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dont make me spam my own thread by searching for my 5-0 nuke +8-0 in pubs
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Feb 4 2008 10:57am
nice detailed guide, thanks
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Quote (Myrddrall9 @ Fri, Jan 11 2008, 06:15am)
Nice guide.


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Feb 9 2008 12:05pm
WORST HAMMER IVE EVER SEEN. ALL IS BASED ON TMC FOR HAMMER, THEN 17K DAMAGE CAN BE USED.

ALL GOT IT?
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Quote (DikaDonka @ Sat, Feb 9 2008, 10:05am)
WORST HAMMER IVE EVER SEEN. ALL IS BASED ON TMC FOR HAMMER, THEN 17K DAMAGE CAN BE USED.

ALL GOT IT?


tmc = noobs only
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Feb 14 2008 03:43am
ZAKA.SOJS,MARA BETTER
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Feb 14 2008 07:13am
Quote (koomy @ Fri, Jan 11 2008, 04:58am)
INTRO
Well , ive been playing hammerdins for a while now , in all matters of duelling bm/gm tvts publics.
I'd say im an above average  hammerdin player.
Builds can be  exspensive for some, really depends on your wealth.
this is my first guide so yea it probably needs alot of work .

Faster Cast Rate  & Faster Hit Recovery



Faster Hit Recovery Frames:
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
4680% 2

This build will be hitting the  86fhr  bp.

Faster Cast Rate :
0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9


you should be hitting  the 125fcr bp with most setups

Faster Block Rate: (With Holy shield)

0% 2
86% 1


Faster Block Rate:(Without Holy shield)

0% 5
13% 4
32% 3
86% 2
600% 1


Skills & Stating

Base Stats of paladins are
Strength: 25

Dexterity: 20

Vitality: 25

Energy: 15


Stat Distribution

Strength : Enough for coa (148 in my build) i havent had to stat any
Dexterity: Enough for maxblock 
Vitality: rest of your stats in here
Energy: ...


Skills
Max:
Blessed Hammer
Blessed Aim
Concentration
Vigor

Others:
1 pt defiance
1 pt Meditation
1 pt Fanaticism (optional)
rest remaining go into Holy shield




Equipment

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Helms

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

my first choice helm is  CoA ( Crown of ages )

Defense: 349-399 (Base Defense: 111-165)
Required Level: 82
Required Strength: 174
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
(Only Spawns In Patch 1.10 or later)

For obvious reasons this is a great helm , helps you hit the  86fhr bp , good damage reduce , 1 skill, resistance  and even high defence and 1-2 clean sockets
well my build requires a high damage reduction 2 socketed CoA since we are going for the  50dr cap ,First socket should always be a ber , but the second socket  you have a wide variety of jewels to socket
firstly, The jewel must have  -15%Requirements , this lowers the strength needed to :148. the  adds on the jewel are completely  down to you, I my self is using an  8dex 8 def  28cold res-15Req jewel
some choose to use common jewels ones such as  15@res/-15eq or  7fhr/-15req this is  just  based what you can afford,



You will also need  a Harlequin Crest Shako


Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes

Nothing much to say about Shako , The most common hammerdin  helm choice , Great life/mana boost , damage reduction  , 2 to all skills  , 2 to attributes , i socketed mine with a ber rune , but its down to personal preference
this helm is your  second choice  for when the fhr/dr from coa isnt really needed



Paladin circlet
Well any stat paladin circlet will work , you will mainly use this for switching  to Eternity/Cresent moon (explained later) in bm duel situations , since you will need to keep the 125fcr
im currently using a Diadem
2 paladin skills
20faster cast rate
2 socket
i have jah runes socketed in mine  , its entirely your descision  what to socket in there



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapons

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heart Of The Oak (Flail/Knout/Scourge)
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)

its clear to see why this is my first choice wep,everything a hammerdin would ever need , preferably getting one with 40@res , aslo do note that  you would need a non etheral one
since the  oak charges do come in handy in specific duels.i personally use a  hoto40 scourge , for the strength bug


Wizardspike Bone knife

One-Hand Damage: 23 to 49 (36 Avg)
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Base Weapon Speed: [-20]
+ (2 Per Character Level) 2-198 To Mana (Based On Character Level)
50% Faster Cast Rate
Regenerate Mana 15%
Increase Maximum Mana 15%
All Resistances +75
Indestructible

A very nice weapon  if your needing to stack res or mana  , or if your needing the extra 10fcr that  hoto lacks, i socketed mine 15@/20life , but some  socket it with a specific  30+resistance jewel
same goes , personal preference on this one


Cresent moon ( Axes/Swords/Polearms)[optional]
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)

A  weapon primarily used for bad mannering in Hammer vs  hammer duels , not sure about other realms but europe non ladder has quite a high amount of defensive hammerdins.
this weapon  allows you to cast 5 wolves at any one time practicly transforming you into a druid , allows you to easily  outank  defensive hammerdins
although it lacks fcr , you should have  in your stash the additional items needed to hit the 125fcr bp while using cresent


Grief phase blade
35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)

Great weapon  vs walking chars, mainly used vs walk abusing sorcs/necromancers , also helpfull  against bow amas and druids , depends on your play style
preferably a 400/40 grief


Call to arms on switch

+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

preferably a 6bo cta
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gloves and  boots
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trang-Oul's Claws Heavy Bracers

Defense: 67-74 (varies)(Base Defense: 37-44)
Required Level: 45
Required Strength: 58
Durability: 16
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)

The Best Gloves  for hammerdin you can find , period.


Waterwalk Sharksin boots

Defense: 112-124 (varies)(Base Defense: 33-39)
Required Level: 32
Required Strength: 47
Durability: 14
Assassin Kick Damage: 28-50
+180-210% Enhanced Defense (varies)
20% Faster Run/Walk
+100 Defense Vs. Missile
+15 To Dexterity
+5% Maximum Fire Resist
Heal Stamina Plus 50%
+40 Max Stamina
+45-65 To Life (varies)

Clear to see why these are  my primary boots , dex  life +5max fire res ,

Hotspur Boots

Defense: 10 (Base Defense: 2-3)
Required Level: 5
Durability: 12
Assassin Kick Damage: 3-8
+10-20% Enhanced Defense (varies)
+6 Defense
Fire Resist +45%
15% To Max Fire Resist
Adds 3-6 Fire Damage
+15 To Life

An exceptional boot used to greatly reduce fire damage


Different realm have different dupe boots
so its hard to say which ones to choose for you , so  just pick any nice dupe boots  or even a pair of rare  high triple resistances boots



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armours (Shields/body armour/belts)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enigma

+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

The only choice armour for  Hammerdin  ,better to  make in a light armour such as lp/bp/mp/dusk
you will need to make sure you dont have any complications  with  strength bug  when removing bugged belt


Spirit Shield
Shields
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14

shouldnt really have to explain this , preferably made in a 45@resistance sacred targe for the best blocking



Sigards Stealth  Vampire fang belt (Bugged belt ,BB)
[Note this only exists on europe NL , other realms would have to use  Verdungo as primary belt]
1 to all skills
10% increased attack speed
piercing attack
5 %Mana leech
5 %Life leech
Slows target by 10%
15 Strength
25 Dexterity
All resistances 20
Damaged reduced by 20%
2 to mana after each kill
-3 Light radius

Best belt yo could ever find for a hammerdin , insane stat boost  high dr  +1skill
my build is built around this , allthough sigards stealth can be  exspensive its a great addition
Verdungo does also work  , but not as well

Arachnid Mesh Spiderweb Sash

Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)

For use when you need that extra 20fcr
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rings & Amulets

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


so if your using the  hoto/bugbelt/coa setup  . your going to need  30fcr  from rings/amulets
it depends on if you can get 2 pala 20fcr+mods amulet
or a 10+fcr  paladin amu one , either way 10fcr is the minumum you can have on your amulet , since you need to hit the 125fcr bp
currently im  using 
fc ring 
10fcr
110ar
14dex
37life
6@res


and
fc ring
10fc
14dex
40life
2light radius

cheaper ones do work , also mana is a nice find on rings  if you have enough fg

my amulet stats are
2 paladin 10fcr 33life 19 mana  38cr
2 paladin 20fcr 5 dexterity 19mana

20fcr amulet is  nice for switching to raven/whisp as main





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stash gear

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiras guardian 90@res
2 Whisp  (preferably 20% absorb)
thundergods
2ravens 20dex
rising sun
2 dwarf stars
Snowclash
2 sojs (prebo)
mara (prebo)
malice(ow wep)
Draculs



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
20/20 paladin torch
20/20/x  annihilus charm
im currently using  3  x pc 45's and 28 life/res scs
some people prefer to use different amounts
thats down to you , but i find 3 pcs  (giving 12k damage with coa) is enough





your stats with this build will be around
12 hammer damage
4.5k+life (depending on items and charms  , it could be higher)
86fhr
125fcr
around 300+resistances
max block
max damage reduce





Duelling Section -

Sorceress

Pure vita sorc(light/fire/cold)
[ Easy ]
this shouldnt be much of a challenge , a simple lock and 1 hammer should kill her , if she makes  many small teles make  unexpected  consecutive chainlocks
you could try desynch and  make a fast lock ,if she doesnt expect it .  if it gets too tough  switch to grief , 1-2 charge she would be  done with[b]

[B]95es sorc (light/fire/cold):
[ Hard ]
Depending on the es sorcs  playstlye this could be one of your most difficult duels , Most  sorcs will be smart enough to walk south to avoid hammers when you lock them
you should be prepared to telebelow them and make a hammer field  ,sorcs  even using 105fcr will always be faster than you , so sometimes its hard to catch them with simple locks try to unexpected chainlock them  , some sorcs will play extremely defensive which can be  annoying  , if you dont have the patience for these  you should try your luck switching to  grief/draculs or malice and charge her down ,these duels can  usually take a longtime



Amazon

Bowazon [ Medium-Hard ]
these can be difficult  duels , you will need maxblock and max damage reduce vs these,unless you  wish to predict the amazons  walking paterns i suggest you switch to  grief and get 2ravens for the cannot be frozen and attack rating , and try to charge /smite her down.if you opt to play pure hammer then judge her walk , tele a few steps infront and cast hammers, this should make her change direction , follow her and tele infront of her and do the same , creating what is called a hammer field  , if she runs north then  just tele on her and hammer
most amazons have a high faster run walk count . so it can sometimes be hard to judge  where she is due to desynch.

Javazon  [ Easy-Medium ]
these should pose such a threat , but try to stay clear of its charged strike its damage  is  extremely high and can easily kill you in  a few seconds, try desynching behind her and make a hammer field , Try not to let her get below you just cast some hammers and charge away , try to lure her into your  hammer fields


Assasain


WWsins [ Easy ]
not really much of a challenge , tele around her casting hammers , or desynch in front of her and make a hammer field
you really shouldnt lose  vs these

Trapsins [ Medium ]
Good ones can be difficult for you , you could try to  desynch up to her  and  hammer her , if she misses mindblast quickly make a lock while shes retrying to mb you , try  to catch her when shes on the move or laying new traps down

Hybridsins [ Hard ]

hard matchup , practicly a trapper thats immune to locking , you must try to get her to walk into your deysnched hammers  or  try to catch her with no traps down  or  when she's teleing away ,  play defensive if needed




Druid

Melee [ Easy ]

impossible to lose, tele around him and  cast hammers  , just remember not to tele on him .

Elemental  [ Hard ]
Your hardest matchup , elemental druids are extremely  hard for hammerdins  , but you have 2 options  to battle this one out
1) try to play 125fcr , play defensive  and make hammerfields to try rid the druid of his zoo  ,  lock him down while he tele's away to recast
or 2) play  75fcr grief setup  and  try get him to jump you , smite him from his zoo and  he should get knocked back into your previous hammer  circle
the 2nd option  needs  great timing and good practise ,
but dont feel too bad , with either setup  druid has a huge advantage


Barbarian

wwbarb [medium]
barbs can easily tank 4+ hammers due to there massive life count, you have no choice but to play aggressive vs barbs  , he will always  be trying to  ww away from you.
never teleport ontop of him once he has started a ww , try to  tele a fraction below him and  gets  a fast hammer on him
tele around him  , side to side  is a good strategy  trying not to get hit and  get him in a hammer field , if he teles away lock him down fast
if the barb is playing defensive with widow maker bow , you should  desynch up to him  and try catch him fast while hes still on bow slot


Paladin

Smiter [ Easy ]
Allthough you have the upper hand dont get too complacent,no doubt he will charge around avoiding hammers and start shift smiting
if he shiftsmiters  , you should NEVER tele ontop of him , chances are he will  deal conciderably high damage  and kill you  or deal alot of damage
tele close to him and try get  a hammer or two on him  , repeat this until he dies , this shouldnt really be a challenge aslong as you dont play foolish

Hammerdin [ Easy- Hard]

in most hammer vs hammer duels , they will try to play defensive desynching around spamming a hammer or two every few seconds
try to anticipate his next movement , remember that his icon isnt really telling were he is , since hes desynching you can never really tell his  exact location
you can try to jude where he is and make a hammer field in the direction hes heading or try to make a brave namelock (works better if you have oak casted)
and hope you break his charge , these duels are rather more based on luck and whos more defensive.
if its tele vs tele hammerdins  , then its down to faster reactions  try to play  both offensive and deffensive and try to hammer him as soon as he's tele'd hopefully he hadnt had time to switch to hammer/conc keys before you hit
him 1-2 times already  , much easier when using oak



Necromancer

poison necro [ Easy ]

not really hard, lock them down 1-2  hammers they should be dead  , if you get hit by a nova  try to teleport away and switch to cleansing to reduce its  longevity


Bone necros [ Medium- Hard ]
most necros will play  very defensive, trying to lure you into  there bone spirits
always play offensive , using oak if allowed , try to lock him down  but if he moves  you also must move fast to avoid his bone spirits
keep repeating this  until he doesnt move fast enough
if oak isnt allowed you can play less offensive charge around avoiding bs  and try to lure him  into your desynched hammers
remember to always be on the move , theres allways the occasional  invisible bone spirits 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

i wanna thank all my friends
and the guys that inspired me to play hammerdin


nicely done
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