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Nov 17 2021 10:07pm
Quote (BallersAcc @ Nov 17 2021 08:05pm)
yep true that but u could keep gavel in cube ( inv ) for that or spellsteel
also if u use a tele amy it aint that hard to fast skip ismael


I guess its a play style thing, whether you like skipping mobs or not. I think the amp speed increase almost negates any cost of extra zoning for repairs
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Nov 17 2021 10:10pm
Quote (Vessy123 @ 18 Nov 2021 05:07)
I guess its a play style thing, whether you like skipping mobs or not. I think the amp speed increase almost negates any cost of extra zoning for repairs


sums it up perfect :) ww / singer / that gavel build they all work fine :)
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Nov 17 2021 10:57pm
I think I found a better route, depending on your load times its faster to just use act 3 to repair, because in act 3 you can run while loading, while in a 4 running while loading doesn't save you too much time. By only using act 3 you don't have to TP at the end, so you can just quit the game after you kill, and saves a few vendor trips this way too.

This also makes enigma more important, and you prob want to max run walk too.

This post was edited by Vessy123 on Nov 17 2021 10:59pm
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Nov 18 2021 04:34am
Quote (BallersAcc @ 17 Nov 2021 23:05)
yep true that but u could keep gavel in cube ( inv ) for that or spellsteel
also if u use a tele amy it aint that hard to fast skip ismael

however dont wanna make that build bad it works like most gf builds and is a nice adapt towards immunes

Yeah I mention Spellsteel in the guide. It's the awkward alternative to Gavel, but it's fine; also has built-in Tele so it's sweet on a budget or early in Ladder. Decrep is just so much worse than Amp Damage, but it can serve its purpose.

Quote (Vessy123 @ 17 Nov 2021 21:32)
Running this build right now, def A+, using fort and ebotd cause it felt dirty making a eth CoH lol.

Also with the end game setup, don't have to use demon limb to hit the timer, so can just gravel swap and be good.

Yep! Demon Limb is sweet either way, but it does become overkill. It's still great to use vs. P3-P7 for instance, or alternatively park an Enchantress in your game.

Quote (Vessy123 @ 17 Nov 2021 23:57)
I think I found a better route, depending on your load times its faster to just use act 3 to repair, because in act 3 you can run while loading, while in a 4 running while loading doesn't save you too much time. By only using act 3 you don't have to TP at the end, so you can just quit the game after you kill, and saves a few vendor trips this way too.

This also makes enigma more important, and you prob want to max run walk too.

Maybe load times change something? Running while loading you can kinda do in Trav (pre-teleport even to get close to Council before buffing). I'd be curious to see it in action if you have the time.

Quote (Steezish @ 17 Nov 2021 21:53)
So, you are averaging 20 minute stacks currently? I'm not sure if it's the same for everyone but I am currently getting 90 second game delays.

If you are getting the same 90 second new games then you would be full stack in 13.3 runs and averaging roughly 750k or so per run. Does this look right to you?

How much gf are you running currently?

Thanks!

I haven't run many other experiments, but the timer varies from 60s to 90s nowadays, it seems, depending on server load. It was always 60s, then always 90s, now it seems to vary. The timer seems worse when EU gets more active (5AM~ EST in North America)
Sometimes I end a game and there's 40 seconds left on the timer, sometimes there's the usual 5-15, so it's clear we're under varying server load.

There is always the option to go absolutely FULL Goldfind & play super, super, super cautiously with Leap, with slower runs, when the timer is preventing you from getting good gold otherwise. https://d2.maxroll.gg/d2planner/dp0106zf#12
This is an effective 3.1k~ goldfind on the Merc.

This post was edited by Exokek on Nov 18 2021 04:34am
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Nov 18 2021 06:50am
Just wanted to take the time and thank you for the well written (it sparked quite a few laughs) and comprehensive guide, filled with detailed explanations!

I can attest: It works (clears fast & consistent), and it's much more fun than any other GF build I played so far. What I did notice is if you want consistency, you'd have to make sure your merc's damage is sufficient and that means a non-eth ariocs simply won't cut it. I tried, many times, and it just is not enough dmg, even with a perfect non-eth +4/230% ED. So maybe you should update this part of the guide and stress that even more.

Quote
Helm alternative 1: Berserker's Coronet of the Magus, with 2 Lem Runes. I'm sure many looking at this will think I've gone insane, but nonetheless, it's still optimal for our purposes. 20 Faster Cast Rate (FCR) is a huge amount for Barbarian breakpoints, and you get it because gold per run doesn't matter, only time to gold cap matters. It speeds up your Shouts, your Amp Damage from Gavel of Pain, your Teleport, your Find Item spam, your War Cries. Faster casts keep you safe, help reposition your Mercenary much faster, etc. Name it, 20FCR does it. And you get +2 Barb skills, which makes you cooler. I will give up a perfect IK's Will for this any day*


I got me one of these Coronets and I can't stress this enough: This was by far the sinlge MOST valuable update I did to my barb. That 20fcr just makes so much difference in how fluent you can play this and the fun really starts there. Of course, having a gg +2 skills/20fcr/80gf/teleport amu will make this obsolet, but if you can affort such thing, you really don't need a goldbarb after all ;)

This post was edited by kartoffelheinz on Nov 18 2021 06:51am
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Nov 18 2021 07:52am
Quote (kartoffelheinz @ 18 Nov 2021 07:50)
Just wanted to take the time and thank you for the well written (it sparked quite a few laughs) and comprehensive guide, filled with detailed explanations!

I can attest: It works (clears fast & consistent), and it's much more fun than any other GF build I played so far. What I did notice is if you want consistency, you'd have to make sure your merc's damage is sufficient and that means a non-eth ariocs simply won't cut it. I tried, many times, and it just is not enough dmg, even with a perfect non-eth +4/230% ED. So maybe you should update this part of the guide and stress that even more.

I got me one of these Coronets and I can't stress this enough: This was by far the sinlge MOST valuable update I did to my barb. That 20fcr just makes so much difference in how fluent you can play this and the fun really starts there. Of course, having a gg +2 skills/20fcr/80gf/teleport amu will make this obsolet, but if you can affort such thing, you really don't need a goldbarb after all ;)


That's interesting. I've done a test recently for a friend and it's still fine. What's the rest of the setup? I might need to redo some more, with various setups.
There's a video example at the bottom where I showcase non-Eth Arioc's + Tal Rasha's + Gladiator's Bane.

At lower gear levels I 100% recommend using Demon Limb for the attack rating, to guarantee that rather than landing big hits when and if they get through, you instead ALWAYS hit.

This post was edited by Exokek on Nov 18 2021 07:53am
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Nov 18 2021 08:11am
Quote (kartoffelheinz @ Nov 18 2021 07:50am)
I can attest: It works (clears fast & consistent), and it's much more fun than any other GF build I played so far. What I did notice is if you want consistency, you'd have to make sure your merc's damage is sufficient and that means a non-eth ariocs simply won't cut it. I tried, many times, and it just is not enough dmg, even with a perfect non-eth +4/230% ED. So maybe you should update this part of the guide and stress that even more.


I had little problems running, from 81-85, with a +3 noneth/186ed Amn'd ariocs with duress and tals helm. Wasnt completing every run in 60secs but for 15fg total was just fine. Ish was really the only issue, and only a few times, I may have needed a third amp, but that was usually due to me messing something up. Also was not running with a Demon Limb.

This post was edited by x_shadower_x on Nov 18 2021 08:11am
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Nov 18 2021 08:39am
Well it's interesting you both had no trouble. Well maybe I had lots of bad luck with mob adds or did something else wrong. My merc was already 86 at that time, I'm playing with 10LL Ral'd Andy and Eth Gladiators with 15allres and the Arioc's was Amn'd.
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Nov 18 2021 09:17am
Quote (Exokek @ Nov 18 2021 03:34am)
Yeah I mention Spellsteel in the guide. It's the awkward alternative to Gavel, but it's fine; also has built-in Tele so it's sweet on a budget or early in Ladder. Decrep is just so much worse than Amp Damage, but it can serve its purpose.


Yep! Demon Limb is sweet either way, but it does become overkill. It's still great to use vs. P3-P7 for instance, or alternatively park an Enchantress in your game.


Maybe load times change something? Running while loading you can kinda do in Trav (pre-teleport even to get close to Council before buffing). I'd be curious to see it in action if you have the time.


I haven't run many other experiments, but the timer varies from 60s to 90s nowadays, it seems, depending on server load. It was always 60s, then always 90s, now it seems to vary. The timer seems worse when EU gets more active (5AM~ EST in North America)
Sometimes I end a game and there's 40 seconds left on the timer, sometimes there's the usual 5-15, so it's clear we're under varying server load.

There is always the option to go absolutely FULL Goldfind & play super, super, super cautiously with Leap, with slower runs, when the timer is preventing you from getting good gold otherwise. https://d2.maxroll.gg/d2planner/dp0106zf#12
This is an effective 3.1k~ goldfind on the Merc.


Yeah, I was continously 90 seconds for my tests yesterday which led me to focus on more gf over clear speed.
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Nov 18 2021 02:40pm
Any math on merc attack rating available? I know you're using Demon Limb for the AR so I'm wondering if you've actually looked into it. Wondering if getting Emilio a Visionary circlet might be worth it for effective DPS, but I can't find any info on Merc Attack rating.
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