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Jan 12 2010 08:48pm
one question, why venom over claw mastery?
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Jan 12 2010 08:55pm
Quote (Oxbow @ Jan 12 2010 06:48pm)
one question, why venom over claw mastery?


Maxing venom is better than maxing claw mastery.
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Jan 12 2010 09:08pm
Quote (Oxbow @ Jan 12 2010 10:48pm)
one question, why venom over claw mastery?


cuz having like 1500 poison damage over .4 secs > like 3% more deadly strike and a little more ar
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Jan 12 2010 09:12pm
Quote (Azn Masta @ Jan 12 2010 11:08pm)
cuz having like 1500 poison damage over .4 secs > like 3% more deadly strike and a little more ar


ok ty
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Jan 13 2010 06:09pm
i had a pretty great hybrid sin last ladder reset in 2008 and i built it a little different than most guides.

i had 12k trap damage ww sin, used all trap gcs instead of shadow gcs. i had no problem vs. most classes except bvc/hammerdin/smiters. my ww does good enough damage to severely disable casters, however, its not very effective vs. melee classes. i think i'd put myself in way too much danger if i tried to ww barb/smiter/hammerdins anyway.

my question is, what are the benefits of going shadow lifers vs. trap lifers which gives you a 4-5k damage difference. sure it helps with WW and such, but are you really going to ww a lot vs. a strong melee class? i rely on my traps for that. I also remember there was a guide with damage calculations on why 20 in venom is not very good, anyone else recall this?
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Jan 13 2010 06:16pm
shadow gcs are better mostly vs casters, trap gcs are better mostly vs melee.

Shadow gcs are better vs all. +1 to fade, weapon block, mindblast, venom, claw mastery, shadow etc>+1 to LS.
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Jan 13 2010 06:17pm
Quote (Tails chao @ Jan 13 2010 08:16pm)
shadow gcs are better mostly vs casters, trap gcs are better mostly vs melee.

Shadow gcs are better vs all. +1 to fade, weapon block, mindblast, venom, claw mastery, shadow etc>+1 to LS.


this.
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Jan 13 2010 06:35pm
i had 60% claw block, fade was enough to get max DR for pvp with just a few points in both.
20 claw mastery, 1 shadowmaster from claw. without having to use shadow gcs.

one ww with open wound+poison normally rape casters anyway, why sacrifice 5000+ trap damage for a small increase from shadow skills?

8k trap dmg is a tickle to most 75 res 4000 life pvpers, 12-13k actually hurts a bit for gm pvp and tpk. i just can't see why using shadow gcs is a good choice, its almost like passive gc for zons.
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Jan 13 2010 06:41pm
Quote (fkJSP @ 14 Jan 2010 01:35)
i had 60% claw block, fade was enough to get max DR for pvp with just a few points in both.
20 claw mastery, 1 shadowmaster from claw. without having to use shadow gcs.

one ww with open wound+poison normally rape casters anyway, why sacrifice 5000+  trap damage for a small increase from shadow skills?

8k trap dmg is a tickle to most 75 res 4000 life pvpers, 12-13k actually hurts a bit for gm pvp and tpk. i just can't see why using shadow gcs is a good choice, its almost like passive gc for zons.


60% claw block is a stupid magic number, chosen because it "looks pretty". The more claw block you can get the better.

Also having to pump points in weapon block+fade in the first place=less points in traps (you shouldn't really be skilling these past 1 point at all usually).

Was your set-up with CoA? That would explain max DR with a low Fade. With this build having 9x Shadow gcs will give you exactly 50 dr with a BerBer Circlet, this lets you use a Highlords for a much stronger whirl.

One ww with a low venom, low phys and open wounds will never rape a well built caster, it makes for an awful whirl that many casters (especially necs and blizzers) will just abuse as an opening for free damage and an escape from a traplock. Whereas 8k traps are still rather solid and give a much stronger whirlwind, as well as more DR/block/claw mastery/venom/Mindblast (this is especially important).
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Jan 13 2010 06:50pm
Quote (Tails chao @ Jan 14 2010 12:41am)
60% claw block is a stupid magic number, chosen because it "looks pretty". The more claw block you can get the better.

Also having to pump points in weapon block+fade in the first place=less points in traps (you shouldn't really be skilling these past 1 point at all usually).

Was your set-up with CoA? That would explain max DR with a low Fade. With this build having 9x Shadow gcs will give you exactly 50 dr with a BerBer Circlet, this lets you use a Highlords for a much stronger whirl.

One ww with a low venom, low phys and open wounds will never rape a well built caster, it makes for an awful whirl that many casters (especially necs and blizzers) will just abuse as an opening for free damage and an escape from a traplock. Whereas 8k traps are still rather solid and give a much stronger whirlwind, as well as more DR/block/claw mastery/venom/Mindblast (this is especially important).


you can't get 50%dr for pvp, 30 is cap i believe. i had a 65fcr setup with coa and 102fcr with griffon, ur right im not maxed DR during 102fcr, however, i don't use that setup vs. melee builds anyway.

all of my trap synergies were maxed with a 60% claw block and (to be honest i can't remember the fade lvl, but it was more than enough with +skills), yes more block is better, but getting 1% block per skill is just not.

my point goes back to what i stated earlier: why lose 5-6k dmg to gain a slight edge vs. casters, when you can already rape casters fairly easily. hybrid ww sins need more of an edge vs. bvc/hammerdin/smiters, not sorc/druid/necros. assuming its all gm.
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