These numbers in this thread seem a bit arbitrary.
In a lot of cases with people saying a matchup is 9:1 they probably don't know what 9:1 means. Means the duel is neigh on impossible. 6:4 or 7:3 is already a pretty big adavantage when looking at matchup charts.
A lot of these things are arbitrary or perhaps just very opinionated, I see people in these last few pages listing v/t as one of the harder matchups for a ghost, and ya a good v/t isn't a walk in the park, but personally I wouldn't call them a problem for ghosts in the same sense as a good defensive necro or a good defensive trapper or a bva or something to that extreme.
I don't really agree with TienJe's matchup chart but it was a nice attempt at creating something like that. It's very biased and I don't think he knew all the matchups that well since there are some I would strongly disagree with, but he is the only one who went to the effort to try putting such a list together.
Also another problem with matchup advantage is that it really depends on gameplay skill.
imho: (again with the arbitrary numbers, but these are ones that look right to me, this is only concerning 1v1 duels)
Dealing with pub trash players a druid:trap matchup may look like 1:9 or so.
With more competent league players, wsging and so on, the matchup may look more like 3:7 or 4:6, with the trapper needing to be very careful not to overstep his bounds in the duel and the druid being careful not to get caught in hard locks. Not an impossible duel for either side given both players are competent, but it still favors the trapper imo.
With really exceptional players the duel starts to drag out longer and imo starts to swing back 3:7 or 2:8 (a little extreme, but somewhat accurate for me anyway) in the trapper's direction.
edit: again, these numbers are very arbitrary and more just my opinion on how I feel about matchups. Some of the numbers might be a bit biased, maybe the matchup is really just 3:7 or something and my trapper gameplay is making it feel like 2:8 to me. *shrug*
Quote (Tails chao @ Jan 15 2010 04:49pm)
have you played any fighting games competitively? you'd understand how extreme a 9:1 match-up is then, 9:1 is suited for ghost vs druid but in no way trap vs druid. just cause a good trap will always rape a good druid doesnt make it 9:1.
Yes ty. Even 5.5:4.5 is a matchup ratio that fighting game players can say "I'll just play this straight and win by class advantage" But then.. fighting game class advantage is very different from d2 class advantage, with d2 characters being flexible in setup and built differently for different perks, as well as their being hard counters to classes in d2 which shouldn't be existent in any balanced fighting game.
Quote (Spitfire87 @ Jan 15 2010 12:53am)
ghost v trap is fairly even
ghost v bvc is not
ghost vs trap is horrible lopsided towards the trapper.
http://s85.photobucket.com/albums/k43/w1zAd3pt/d2%20vids/?action=view¤t=asnpk_harrywwsin.flvYa I've defeated a lot of trappers on my ghost with np, but again thats with casual trapper players, vs any good trapper its a very uphill battle for a ghost with how trappers can stay at a distance and force the ghost to be the aggressor giving trappers a huge advantage.
Quote (drt1245 @ Jan 15 2010 01:02am)
Good trappers don't defwhore, bro
In denial my friend.

Good trappers just know when to play both offensive or defensive. A good trapper player will know how to defwhore a hell of a lot better than a casual trapper. You wouldn't even call most trappers "defwhores" once you've seen a good trapper do it.
This post was edited by Ziecheik on Jan 15 2010 01:16pm