Quote (FerGarD @ 6 Feb 2015 10:49)
well imo you are missing one big point...
the difference between 10% chance to hit and 12% chance to hit is not 2% more dam for you, but 20%.
5 K ar is not "a little difference".
lets see in case u hit 10% after block and chance to hit calc and you do 100 dam vs player average per hit:
during 10 seconds with ww you try to hit 62,5 times(in case of infinite ww and opponent inside your range).
you should hit in average 6,25 times with 10% chance -> 625 dam in 10 seconds
now with 11% chance to hit:
in 10 seconds you hit in average 62,5 * 11/100 = 6,875 hits in 10 secs
100 dam*6,875 hit = 687,5 dam.
you hurt 10% more with 1% more chance to hit in this example.
http://forums.d2jsp.org/topic.php?t=71385625&f=87e/ just saw harabec is saying the same
also about that psn dam stops replenish its true... but without replenish psn dam lowers your life XD so repl life is life with or without psn
Alright, thx alot mate ^^
I think this a good example.
but as I said before. Theorycrafting is one thing, Duelling itself is imo a different case.
as you won't duel front on front like stupids, Optimal stats higher your chances, but they won't win for 100% i guess.
I mean you saw how good the 2v2 setup worked even in 1v1 ^^ and it has (still) terrible stats
Quote (harabec @ 6 Feb 2015 10:58)
this is simply wrong. the game works exactly based on that. like i said before, your subjective experience on the matter is biased by deviation.
if you have a difference of 15%chance to hit, it's the same (actually higher chance to hit > raw dmg) as taking the dmg of the build with lower cth * 0.85.
in the example i used above that would be 5033 instead of 5922 max dmg.
everything can be included in comparisons, you just have to make a few assumptions.
hypothetical example (my profile has a visualisation of this): let's say with range 2 you do 50% of the hits you do with range 3. simply half your total damage of your range 2 weapon to compare it to range 3.
/this is what i was referring to:
http://i44.tinypic.com/16k5guw.pngYou can't include specific things like range in BvB.
I use a Range 2 weapon, while everyone else is using a range 3 wep and I never felt any disadvantage.
Probably because I played alot classic & know my range well. (there it is range 3 vs range 1 btw)
but how people handle Range, Frw, Mana, etc. can't be assumed as average cases.
I think you can only compare Life,AR,Dmg,Def .. and that's it.
IF we assume that EVERY BvB plays with the same tactic, then you can analyse that