'd to a zon, lol...



:(


you didnt play superlame vs me trap v trap^^

Quote (Tails chao @ 12 Jul 2010 20:22)
lol



It's easy to do it with 86 too, 152 just makes it overkill xD


noooo its not overkill at all
86 fhr necs are sooooooooooooooo much easier to beat on sin than 152 fhr necs

This post was edited by tudey on Jul 12 2010 11:27am
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Jul 12 2010 11:29am
Quote (tudey @ 12 Jul 2010 18:26)
you didnt play superlame vs me trap v trap^^


I don't always play like that. xD



Quote
noooo its not overkill at all
86 fhr necs are sooooooooooooooo much easier to beat on sin than 152 fhr necs


as far as getting out of locks without having a sentry about to hit you goes it is. things obviously change as you're being chained with ls/mb
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Jul 12 2010 11:32am
Quote (drt1245 @ Jul 11 2010 03:21pm)
Venom Sucks

http://classic.battle.net/images/battle/diablo2exp/images/ass/skillz/venom-bt.gif



Slight exaggeration. Venom is a useful skill, giving a good source of poison damage that works with all attacks. However, it's also one of the most overrated skills in Diablo II.

It is a widespread myth that the majority Whirlwind Assassin's damage comes from Venom and that physical damage is lesser and secondary. In fact, the opposite is true.

I'm going to compare 1-point Venom to 20-point Venom to show that maxing it is generally a waste of 19 skill points.
For the purpose of this comparison, I'm going to assume several things:
  • +25 skills from gear that raise Venom
  • Trang Oul's gloves are the only source of +% poison skill damage, proving +25% total
  • We are using an Assassin competent at tri-whirling
  • Our opponent has 75% poison resist
  • Our opponent has 0% poison length reduction. Since poison length reduction suffers a -100 penalty in hell, poison duration will be doubled
With 1 point in Venom, we will have level 26 Venom to cast.
Level 26 Venom: 595 - 615 poison damage
The +25% poison skill damage bonus is applied twice: 929.7 - 960.9
Take into account 17% PvP penalty: 158.0 - 163.4
Opponent has 75% poison resist: 39.5 - 40.8
Double duration in hell: 79.0 - 81.7
Average damage: 80.4 poison damage

With 20 points in Venom we will have level 45 Venom to cast.
Level 45 Venom: 1250 - 1270 poison damage
The +25% poison skill damage bonus is applied twice: 1953.1 - 1984.4
Take into account 17% PvP penalty: 332.0 - 337.3
Opponent has 75% poison resist: 83.0 - 84.3
Double duration in hell: 166.0 - 168.7
Average damage: 167.3



Average damage at Venom level 26: 80.4
Average damage at Venom level 45: 167.3
Difference: 86.9

So, for 19 skill points, you gain 86.9 damage per hit. That's 4.6 additional damage per skill point.


However, it's worse than that.

First, if your opponent has more than 75% poison resist, the poison damage will (of course) be further reduced. If, for example, someone uses 85% poison resist, the additional 19 points in Venom will yield a 52.1 damage increase (down from 86.9).

Second, your opponent might use poison length reduction. Many GM rule-sets don't put any cap on poison length reduction, and, as such, someone might use up to 175%, reducing your poison damage to an eighth of what it was. Even less extreme amounts of poison length reduction can significantly reduce Venom's damage.

Third and most significantly, if you do good tri-whirls, you will hit hit most characters far more frequently than once every 0.8 seconds (which is Venom's duration). Whirlwind has the potential to hit with both claws every 4 frames (0.16 seconds). This has several implications. If both claws hit on the same frame, Venom still does the same damage, so effectively, you're dealing half the damage per hit that you could potentially do. However, even if both claws do not hit on the same frame, it is completely possible (likely in many circumstances) that you will hit again within the next 0.8 seconds, thus re-applying Venom before it can deal all it's damage.


Conclusion:
Build your Assassin around fucking physical damage. Venom sucks.


fuck you
you suck
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Jul 12 2010 11:35am
Quote (Tails chao @ 12 Jul 2010 20:29)
I don't always play like that. xD





as far as getting out of locks without having a sentry about to hit you goes it is. things obviously change as you're being chained with ls/mb


no its the same even with ls hitting you
generally you can tele out of like at least 3 ls hitting you and trapper mbing you with 152 fhr, basicly only thing that stops you from teleing is wof or fb

and at video, meh, I dont like necs gameplay at all, I would have done so much better^^ countless opportunities for spearing the sin but he just teles away

This post was edited by tudey on Jul 12 2010 11:36am
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