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Aug 31 2010 03:39pm
Quote (lalaithe @ 31 Aug 2010 17:11)
Hm nvm! It would seem you are indeed correct sir, I apologize and now I'm going to start leveling a new sword barb! :evillol:





Thanks for your guide :)


no have tokenz?
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Aug 31 2010 03:44pm
Quote (MajinKaisa @ 31 Aug 2010 22:39)
no have tokenz?


My sword barb sort of got a boring name. Besides he's only lvl 75 or something, lvl'd him only last week and didn't bother to really exp him that high yet. :)


Only gonna take a day to catch up on him so..
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Sep 1 2010 03:19am
Quote (feanur @ Aug 31 2010 10:57am)
thats why i got :

2 long sword grief as main
1 sword (lawbringer) + 1 axe (lacerator) on switch vs PI.

no confusion there !

That's a clever idea. However it's not just the graphic I lose track of. Switching weapons also forces you to pause in the heat of battle. You can't switch while your character is attacking, and if you try, nothing happens. You must also wait for ctc/auradelay, and if you have a Pride merc, he can remove amp/decrep through "hit blinds target" (luckily this doesn't work on bosses so it won't override battle cry). Switching seems clumsy in situations where you only need to kill one PI from a pack. Right-click Berserk lets you immediately slash the PI and continue fighting with your Griefs without switching yet again. I thought about what you posted yesterday:

Quote (feanur @ Aug 30 2010 03:32am)
about Berserk vs PI : maybe it works great... but as you said this char is shieldless and doesnt have 6/7K life, so why do you suggest using 0def skill
to free switch, in order to get an extra +6BO ? i dont understand, ~ 120 more life for a sacrifice of your def ?
i got 12K def (with chilling armor on), using Forty in Sacred armor. this is only 25/30% chance to be hit vs any Hell monster (currently lvl90).
120more life is nothing compared to that.
... and Berserk requires 3skills, that you could put into BO !
... and Berserk means no leech !

I agree with your point that a couple hundred life isn't significant. I also agree that Frenzy is superior for combating PI mobs, but I run Shenk/Eld/Trav/Pindle/Chaos/Cow and don't encounter these. I still feel it's better to stash Lawbringer in favor of the BO stix. In addition to +3 BO, the +6 WC also increases the length of BC (1:25 -> 2:25) and Shout (1:40 -> 2:20; +60%ED). Having to rebuff every 85 seconds to keep all 3 auras is too much hassle. +6 WC lets you do this more comfortably. BO will always outlast the other two cries, especially if you pumped it. Yet the only way to increase BC/Shout duration is through gear. I suppose you can recast WC/Shout for tough situations, but hey, continuous +1 skill and double defense are nothing to scoff at

just some thoughts =)

This post was edited by Recharge on Sep 1 2010 03:47am
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Sep 1 2010 02:45pm
Quote (Recharge @ Sep 1 2010 10:19am)
That's a clever idea. However it's not just the graphic I lose track of. Switching weapons also forces you to pause in the heat of battle. You can't switch while your character is attacking, and if you try, nothing happens. You must also wait for ctc/auradelay, and if you have a Pride merc, he can remove amp/decrep through "hit blinds target" (luckily this doesn't work on bosses so it won't override battle cry). Switching seems clumsy in situations where you only need to kill one PI from a pack. Right-click Berserk lets you immediately slash the PI and continue fighting with your Griefs without switching yet again.


good point for you vs 1 boss PI in the middle of its minions non-PI.

but i never have to switch in the middle of a fight.

situation 1 : i'm in an area where i'll meet "regular" PI (worldstone keep lvl 3...). i switch to lacerator/lawbringer before tanking a pack, and i kill them like that.

situation 2 : i meet a PI-boss : first i kill all minions around with Griefs, then when only the boss remains, i switch.

for the moment my merc doesnt have Pride, this "Blinds target" maybe a problem, i didnt think about it before... thanks for pointing out !



Quote (Recharge @ Sep 1 2010 10:19am)


I agree with your point that a couple hundred life isn't significant. I also agree that Frenzy is superior for combating PI mobs, but I run Shenk/Eld/Trav/Pindle/Chaos/Cow and don't encounter these. I still feel it's better to stash Lawbringer in favor of the BO stix. In addition to +3 BO, the +6 WC also increases the length of BC (1:25 -> 2:25) and Shout (1:40 -> 2:20; +60%ED). Having to rebuff every 85 seconds to keep all 3 auras is too much hassle. +6 WC lets you do this more comfortably. BO will always outlast the other two cries, especially if you pumped it. Yet the only way to increase BC/Shout duration is through gear. I suppose you can recast WC/Shout for tough situations, but hey, continuous +1 skill and double defense are nothing to scoff at

just some thoughts =)


i run the same as you + Baal.
i have no duration problem : i cast my 3 cries at river wp lets say, then i run and clear river+Chaos shrine, and when Diablo's finished, i still have cries on !
(my shortest is 170sec Shout lvl 8 with 20 hard pts into BO, 1 BC, 1 shout)

but anyway, there must be (obviously) different setups, all 100% working.
for the moment i just feel fine and safe with mine (though i wouldnt recommand as HC char !)
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Sep 1 2010 11:18pm
That's pretty impressive. I now skip Baal + Trav because my merc gets eaten by Councils hydras despite his maxed fire res. I also just learned that right click melee skills automatically target... having mostly played casters, I never realized this. It's really convenient but you no longer highlight monsters and sometimes don't realize you're attacking PIs until health begins to drop.

Anyway, here's a cool trick: place frenzy as right click and hold down the mouse to attack. If you briefly "flash" Battle Cry or Howl during a fight (example: while frenzying, hit F2 = Howl then F1 = Frenzy quickly), your barb will curse the target and resume fighting in one fluid keystroke.

This post was edited by Recharge on Sep 1 2010 11:18pm
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Sep 2 2010 08:21am
Quote (Recharge @ 2 Sep 2010 01:18)
That's pretty impressive.  I now skip Baal + Trav because my merc gets eaten by Councils hydras despite his maxed fire res.  I also just learned that right click melee skills automatically target... having mostly played casters, I never realized this.  It's really convenient but you no longer highlight monsters and sometimes don't realize you're attacking PIs until health begins to drop.

Anyway, here's a cool trick:  place frenzy as right click and hold down the mouse to attack.  If you briefly "flash" Battle Cry or Howl during a fight (example: while frenzying, hit F2 = Howl then F1 = Frenzy quickly), your barb will curse the target and resume fighting in one fluid keystroke.


Quote (MajinKaisa @ 28 Dec 2009 22:16)

Additional Notes <-- IMPORTANT!

- put frenzy on your right click skill and hover the cursor around



this isn't rocket science, you dont need laser precision for a 1 picometer finish, this is a videogame so have fun with it!


what does your merc wear?
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Sep 2 2010 01:58pm
Hello.
I have few questions pls.
AR must be max?(i gave dex only for weapon, so i have chance to hit on hell baal 60%).
My rings are raven 20/240 and bk4.
And merc from a2 with cold aura for help?
Thank you for help.

This post was edited by Wyattik on Sep 2 2010 01:59pm
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Sep 2 2010 03:45pm
Quote (Wyattik @ Sep 2 2010 08:58pm)
Hello.
I have few questions pls.
AR must be max?(i gave dex only for weapon, so i have chance to hit on hell baal 60%).
My rings are raven 20/240 and bk4.
And merc from a2 with cold aura for help?
Thank you for help.


with decent level, ar is not a problem, you dont need more dext.
60% vs baal ? from calculation or displayed in your window ? (Grief/BotD inflicts -25%def that is not displayed )
use Battlecry for a huge boost of chance-to-hit (again not displayed).

about rings, seems ok with Death or BotD, providing mana leech. if not, maybe bi-leech ring would be better than bk.

about the merc, i guess you have different setups, but i use act2 might.
cold aura ?
with it : monsters slowed - less damages taken - less damages dealt from you - less leech - safe
with might : monsters not slowed - more damages taken - more damage dealt (might boost) - more leech - safe
the difference i see is faster runs with might, in the end thats all.

regards
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Sep 3 2010 08:01am
Quote (feanur @ Sep 2 2010 10:45pm)
with decent level, ar is not a problem, you dont need more dext.
60% vs baal ? from calculation or displayed in your window ?  (Grief/BotD inflicts -25%def that is not displayed )
use Battlecry for a huge boost of chance-to-hit (again not displayed).

about rings, seems ok with Death or BotD, providing mana leech. if not, maybe bi-leech ring would be better than bk.

about the merc, i guess you have different setups, but i use act2 might.
cold aura ?
with it : monsters slowed - less damages taken - less damages dealt from you - less leech - safe
with might : monsters not slowed - more damages taken - more damage dealt (might boost) - more leech - safe
the difference i see is faster runs with might, in the end thats all.

regards


60 % in window, i used botd and beast in axes, so do you think its good or?

regards
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Sep 3 2010 09:46am
Quote (Wyattik @ Sep 3 2010 03:01pm)
60 % in window, i used botd and beast in axes, so do you think its good or?

regards


its enough i think. 60% with Death, more with BotD.
if you really got trouble to kill baal, put 1 pt in BattleCry as i said, and use it ;)

/e and dont forget that if you reach higher levels, your chance-to-hit will increase !

This post was edited by feanur on Sep 3 2010 09:47am
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