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Oct 20 2011 02:01pm
20 points at course !
Are you f**cking kidding me? LoL!?D!@?!?!21
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Nov 29 2011 09:49pm
I intend to follow this guide starting with a budget setup.

However, is there any budget mercenary gear? I understand that infinity is really good, but I have a long way to go from nothing to owning 2 Ber runes. :)
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Nov 29 2011 09:51pm
Quote (Khanate @ Nov 29 2011 11:49pm)
I intend to follow this guide starting with a budget setup.

However, is there any budget mercenary gear? I understand that infinity is really good, but I have a long way to go from nothing to owning 2 Ber runes. :)


Reaper's toll (15ias)
Treachery
Guillaumes (15ias)
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Dec 21 2011 05:42pm
kinda pointless to take 20 amp dammage, let the + skills upgrade the radius of it
should invest points into summon resists, golem mastery and/or your golem (15khps clay golems are good :p)
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Dec 21 2011 07:32pm
Quote (Voyaging @ Nov 29 2011 09:51pm)
Reaper's toll (15ias)
Treachery
Guillaumes (15ias)


you advice that even on a necro who has his own curses(its like making a exile IG so he always overrides ur amp with something)....wow what can isay that a treachery/ reaper tool mentality has gotten sng so far

here is another protip-reapers toll, especially eth on east is rare, and it costs alot more than a good eth insight (on ladder).

Quote (Madic @ Dec 21 2011 05:42pm)
kinda pointless to take 20 amp dammage, let the + skills upgrade the radius of it
should invest points into summon resists, golem mastery and/or your golem (15khps clay golems are good :p)


honestly golem survive with 1pt mastery/etc.

even ive found 20 points in amp to be very useful(doesnt look practical on paper, but it is )
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Dec 21 2011 07:38pm
Quote (bioshocker @ Dec 21 2011 08:32pm)
troll


get the other 50% soon so we can be rid of you..
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Dec 22 2011 03:16am
It's well written and well organized for what you're explaining

But there are things that I do not understand about this guide :bonk:

* 20 base Amplify Damage?
* 20 base Corpse Explosion?

Base 1 into these with +skills would certainly be enough
I would add 20 mages and then 20 revives for a summon build
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Dec 22 2011 06:30am
20 base corpse explosion seems obvious, but 20 amplify??! Got gozzila range with even 1 in amp.
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Dec 22 2011 03:17pm
Quote (martinHC123 @ Dec 22 2011 08:30am)
20 base corpse explosion seems obvious, but 20 amplify??! Got gozzila range with even 1 in amp.


Adding to CE does not raise it's damage, only it's radius

Base 1 CE with even just +15 all skills is just about 8 yards, that's 24 feet in-game and very close to a full screen explosion as is
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Dec 22 2011 03:40pm
Quote (Habakkuk22 @ Dec 22 2011 05:17pm)
Adding to CE does not raise it's damage, only it's radius

Base 1 CE with even just +15 all skills is just about 8 yards, that's 24 feet in-game and very close to a full screen explosion as is


Yes but ce radius is the point of maxing out ce in the first place. The more monsters you hit the faster you kill. That is how summon necro's are being built nowaday.
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