d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Hardcore Cs Hammerdin Guide
Prev12324252627Next
Add Reply New Topic New Poll
Banned
Posts: 1,828
Joined: Mar 20 2006
Gold: Locked
Trader: Scammer
Warn: 60%
Oct 9 2008 03:24am
Quote (Lucas[NM] @ Mon, Oct 6 2008, 11:11am)
I actually dont play softcore, please do some research before you start calling me a noob.


but u talk like sc noob sad.gif

Quote (fading @ Mon, Oct 6 2008, 10:44am)
Thx for guide.

Some of my opinions, based on playin hc cs with pala

1. With rising sun U can have minus fire res ad U still gaining life.
2. Sanctuary is crappiest aura for cs, monsters should go itu Your hammers, not be backed off by aura
3. Best merc is ice bowa which slows monsters badly, and kills stranglers very quick, and with this merc U can fall asleep and Ull be still alive.


Its only my opinion, anyway i play with mara cos of better bo.

But ill say again.    Sanctuary in cs is as annoyin as playin without eni.


regards


1. Rising sun = less dmg, and other stats Mara or good fcr amu much better . No discussion.
2. Sanctuary ofc the best. If u say bowa merc with Ice is better that means u never did CS for 97+ lvls. Lawbringer < Ice when u're killing Seis. With ice when u tele on Seis minions are not frozen and hit u , with Sanctuary they knock back and u easy kill Seis. AAaa and plzzz let Seis's guards go at u when they have fana and u got amp dmg on u. ohhhhh plzzzz mana burn is cool too! let them hit u ! Probably u don't know how to play HDin, thats all
3. ROFL u can afford Ice , but can't afford Enigma for hammerdin which is the most important part?? U talk no sense.

Find me good CS pala using Rising sun and Ice ROFL. Ice is waste of money , thats all. Worse effect and u pay more .
Member
Posts: 6,974
Joined: Aug 29 2008
Gold: 379.00
Oct 9 2008 05:54am
nice guide
Member
Posts: 795
Joined: Oct 26 2008
Gold: 0.00
Oct 30 2008 10:28am
nice guide smile.gif
i will try it if i have much-much-much more fg than two smile.gif

This post was edited by Haho on Oct 30 2008 10:28am
Banned
Posts: 29,709
Joined: Jun 25 2007
Gold: 475.00
Warn: 50%
Oct 30 2008 10:36am
Old guide biggrin.gif

Gary was __ XD
Member
Posts: 54,184
Joined: Feb 15 2006
Gold: 62,106.01
Dec 14 2008 08:57pm
old guide is old but still good

lol I posted in here on Jan 1, 2007 happy.gif

This post was edited by pwb3 on Dec 14 2008 09:02pm
Member
Posts: 16,955
Joined: Sep 27 2008
Gold: 2,364.00
Dec 14 2008 10:13pm
Nice Build Gary smile.gif
Member
Posts: 40,835
Joined: Sep 28 2007
Gold: 275.00
Dec 19 2008 09:20am
waterwalks > the treks %5 extra fr 15 dexterity 65 life besides that it is right
Member
Posts: 1,277
Joined: Dec 5 2006
Gold: 16,960.40
Dec 21 2008 08:14pm
This quide is awsome biggrin.gif
Member
Posts: 8,447
Joined: Apr 6 2008
Gold: 480.00
Dec 21 2008 08:48pm
MFdin
Member
Posts: 9,889
Joined: Sep 16 2005
Gold: 1,145.00
Dec 22 2008 08:15am
Considering how old this guide is, it's quite nice I guess.
You could easily run CS with this Din in HC without problems...

But I think this setup is a little more up-to-date and effective, but costly as well:

CoA "BerBer"
Craft or Rare +2/10FCR/adds
Spirit ST with good Base @Resists and 35FCR
Eni
HotO
Arach
Trang's / Mages
SOJ
SOJ
Waterwalks

Even if you don't get any +Resists on the Amu, you can stack up to 40 on all Resists except Fire... here's the only prob: you get like 80 FR, but it'll really suck under Conv/LR...
But you could add some Charms if u don't happen to get the right Amu...

This build with right Inv icon_pointr.gif 125 FCR, Max Block, Max.+ stacked Resists, 86 FHR (vs. most weps), up to 38% DR, more than enough Mana for non-stop Tele + coz' u won't need the FHR from Sands you will get really high amount of BO'able Life from your WWs... stats u could achieve: ~4,4k Life + 1,1k Mana... more than enough for anything...

And for the merc: I guess we agree that Lawbringer, GA, Kira's, Storm = CC for a reason....
Go Back To Strategy & Guides Topic List
Prev12324252627Next
Add Reply New Topic New Poll