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Feb 6 2015 04:30am
Quote (FerGarD @ 6 Feb 2015 12:07)
mmmm no...
you cant, you cant make an accurate prediction over open wounds for example. it depends too much in the way of playing. you cant know how much % of the time of dueling in average the other player will be in range, even vs the same player in 2 diffeent days.
also range... because it changes with angle too, and there is moments in which range 2 weapon have same range as range 1 weapon, you can't give me an accurate average number about that, so.... no


for example regarding ow: take the required hits to kill an opponent and multiply with chance for ow. that's how often you should expect it to get triggered. there's uncertainty in there, but it's a reasonable number you can work with.
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Feb 6 2015 04:44am
Quote (harabec @ Feb 6 2015 11:30am)
for example regarding ow: take the required hits to kill an opponent and multiply with chance for ow. that's how often you should expect it to get triggered. there's uncertainty in there, but it's a reasonable number you can work with.


nah because a player can intentionally change his dueling style when open wounds happens. but he can not change his chance to hit intentionally for example. also a player can range you very well and u cannot compare that with "numbers" thats all.
you just can hav an idea about how it can be, for CB you need a simulation also, because dam depends on the life of the player in that moment. so its easyer just experience it imo.


This post was edited by FerGarD on Feb 6 2015 04:44am
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Feb 6 2015 04:49am
Quote (FerGarD @ 6 Feb 2015 10:49)
well imo you are missing one big point...

the difference between 10% chance to hit and 12% chance to hit is not 2% more dam for you, but 20%.
5 K ar is not "a little difference".

lets see in case u hit 10% after block and chance to hit calc and you do 100 dam vs player average per hit:
during 10 seconds with ww you try to hit 62,5 times(in case of infinite ww and opponent inside your range).
you should hit in average 6,25 times with 10% chance -> 625 dam in 10 seconds

now with 11% chance to hit:
in 10 seconds you hit in average 62,5 * 11/100 = 6,875 hits in 10 secs
100 dam*6,875 hit = 687,5 dam.

you hurt 10% more with 1% more chance to hit in this example.

http://forums.d2jsp.org/topic.php?t=71385625&f=87

e/ just saw harabec is saying the same
also about that psn dam stops replenish its true... but without replenish psn dam lowers your life XD so repl life is life with or without psn


Alright, thx alot mate ^^
I think this a good example.

but as I said before. Theorycrafting is one thing, Duelling itself is imo a different case.
as you won't duel front on front like stupids, Optimal stats higher your chances, but they won't win for 100% i guess.
I mean you saw how good the 2v2 setup worked even in 1v1 ^^ and it has (still) terrible stats


Quote (harabec @ 6 Feb 2015 10:58)
this is simply wrong. the game works exactly based on that. like i said before, your subjective experience on the matter is biased by deviation.
if you have a difference of 15%chance to hit, it's the same (actually higher chance to hit > raw dmg) as taking the dmg of the build with lower cth * 0.85.
in the example i used above that would be 5033 instead of 5922 max dmg.

everything can be included in comparisons, you just have to make a few assumptions.
hypothetical example (my profile has a visualisation of this): let's say with range 2 you do 50% of the hits you do with range 3. simply half your total damage of your range 2 weapon to compare it to range 3.
/this is what i was referring to:
http://i44.tinypic.com/16k5guw.png


You can't include specific things like range in BvB.
I use a Range 2 weapon, while everyone else is using a range 3 wep and I never felt any disadvantage.
Probably because I played alot classic & know my range well. (there it is range 3 vs range 1 btw)
but how people handle Range, Frw, Mana, etc. can't be assumed as average cases.

I think you can only compare Life,AR,Dmg,Def .. and that's it.

IF we assume that EVERY BvB plays with the same tactic, then you can analyse that
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Feb 6 2015 04:56am
there is no exact science to ar def and dmg lol
it's about finding a balance. 21.7 k ar and 33 k def may work great with arreats but terrible with viz
cold dmg ow frw ect. change one and your ar and def may not work as well as it had previously.
-on the other hand here is something I figured out that you may like,
@lvl 99 a 2 barb 29 life hat = a 5 bo hat in regards to the hp you end up with after bo.
so i am more of a circlet fan myself. I have one with 84 stats 59 life, just think 10 stats = 40 life : 2 barb 29 life = 5 bo.
with 37 x 3 20 20 i can spec my barb to have 7500 life easily.

oh ps eth up crow caw <3 if you didnt mention it allready
nice guide too bree :hail: i may have to check out the action on your realm some day

This post was edited by Beau on Feb 6 2015 04:59am
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Feb 6 2015 05:08am
Quote (FerGarD @ 6 Feb 2015 12:44)
nah because a player can intentionally change his dueling style when open wounds happens. but he can not change his chance to hit intentionally for example. also a player can range you very well and u cannot compare that with "numbers" thats all.
you just can hav an idea about how it can be, for CB you need a simulation also, because dam depends on the life of the player in that moment. so its easyer just experience it imo.

he can't change the amount of hits it takes to kill him (+/- 1-2).
what does "range you" mean?
for CB just take the average amount of life to give you an idea of it's value.
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Feb 6 2015 05:10am
Quote (Beau @ 6 Feb 2015 11:56)
there is no exact science to ar def and dmg lol
it's about finding a balance. 21.7 k ar and 33 k def may work great with arreats but terrible with viz
cold dmg ow frw ect. change one and your ar and def may not work as well as it had previously.
-on the other hand here is something I figured out that you may like,
@lvl 99 a 2 barb 29 life hat = a 5 bo hat in regards to the hp you end up with after bo.
so i am more of a circlet fan myself. I have one with 84 stats 59 life, just think 10 stats = 40 life : 2 barb 29 life = 5 bo.
with 37 x 3 20 20 i can spec my barb to have 7500 life easily.

oh ps eth up crow caw <3 if you didnt mention it allready
nice guide too bree :hail: i may have to check out the action on your realm some day


hmm well i think it won't matter which helm you use if you just regard the ar in the end^^

thx tho man!
btw ETH UP crow caw is more a FFA item, in AoW this is forbidden because of the high OW :blush:
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Feb 6 2015 06:48am
*** Coming Updates ***

- Reforge Minimum Stats to: (6500+ life, 20+ k ar, 24k+ def, ~3 k avg dmg, lvl 95)
- Adding More Charms you can use
- Correct mistypes in CHARMS
- More Details about the different armors
- Stats of Combinations (Armors + Weapons + helmets + rings)
>might post this in here tho, this Guidepicture is getting Scary Big regarded to the amount of MB.
- Update the Price list
-Item specific notes:
>Eth templars might: perf = 2883 def
- add Eth Upped Guardian Angel (max def: ~2385)
- add Eth Upped Duriels Shell (max def: ~2560 @ lvl 99)
- add Builds with different priceranges


Any suggestion or help is very welcome.
By the way guys, I appreciate it much that you join the discussions. that way we can improve this all the time.

Soon I will post a big bunch of Build-stats to show people what the MIN stats are that they can achieve
I will keep this as Simple as possible.


This post was edited by Breee on Feb 6 2015 06:50am
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Feb 6 2015 06:54am
Yay, just wanted to ask/share some idea.

i ve seen some duels around now, and i ve recognized that with narural res skill actived (1pt) the cold dmg( coming from raven or the cold dmg sc - doesnt matter )
lasts only for about 1-2seconds, not more ( without cbf )

what i want to ask - do u guys seem it rather usefull or u dont use it, i dont see any benefit while using it atm....rather using a 3 20 20 sc instead//or another sc ( like 20life 30def )

also it possibly gives a non-effecent frame of being hited ( short fhr animation )...is that why do ppl use it?

please explain ur personal ideas please, if u can and want ofc

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Feb 6 2015 06:58am
Personally, I use 37 x 3 20 20 ^^ Fuck psn, fuck cold dmg. I am raw.
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Feb 6 2015 08:13am
Quote (trivis @ 6 Feb 2015 13:54)
Yay, just wanted to ask/share some idea.

i ve seen some duels around now, and i ve recognized that with narural res skill actived (1pt) the cold dmg( coming from raven or the cold dmg sc - doesnt matter )
lasts only for about 1-2seconds, not more ( without cbf )

what i want to ask - do u guys seem it rather usefull or u dont use it, i dont see any benefit while using it atm....rather using a 3 20 20 sc instead//or another sc ( like 20life 30def )

also it possibly gives a non-effecent frame of being hited ( short fhr animation )...is that why do ppl use it?

please explain ur personal ideas please, if u can and want ofc


it's for slowing your enemy. it doesn't only reduce FRW amount, freeze also reduces the attackspeed as far as I know. someone might correct me if I'm wrong please.
I don't know how much the reduce is, that's why I can't tell you exact things right now. but I'll try to find it out.
vs Botd it might be useless to reduce the attackspeed tho, as botd is raw 26 ias over the last ww BP with it's 60 ias

This post was edited by Breee on Feb 6 2015 08:15am
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