d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Truth About Your +6 Nado Pelt > Fail
Prev12122232425111Next
Closed New Topic New Poll
Member
Posts: 37,112
Joined: Jun 13 2009
Gold: 56.00
Jul 19 2010 06:53am
Member
Posts: 44,283
Joined: Oct 30 2007
Gold: Locked
Jul 19 2010 06:54am
Quote (Noob_Nova @ Jul 20 2010 12:37am)
no I do not fail to understand. Actually I understand what your conveying very well.

I put a ber rune in my whitsand guard in 1.09

People LoL'd for a minute. Then they got their 4os Bugged Valor uber bugged wf zon

And then they got owned to my legit pvp sorc using a crappy lvl req 29 sheild, and req lvl 29 armor rings and some other junk.

Yeah I get it.

But since we are not talking about full set ups, but a single item, it is then entirely possible to discuss a single item like this effectively.

As a side note my 1.12 druid was wearing jalal's and owned most people in pubs, and i recall often stalemated against other pro pvper's

But jalal's apparently still suck's dick, although my experience (which I can not prove) has proven as a counter example, and my math (which proves itself) has proven as another counter example.

If I had enough motivation to create DMG verses Life Tables I could not only hit this point home, but show you exactly what I mean about how ineffective a +6 is. I however assumed that people reading this might use their brain, rather then relying on someone to spell out everything for them. Is this how you live your life? Are you spoon feed everything you eat? You sure as hell act like it, and your exactly the kind of person that would buy into some spoon feed bullshit about a rare pelt.


i'm asian, i don't use spoon
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Jul 19 2010 06:54am
Quote (Noob_Nova @ 19 Jul 2010 13:18)
to reduce the amount of irrelevant variables to zero


Good idea in theory, but you should be using the standard +5 nado pelt 163/99 PvP Druid build. Why? Because it's the most common build by an insane margin (and the second most common build is hoto/circ/+1 skill ring, which has the same damage), therefore it is the status quo. If you want to challenge the status quo, you should be comparing other set-ups with it.

So you should be using 6329-6643 damage for your comparisons.

Quote
no. I did not know that. In fact as it so happens one tornado is capable of hitting twice depending on the angel if it's trajectory. Thanks. I will look into a tornado hitting several times. Perhaps you debunked everything with this simple statement


Ok. Fair enough. It can also hit more if slowed, or if someone walks through it while WSGing.

Quote
We are using a 1k base life druid because it is a reasonably attainable and easy to work with number.


Again, I would just use a standard PvP build. 1k is pretty, but not realistic at all.

Quote (Tails chao @ Jul 19 2010 07:41am)
It means that (using inaccurate figures), you will do several hundred hits of 107 damage more while losing 100 life.


Tornado will typically hit several times.

Quote
I will elaborate on this a bit for you. The frequency of tornado's hitting has no effect on the out come of the analysis of a single tornado.


Right, but this is an overall comparison on damage dealt and life gained.

Quote
There are several stupid statements in this.

1) Dmg - Life
  a) if you do 100 dmg to your opponent, then you take 100 life from your opponent
  b) Therefore dmg translates to life
  c) it is reasonable to relate Dmg - Life to a net advantage; in fact it is simply breaking down the total effect into lowest terms


You are ignoring the fact that an opponent of x HP may simply not get hit at all for the rest of the match, making his current HP completely irrelevant. What happens if a Trapper survives your weaker Tornado with 40 HP, evades every single hit and manages to kill you with that amount of HP? Actually, as another example, what if he survives on 40 hp and runs off to rep? You are now in a situation where you are forced to be the aggressor (since you lost a potential chance at killing someone), which makes it really easy for a Trapper to control you. Many situations like this exist.

Quote
2) Having more then 1k hp will make the life advantage a lower number. That's a positive thing.


?.. Isn't a lower life gain contradictory to the advantage of Jalals?

Quote
3) It is not possible to have a 3k - 4k base HP. If I am wrong please explain to me how this is achievable. The 1000 base life means exactly as it is written. It does not mean with BO or Oak Sage as each one disqualifies base life.


Actually, I did include BO as part of my base HP, so you're correct as far as that goes. Typically with my mindset, I refer to base HP on Druids as their HP without Oak (since Oak commonly dies a lot in a duel), but you're right to say it's not his actual base HP without BO.

Quote
Thanks for the sarcasm. The truth is that you should be using Wiz unless you magically got enough res from your +6 nado pelt


It's perfectly managable, Druids can get away with using less mana charms than most other characters can.

Continued in next post.
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Jul 19 2010 06:55am
Quote
When I mentioned jalal's i assumed the reader to be intelligent enough to understand that it is equally as good a +6 nado helm, as I meant nothing more then that...


I dislike both helmets. However, I would still say a 6 nado helm>jalals.

Quote
1) The str is a major mod since it is equal to 40 life


You have three jewelery slots to gain +str from, and some like to get +str from boots too.

Quote
2) The 30 Res is necessary. If you wish to argue that it is not then please provide mathematically based arguments rather then stating your opinion.


It's not my opinion. No one would use +nado pelts if they didn't do something as simple as hitting 75 all res.

Quote
3) But I am comparing a +6 Nado Pelt, not a +5. If you would like to compare a 5+ then create a assessment yourself.


Nobody uses 6 nado pelts anymore, lol. There would be no need to create a +5 nado helm assessment since Jalals is terrible compared to a good 5 nado helmet.

Quote
4) The FHR on the pelt could be argued to be unnecessary.


Indeed, but it still matches Jalals, and has the versatility to be exchanged for two open sockets and 10 fhr (allowing for LoLo set-ups)

Quote
5) Jalal's does not blow. Again if you wish to argue this point then please provide mathematically based arguments rather then stating your opinion


1. Strength is irrelevant. Druids have a plethora of +strength options.
2. Again, resistance is best gained elsewhere. Invent, jewelery, boots all provide adequete resistances. Wizzy and 20/11s can be used to stack vs Convic or LR.
3. FHR has already been addressed.

Quote
If you would have bothered to read further you would realize that this has already been addressed, and I thanked him for pointing out what could be an error.


I read the first post in this thread; and the post made after my original one.
Member
Posts: 22,906
Joined: Feb 26 2008
Gold: 16,458.00
Jul 19 2010 06:56am
cool..
Member
Posts: 14,240
Joined: Mar 24 2010
Gold: 0.72
Jul 19 2010 06:58am
Quote (Dorieus @ Jul 19 2010 08:49am)
Cool story bro, but what was your point?

And no, you can not compare items if they provide fcr, fhr, all skills (bo level), damage reduction, and so on and so on, without taking other items/skills into account. You take oak sage yourself into question, which, according to you, is wrong, since you are comparing the helms only.

P.s. What made you think I need spoonfeed? :rofl:


ok well dude. this oak sage thing doesn't make any sense. Oak sage is not an item. It plays into the equation because it is = to life, and dmg dealt = life. but anyways...

yeah man your right, except the skills thing (do you mean skill tree? kuz if you do then that would be wrong.) We are comparing two items, but not 3. So what are you driving at?

The point about my story? I get the concept.
Member
Posts: 37,112
Joined: Jun 13 2009
Gold: 56.00
Jul 19 2010 07:00am
Quote (Noob_Nova @ Jul 19 2010 08:58am)
ok well dude. this oak sage thing doesn't make any sense. Oak sage is not an item. It plays into the equation because it is = to life, and dmg dealt = life. but anyways...

yeah man your right, except the skills thing (do you mean skill tree? kuz if you do then that would be wrong.) We are comparing two items, but not 3. So what are you driving at?

The point about my story? I get the concept.


2druid/3nado/3oaksage/10fhr/29life/20s/21psn res

This helm exists on east nonladder, so yeah, whatever you have to say, im sure it doesn't beat that helm.
Member
Posts: 13,070
Joined: Jun 10 2008
Gold: 2,612.00
Jul 19 2010 07:02am
Quote (Noob_Nova @ 19 Jul 2010 13:58)
ok well dude. this oak sage thing doesn't make any sense. Oak sage is not an item. It plays into the equation because it is = to life, and dmg dealt = life. but anyways...

yeah man your right, except the skills thing (do you mean skill tree? kuz if you do then that would be wrong.) We are comparing two items, but not 3. So what are you driving at?

The point about my story? I get the concept.


Oak sage is a variable, just like items. You can imagine it is an item that boosts your life. So imo you shouldn't think about it, if you do not think about other stuff that boosts the druid.
And I mean't all skills which boost bo level, which boosts hp, which is dependant on base hp.
Member
Posts: 37,112
Joined: Jun 13 2009
Gold: 56.00
Jul 19 2010 07:06am
Can tornados be blocked with my shield?

- Yes to some degree.
- Tornado has the chance to hit anywhere from 1 to 4 times per single Tornado.
- The average time a single tornado will hit a opponent is 2 times
- So... a Single Tornado is Casted, it will usualy hit you Twice.
- The First Hit, is blockable with your shield.
- The Second Hit, is NOT blockable at all. It will hit you 100% of the time
- Like all blocking things, the more block you have (max is 75%) the better you will block.
Member
Posts: 14,240
Joined: Mar 24 2010
Gold: 0.72
Jul 19 2010 07:06am
Quote (Tails chao @ Jul 19 2010 08:54am)
Good idea in theory, but you should be using the standard +5 nado pelt 163/99 PvP Druid build. Why? Because it's the most common build by an insane margin (and the second most common build is hoto/circ/+1 skill ring, which has the same damage), therefore it is the status quo. If you want to challenge the status quo, you should be comparing other set-ups with it.

So you should be using 6329-6643 damage for your comparisons.



Ok. Fair enough. It can also hit more if slowed, or if someone walks through it while WSGing.



Again, I would just use a standard PvP build. 1k is pretty, but not realistic at all.



Tornado will typically hit several times.



Right, but this is an overall comparison on damage dealt and life gained.



You are ignoring the fact that an opponent of x HP may simply not get hit at all for the rest of the match, making his current HP completely irrelevant. What happens if a Trapper survives your weaker Tornado with 40 HP, evades every single hit and manages to kill you with that amount of HP? Actually, as another example, what if he survives on 40 hp and runs off to rep? You are now in a situation where you are forced to be the aggressor (since you lost a potential chance at killing someone), which makes it really easy for a Trapper to control you. Many situations like this exist.



?.. Isn't a lower life gain contradictory to the advantage of Jalals?



Actually, I did include BO as part of my base HP, so you're correct as far as that goes. Typically with my mindset, I refer to base HP on Druids as their HP without Oak (since Oak commonly dies a lot in a duel), but you're right to say it's not his actual base HP without BO.



It's perfectly managable, Druids can get away with using less mana charms than most other characters can.

Continued in next post.


I'm not going to do this multiple "address every point in the topic" thing.

I will stop at your second point. I'm not even going to acknowledge your first point as it is the most fundamentally retarded argument of all time.

Where you say I should use high level dmg comparisons.

I've already pointed out that 107 is a constant.

If you knew English then you would know that when I say 107 is a constant...

... it means that regardless of the skill level in contention, with max synergies applied, the difference between 4 skill levels in a nado is always 107 after the pvp penatly.

Therefore if you have max synergies and a LvL 1 Nado, but compare it to a LvL 4 Nado and apply the pvp penalty the difference will be 107

Therefore if you have max synergies and a LvL 100 Nado but compare it to a LvL 103 Nado and apply the pvp penaly the difference will be 107

the difference between 4 skills in regard to nado when synergies are maxed is always 107 after the pvp penalty.
Go Back To Strategy & Guides Topic List
Prev12122232425111Next
Closed New Topic New Poll