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Dec 18 2006 02:45pm
Yo



I made auradin last night, Pretty much followed almost exactly.


I love this!!

Thank you for guide man










THIS CHAR IF BUILT RIGHT CAN BE ONE OF THE FUNNEST CHARS TO PLAY!!




the only thing i have trouble with is

SOME Druids

and Absorbers, but whatever, thats just part of the game





Thanks alot

+8 fg to you sir biggrin.gif

all i got
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Dec 18 2006 05:21pm
Done one today , i've followed your guide : really fun smile.gif
but charger pala one shot me :s
Thx for this great guide.
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Dec 19 2006 04:10pm
nice guide man i have fire auradin too but your is biult better wink.gif really nice guide ^^
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Dec 19 2006 04:19pm
Quote (tox.2 @ Mon, Dec 18 2006, 03:45pm)
Yo



I made auradin last night, Pretty much followed almost exactly.


I love this!!

Thank you for guide man










THIS CHAR IF BUILT RIGHT CAN BE ONE OF THE FUNNEST CHARS TO PLAY!!




the only thing i have trouble with is

SOME Druids

and Absorbers, but whatever, thats just part of the game





Thanks alot

+8 fg to you sir biggrin.gif

all i got


thank you for the donation wink.gif
Quote (surnov4 @ Mon, Dec 18 2006, 06:21pm)
Done one today , i've followed your guide : really fun smile.gif
but charger pala one shot me :s
Thx for this great guide.


For a charger Paladin you have to continually maintain your own charge to avoid contact. As you experienced, hand to hand he'll win, but you can drain him with your aura damage quite nicely. If he's charge locked on you, just charge-run a straight line through the blood moor until you reach the end, turn around and charge-run back. By the time you get back to the town entrance the charger will have either died or been drained so far down that you can dispense of him with just a few more aura shots or a good charge or two of your own, depending on how far of a run you took him on.

Quote (NeWNighT @ Tue, Dec 19 2006, 05:10pm)
nice guide man i have fire auradin too but your is biult better wink.gif really nice guide ^^


Thanks smile.gif

This post was edited by ItalianStallion on Dec 19 2006 04:20pm
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Dec 19 2006 04:52pm
Wow man, this is pretty sic guide.
Ive always wondered how well they really do..and was always scaerd to make one cuz what if it suked or didnt do alotta damage?
But from reading ur guide i might try it out. Im tired of all those casters/zons who ruin a game n keep on nking.

Could u tlel me, what the average damage is with holy fire aura? And also, is it better than the dream/holyshock builds?
And how effective is this against da top/rich geared pvp'ers?
Thanks alot

Edit: sry, i wasnt sure...are u equipping holyfire or conviction when fighting?
Edit AGAIN: whoops, just notice holy fire wasnt in the skill list to max, sorry.

This post was edited by KoreanGhost on Dec 19 2006 05:21pm
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Dec 19 2006 07:38pm
Always casting conviction, except against those mentioned scenarios where your conviction is dominated over.
You deal out ~1000 holy fire damage (someone calculated that), but it gets reduced a large amount unless your conviction is on them. The range is much larger than with a dual aura build and it deals more damage than a dual aura build.
It's extremely effective against any duelist that doesn't use absorb, but if they do use absorb, charge them with your hoj to kill them or switch your hoj to a grief and charge them to death.
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Dec 19 2006 08:19pm
im just wondering.....
foh>fire aura? or foh<fire aura?
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Dec 19 2006 09:42pm
seemes decent, btw how are pally charms useless?????? 9x off lifers will help to beat auradin+fohers, hoj caddy+3 conv>>>>>hoj zerk
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Dec 19 2006 11:33pm
Correct me if this has already been covered, but wouldn't a dual 15res/-15req jewel 30res CoA be better (totalling 60 res) be better than a kira's guardian? Just thinking that 60 all res, 10-15%dr, 30%FHR, and 370+ defense might be better than kira's (once again, may have been covered, not sure, sry if it has been).
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Dec 19 2006 11:33pm
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