You guys are terrible at trash talking. Only Giff is marginally funny, the rest of you should stick to lying about your non existant characters, because flaming isn't working for you. I'll spell it out for you guys though, since none of you seem to have a WW sin or a Smiter i'll help you out.
WW sins are superior to WW barbs when it comes to fighting against smiters for several reasons:1) Stun locks. By far the single biggest reason why fighting smiters is made easier for sins. If you know how to stun lock effectively, the smiter can barely attack.
2) Weapon block. about 60% basically means 60% more survivability. Barbs don't have even close to 60% more life then WW sins, so overall WW sins can tank smiters way better then ww barbs ever can.
3) More attack rating and more open wounds by ONLY wearing a fools claw and gore riders. Both do nothing but improve the build. Barbs need to give up so much to come close to the attack rating and open wounds that a Sin can get with total ease. Barbs need angelics, draculs and gore riders to get it. This means, no highlords ammy, no Fcr at all, no mana at all for WW'ing, it's a big sacrifice to even come close to a sins stats. Plus, the sin can then just put on angelics and again not lose much of anything and slaughter a barbs attack rating.
4) Fade. It makes life tap disappear 4 times faster. You just WW away till it's gone.
5) Starting with shadow master gives you a HUGE advantage. All you gotta do is lay traps, Shadow will take care of the initial mind blast. After that she dies in 1 hit and you won't be re-casting her because of life tap danger.
6) Many types of damage. Physical, Venom, Open wounds, and maybe lightning if you're a hybrid. Depending on what type of sin you use, the physical damage can actually be quite significant. Of course pre-buffed venom is huge, and open wounds is high aswell, and hybrids can achieve some nice light sentry damage. Pally's can't negate it all.
7) A ranged attack. Having blade fury assures that the smiter can't just stand and tele smite.
8) Mind blast as an offensive skill. Of course its a stun lock skill, but it can be used offensively aswell since the damage isn't too bad on it if you mash it down on someone. Sometimes you can chip away quite a bit of their life in a duel with just annoying repetative mind blasting and trapping, very funny stuff.
9) Armor switches if needed. Sins can either wear enigma as usual for the mobility. Or if the smiter isn't wearing any poison negating items, they can wear bramble and just overpower the smiter. If the smiter is wearing poison negating items, WW sins can still throw on fortitude and boost up physical damage even more (i'll screenshot my sin with fortitude on, you'll be surprised at the damage

)
10) Cloak of shadows. Knocks off about 3k defense from the smiter and adds to the sins defense lol. Not much, but every little bit counts hehe
11) Blade shield. Gives an additional chance to proc venom and open wounds if a smiter was dumb enough to try tele smite vs a WW sin.
Overall, Barbs just can't compare to WW sins when dealing with smiters. Usually barbs vs smiters is a pretty close duel. If the smiter is prepared and good, he should win. If he isn't, the barb will overpower him. But man, smiters vs WW sins come on... You'd have to be pretty bad at playing sins to give up such an advantage and actually lose consistantly. You have the advantage, use it lol
again everything you write makes it painfully obvious you never dueled any _real_ telesmiter. just average pubtrash who try to teleport lol. gz for beating those.
why post more lies? post a screen of your wwsin that has 30k ar and 40/65 open wounds with fools claw. no angelics. please do it kid.
again you're blabbering about poison/lightning damage. doesn't work vs anyone non-retarded sorry.
even mentioning slow-ass blade fury proves i am right. see sentence #1. and you go on and on listing like ten completely irrelevant insignificant "advantages" like blade shield and cloak of shadows lol.
$ smiter vigor desynchs. smiter closes and look for opening to telesmite. once the first teleport-animation is complete its game over. wwsin will get hit, slowed, holy freezed, ww-in-place, immobile and prone for continous telesmites until dead. if mindblasted (highly unlikely since he hasn't appeared on screen and no shadow) just desynch-in-sins-face-smite. if wwsin is extremely lucky she will predict this and be able to ww away at the right time/direction and even hit the smiter with insignificant damage. smiter will then regroup with medi until full life (with wwsins laughable damage this takes short time) and restart attack-sequence (i.e. start re-reading at $). there is nothing wwsins can do about this. there is no way to continously get lucky predicting exactly in what direction to whirl, smiter could be anywhere.
now answer why you think speederländer developed a new build/strat just for fightning smiters. is it because he's a shitty player who cant use his wwsin correctly? please?
it's easy to notice two things when playing sins; stunlock doesn't work vs smiters and you whirl so laughably slow that smiters can charge up to you and hit you with smite while you are whirling away. but apart from that and their horrible damage they're awesome. they do actually have better survivability than barbs, i believe i wrote that before. two times. or three.